V1.1: Difference between revisions

131 bytes added ,  4 March 2023
did the rest of the promised Work
m (woopsy)
(did the rest of the promised Work)
 
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* Don't be afraid to fail and kill your Town a few times. You can start again and give it another go.
* Don't be afraid to fail and kill your Town a few times. You can start again and give it another go.


It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and GP generation for the main game.
It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and {{Icon|GP}} generation for the main game.


'''This is not a simple Skill to digest.''' There is a lot of information to take in with {{Skill|Township|nolink=true}}. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right!
'''This is not a simple Skill to digest.''' There is a lot of information to take in with {{Skill|Township|nolink=true}}. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right!
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{{Skill|Township|nolink=true}} will no longer be unlocked by default in {{Icon|Adventure|Adventure Mode|nolink=true}}.
{{Skill|Township|nolink=true}} will no longer be unlocked by default in {{Icon|Adventure|Adventure Mode|nolink=true}}.


The reason behind this change is that {{Skill|Township|nolink=true}} is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and GP you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of {{Icon|Adventure|Adventure Mode|nolink=true}}.
The reason behind this change is that {{Skill|Township|nolink=true}} is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and {{Icon|GP}} you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of {{Icon|Adventure|Adventure Mode|nolink=true}}.


We apologize if you were looking forward to jumping in straight away in {{Icon|Adventure|Adventure Mode|nolink=true}}.
We apologize if you were looking forward to jumping in straight away in {{Icon|Adventure|Adventure Mode|nolink=true}}.
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This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course.
This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course.


It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and GP equal to whatever it would have cost to manually switch back.
It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and {{Icon|GP}} equal to whatever it would have cost to manually switch back.


==== Core Framework Changes (boring but important) ====
==== Core Framework Changes (boring but important) ====
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====Synergies====
====Synergies====
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Occultist}}: Buffed to 15%.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Occultist}}: Buffed to 15%.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Wolf}}: Buffed to 350 GP.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Wolf}}: Buffed to 350 {{Icon|GP}}.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}/{{ItemIcon|Witch|notext=true}}: Buffed all bonuses by 10x.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}/{{ItemIcon|Witch|notext=true}}: Buffed all bonuses by 10x.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Cyclops}}: Buffed to 400%.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Cyclops}}: Buffed to 400%.
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====Agility Obstacles====
====Agility Obstacles====
* T1 - Cargo Net: Added 3% Global [[File:Coins.svg|25px|middle]] GP Gain and 2% {{Skill|Fishing}} Mastery XP.
* T1 - {{AgilityIcon|Cargo Net}}: Added 3% Global {{Icon|GP}} Gain and 2% {{Skill|Fishing}} Mastery XP.
* T1 - Rope Swing: Added 2% {{Skill|Agility}} Mastery XP.
* T1 - {{AgilityIcon|Rope Swing}}: Added 2% {{Skill|Agility}} Mastery XP.
* T2 - Rope Jump: Added 3% {{Skill|Smithing}} Mastery XP.
* T2 - {{AgilityIcon|Rope Jump}}: Added 3% {{Skill|Smithing}} Mastery XP.
* T3 - Pipe Climb: Buffed to 5% for both bonuses.
* T3 - {{AgilityIcon|Pipe Climb}}: Buffed to 5% for both bonuses.
* T3 - Pipe Balance: Added 3% chance to not deal damage to {{Skill|Mining}} nodes.
* T3 - {{AgilityIcon|Pipe Balance}}: Added 3% chance to not deal damage to {{Skill|Mining}} nodes.
* T3 - Pit Jump: Buffed Global Skill XP to 3%.
* T3 - {{AgilityIcon|Pit Jump}}: Buffed Global Skill XP to 3%.
* T3 - Burning Coals: Added -3% {{Skill|Cooking}} Interval.
* T3 - {{AgilityIcon|Burning Coals}}: Added -3% {{Skill|Cooking}} Interval.
* T4 - Gap Jump: Added 3% {{Skill|Runecrafting}} Mastery XP and a 500 {{ItemIcon|Mind Rune}} cost.
* T4 - {{AgilityIcon|Gap Jump}}: Added 3% {{Skill|Runecrafting}} Mastery XP and a 500 {{ItemIcon|Mind Rune}} cost.
* T5 - Tree Climb: Buffed both stats by 1%.
* T5 - {{AgilityIcon|Tree Climb}}: Buffed both stats by 1%.
* T6 - Lake Swim: Buffed to 5% damage to all monsters, added 3% chance to preserve {{Skill|Prayer}} points.
* T6 - {{AgilityIcon|Lake Swim}}: Buffed to 5% damage to all monsters, added 3% chance to preserve {{Skill|Prayer}} points.
* T6 - Forest Trail: Buffed both {{Skill|Summoning}} mods to 5%.
* T6 - {{AgilityIcon|Forest Trail}}: Buffed both {{Skill|Summoning}} mods to 5%.
* T9 - Water Jump: Buffed to 3% Global Mastery and 8% Max Hit for {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}.
* T9 - {{AgilityIcon|Water Jump}}: Buffed to 3% Global Mastery and 8% Max Hit for {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}.
* T9 - Ice Jump: Lowered food healing value to 5%, removed 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP.
* T9 - {{AgilityIcon|Ice Jump}}: Lowered food healing value to 5%, removed 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP.
* T9 - Frozen Lake Crossing: Added 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP.
* T9 - {{AgilityIcon|Frozen Lake Crossing}}: Added 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP.
* T10 - Waterfall: Added -5% {{Skill|Astrology}} Interval, 5% {{Skill|Astrology|nolink=true}} XP and 5% {{Skill|Astrology|nolink=true}} Mastery XP, added {{ItemIcon|Stardust|qty=3000}} cost.
* T10 - {{AgilityIcon|Waterfall}}: Added -5% {{Skill|Astrology}} Interval, 5% {{Skill|Astrology|nolink=true}} XP and 5% {{Skill|Astrology|nolink=true}} Mastery XP, added {{ItemIcon|Stardust|qty=3000}} cost.
* T10 - Lava Waterfall Dodge: Removed 10% {{Icon|Slayer Coins}} bonus.
* T10 - {{AgilityIcon|Lava Waterfall Dodge}}: Removed 10% {{Icon|Slayer Coins}} bonus.
* T10 - Ocean Rafting: Added 10% {{Icon|Slayer Coins}} bonus.
* T10 - {{AgilityIcon|Ocean Rafting}}: Added 10% {{Icon|Slayer Coins}} bonus.


====Rebalanced Combat Stances to standardize their bonuses====
====Rebalanced Combat Stances to standardize their bonuses====
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* We have decided to base this refund on your total {{Icon|Mastery}} Level. Here’s what you will receive:
* We have decided to base this refund on your total {{Icon|Mastery}} Level. Here’s what you will receive:
{{ItemIcon|Stardust}} equal to 50 * Total {{Icon|Mastery}} level (Base game constellations only)
** {{ItemIcon|Stardust}} equal to 50 * Total {{Icon|Mastery}} level (base game constellations only).
* {{ItemIcon|Golden Stardust}} equal to 30 * Total {{Icon|Mastery}} level (Base game constellations only)
** {{ItemIcon|Golden Stardust}} equal to 30 * Total {{Icon|Mastery}} level (base game constellations only).


Although there’s a high chance a lot of you have continued the {{Skill|Astrology}} grind since release resulting in higher {{Icon|Mastery}} levels, we wanted to make things right with the extra refund.
Although there’s a high chance a lot of you have continued the {{Skill|Astrology}} grind since release resulting in higher {{Icon|Mastery}} levels, we wanted to make things right with the extra refund.
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=== Minor Changes ===
=== Minor Changes ===
* {{Skill|Township}} - Citizens will now continue to move into Town, regardless of how much {{Icon|Food|type=resource}} you have. Prior to this, citizens used to not move into Town if you had 0 {{Icon|Food|type=resource}}.
* {{Skill|Township}} - Citizens will now continue to move into Town, regardless of how much {{Icon|Food|type=resource}} you have. Prior to this, citizens used to not move into Town if you had 0 {{Icon|Food|type=resource}}.
* {{Skill|Township}} - Buffed {{MonsterIcon|Bane|nolink=true}} {{Icon|Worship|type=township}} 100% modifier to -50% {{Icon|Food|type=resource}} Usage (Up from -25%)
* {{Skill|Township}} - Buffed {{MonsterIcon|Bane|nolink=true}} {{Icon|Worship|type=township}} 100% modifier to -50% {{Icon|Food|type=resource}} usage (up from -25%).
* Buffed {{ItemIcon|Hunters Journal}} to +0.01% chance to receive {{Skill|Thieving|nolink=true}} [[Thieving#Areas|Area Unique]] Item (Up from 0.0025%)
* Buffed {{ItemIcon|Hunters Journal}} to +0.01% chance to receive {{Skill|Thieving|nolink=true}} [[Thieving#Areas|Area Unique]] Item (up from 0.0025%).
* Buffed {{PetIcon|Astro}} Pet bonus to 1% (Up from 0.1%)
* Buffed {{PetIcon|Astro}} Pet bonus to 1% (up from 0.1%).
* {{TotH}} Replaced the -5% Agility Interval from T12 {{AgilityIcon|Forest Jog}} with -5% Agility Build Costs
* {{TotH}} Replaced the -5% {{Skill|Agility}} Interval from T12 {{AgilityIcon|Forest Jog}} with -5% {{Skill|Agility|nolink=true}} Build Costs.


=== Fixes ===
=== Fixes ===
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* Fixed Change password form.
* Fixed Change password form.
* Fixed incorrect ordering of {{Skill|Township}} Buildings when assigning workers for resource generating calculations. This resulted in incorrect resource calculations.
* Fixed incorrect ordering of {{Skill|Township}} Buildings when assigning workers for resource generating calculations. This resulted in incorrect resource calculations.
* Fixed {{ItemIcon|Cape of Completion}} having the incorrect description
* Fixed {{ItemIcon|Cape of Completion}} having the incorrect description.
* Fixed the refresh cloud save button not functioning
* Fixed the refresh cloud save button not functioning.
* Fixed the {{Skill|Agility}} blueprint name input textbox having white on white text in light mode
* Fixed the {{Skill|Agility}} blueprint name input textbox having white on white text in light mode.
* Fixed the {{ItemIcon|Ancient Ring of Skills}} not granting bonus {{Skill|Township}} experience
* Fixed the {{ItemIcon|Ancient Ring of Skills}} not granting bonus {{Skill|Township}} experience.
* Fixed the display of {{UpgradeIcon|Bank%23Bank Slots|Bank slot|img=Bank Slot}} cost in {{Icon|Hardcore}} Mode increasing past the purchase cap
* Fixed the display of {{UpgradeIcon|Bank%23Bank Slots|Bank slot|img=Bank Slot}} cost in {{Icon|Hardcore}} Mode increasing past the purchase cap.
* Fixed items used up in the [[Equipment#Consumables|Consumable Slot]] not being shown in the offline modal
* Fixed items used up in the [[Equipment#Consumables|Consumable Slot]] not being shown in the offline modal.
* Fixed pet {{PetIcon|Ace}} having a duplicate Combat Doubling Chance on top of the global chance
* Fixed pet {{PetIcon|Ace}} having a duplicate Combat Doubling Chance on top of the global chance.
* Added the appropriate level 99 skill requirements to normal [[Skillcapes]]
* Added the appropriate level 99 skill requirements to normal [[Skillcapes]].
* Added Discord Rich Presence message for {{PetIcon|Golbin Raid|Golbin raid|img=Golden Golbin}} and Modded Actions
* Added Discord Rich Presence message for {{PetIcon|Golbin Raid|Golbin raid|img=Golden Golbin}} and Modded Actions.
* Fixed skipping the {{Skill|Township}} tutorial after completing some tasks temporarily doubling task completions
* Fixed skipping the {{Skill|Township}} tutorial after completing some tasks temporarily doubling task completions.
* Fixed pet {{PetIcon|Ace}} artwork showing up as a question mark in the shop
* Fixed pet {{PetIcon|Ace}} artwork showing up as a question mark in the shop.
* Fixed pet {{PetIcon|Ty}} having the hint of Woodcutting instead of Mastery
* Fixed pet {{PetIcon|Ty}} having the hint of {{Skill|Woodcutting}} instead of {{Icon|Mastery}}.
* Fixed standard {{Skill|Spells|Spell|img=Magic}} runes being consumed twice on the hits after the first one for multi-hit special attacks. (e.g. {{ItemIcon|Cloudburst Staff}}’s Magic Ray). This also fixes a game crash when running out of runes in this circumstance.
* Fixed standard {{Skill|Spells|Spell|img=Magic}} runes being consumed twice on the hits after the first one for multi-hit special attacks. (e.g. {{ItemIcon|Cloudburst Staff}}’s Magic Ray). This also fixes a game crash when running out of runes in this circumstance.
* Fixed {{Icon|Curse|type=spellType}} spell runes being used every attack instead of just when the curse is applied
* Fixed {{Icon|Curse|type=spellType}} spell runes being used every attack instead of just when the curse is applied.
* Fixed {{ItemIcon|Confetti Crossbow}} not giving {{Icon|GP}} when doing damage
* Fixed {{ItemIcon|Confetti Crossbow}} not giving {{Icon|GP}} when doing damage.
* {{TotH}} Throne of the Herald: Fixed the {{ItemIcon|Explorers Map}} only being consumed on {{Icon|Melee}} attacks
* {{TotH}} Fixed the {{ItemIcon|Explorers Map}} only being consumed on {{Icon|Melee}} attacks.
* {{TotH}} Throne of the Herald: Fixed {{ItemIcon|Area Control Potion|Area Control Potions}} showing the incorrect description
* {{TotH}} Fixed {{ItemIcon|Area Control Potion|Area Control Potions}} showing the incorrect description.
* {{TotH}} Throne of the Herald: Fixed pet {{PetIcon|Harold}} having 0.2ms of monster respawn timer decrease instead of the intended 200ms
* {{TotH}} Fixed pet {{PetIcon|Harold}} having 0.2ms of monster respawn timer decrease instead of the intended 200ms.
* {{TotH}} Throne of the Herald: Fixed pet {{PetIcon|Harold}} and {{AgilityIcon|Elite Pillar of Expertise}} having a duplicate Combat Doubling Chance on top of the global chance
* {{TotH}} Fixed pet {{PetIcon|Harold}} and {{AgilityIcon|Elite Pillar of Expertise}} having a duplicate Combat Doubling Chance on top of the global chance.
* {{TotH}} Throne of the Herald: Locked {{Skill|Mining}} Rocks and {{Skill|Woodcutting}} Trees now highlight the shop and level requirements green if they have been met, but the other has not
* {{TotH}} Locked {{Skill|Mining}} Rocks and {{Skill|Woodcutting}} Trees now highlight the shop and level requirements green if they have been met, but the other has not.
* {{TotH}} Throne of the Herald: Added the appropriate level 120 skill requirements to [[Superior Skillcapes|superior skill capes]]
* {{TotH}} Added the appropriate level 120 skill requirements to [[Superior Skillcapes]].
* {{TotH}} Throne of the Herald: Fixed {{UpgradeIcon|Palladium Pot}} providing +2% Cooking interval instead of -2%
* {{TotH}} Fixed {{UpgradeIcon|Palladium Pot}} providing +2% {{Skill|Cooking}} interval instead of -2%.
* {{TotH}} Throne of the Herald: Fixed {{ItemIcon|Devil}} + {{ItemIcon|Eagle}} {{Skill|Summoning%23Synergies|synergy|img=Summoning}} consuming tablets on {{Skill|Thieving}} actions instead of {{Skill|Agility}} actions
* {{TotH}} Fixed {{ItemIcon|Devil}} + {{ItemIcon|Eagle}} {{Skill|Summoning%23Synergies|synergy|img=Summoning}} consuming tablets on {{Skill|Thieving}} actions instead of {{Skill|Agility}} actions.
* {{TotH}} Throne of the Herald: Fixed expansion monsters showing up in the {{Icon|Into the Mist|type=dungeon}} dungeon
* {{TotH}} Fixed expansion monsters showing up in the {{ZoneIcon|Into the Mist}} dungeon.
* {{TotH}} Throne of the Herald: Fixed Discord Rich presence showing level cap as 99
* {{TotH}} Fixed Discord Rich presence showing level cap as 99.
</onlyinclude>
</onlyinclude>


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