https://wiki.melvoridle.com/index.php?title=V1.0.5&feed=atom&action=history V1.0.5 - Revision history 2024-03-29T06:59:27Z Revision history for this page on the wiki MediaWiki 1.39.3 https://wiki.melvoridle.com/index.php?title=V1.0.5&diff=57010&oldid=prev Falterfire: Fixed Skills link so this page doesn't get added to the category 2022-11-12T15:20:33Z <p>Fixed Skills link so this page doesn&#039;t get added to the category</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:20, 12 November 2022</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18">Line 18:</td> <td colspan="2" class="diff-lineno">Line 18:</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>We took the concept of the previous {{Icon|Hardcore Adventure Speedrun}} Mode and turned it up to 11. The idea here is to bring a fresh take on how the game is played, and really make you think about your next actions moving forward.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>We took the concept of the previous {{Icon|Hardcore Adventure Speedrun}} Mode and turned it up to 11. The idea here is to bring a fresh take on how the game is played, and really make you think about your next actions moving forward.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>This [[Game Mode]] will test your strategic decision making, forcing you to slowly disable [[Category:Skills|Skills]] the further you progress. You will need to make the call as to what skills you can do without, and what will help you defeat the final boss.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This [[Game Mode]] will test your strategic decision making, forcing you to slowly disable [[<ins style="font-weight: bold; text-decoration: none;">:</ins>Category:Skills|Skills]] the further you progress. You will need to make the call as to what skills you can do without, and what will help you defeat the final boss.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And yes, this is super fast again.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>And yes, this is super fast again.</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l51">Line 51:</td> <td colspan="2" class="diff-lineno">Line 51:</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I plan to resolve as many of these UI issues as possible, especially for the release of the expansion.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>I plan to resolve as many of these UI issues as possible, especially for the release of the expansion.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For now, I took the top comment and adjusted the UI for {{Skill|Firemaking}}, {{Skill|Fishing}} and {{Skill|Mining}} to now display [[Category:<del style="font-weight: bold; text-decoration: none;">Skill</del>|Skill]] XP, {{Icon|Mastery}} XP, and mastery pool XP you can gain per action ({{Skill|Woodcutting}} already shows this during the action).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For now, I took the top comment and adjusted the UI for {{Skill|Firemaking}}, {{Skill|Fishing}} and {{Skill|Mining}} to now display [[<ins style="font-weight: bold; text-decoration: none;">:</ins>Category:<ins style="font-weight: bold; text-decoration: none;">Skills</ins>|Skill]] XP, {{Icon|Mastery}} XP, and mastery pool XP you can gain per action ({{Skill|Woodcutting}} already shows this during the action).</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Skill|Farming}} and {{Skill|Summoning}} UI adjustments to show extra information will be coming at a later date! Alongside resolutions for other UI pet-peeves mentioned.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Skill|Farming}} and {{Skill|Summoning}} UI adjustments to show extra information will be coming at a later date! Alongside resolutions for other UI pet-peeves mentioned.</div></td></tr> </table> Falterfire https://wiki.melvoridle.com/index.php?title=V1.0.5&diff=55756&oldid=prev Auron956: User:Feihu233 2022-10-26T02:58:28Z <p><a href="/w/User:Feihu233" title="User:Feihu233">User:Feihu233</a></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:58, 26 October 2022</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td> <td colspan="2" class="diff-lineno">Line 1:</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&lt;onlyinclude&gt;== Update v1.0.5 - (5th July 2022) ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>&lt;onlyinclude&gt;== Update v1.0.5 - (5th July 2022) ==</div></td></tr> <tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Introduction ===</ins></div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello everyone!</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Hello everyone!</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr> </table> Auron956 https://wiki.melvoridle.com/index.php?title=V1.0.5&diff=52308&oldid=prev Auron956: Link to game mode page 2022-07-10T23:35:32Z <p>Link to game mode page</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:35, 10 July 2022</td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l11">Line 11:</td> <td colspan="2" class="diff-lineno">Line 11:</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== New Temporary Custom Game Mode ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== New Temporary Custom Game Mode ===</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Say hello to <del style="font-weight: bold; text-decoration: none;">&#039;&#039;&#039;</del>Internal Suffering Speedrun Mode<del style="font-weight: bold; text-decoration: none;">&#039;&#039;&#039;</del>!</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Say hello to <ins style="font-weight: bold; text-decoration: none;">{{Icon|</ins>Internal Suffering Speedrun<ins style="font-weight: bold; text-decoration: none;">}} </ins>Mode!</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Available until: &#039;&#039;&#039;August 31 23:59:59 GMT&#039;&#039;&#039;</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Available until: &#039;&#039;&#039;August 31 23:59:59 GMT&#039;&#039;&#039;</div></td></tr> <tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l28">Line 28:</td> <td colspan="2" class="diff-lineno">Line 28:</td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* However, the combat triangle has been reversed! This means {{Icon|Melee}} now beats {{Skill|Magic}}, {{Skill|Ranged}} beats {{Icon|Melee}}, and {{Skill|Magic}} beats {{Skill|Ranged}}. Check the numbers inside the small triangle tooltip next to your Max Hit and [[Damage Reduction]] numbers to see the exact numbers.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* However, the combat triangle has been reversed! This means {{Icon|Melee}} now beats {{Skill|Magic}}, {{Skill|Ranged}} beats {{Icon|Melee}}, and {{Skill|Magic}} beats {{Skill|Ranged}}. Check the numbers inside the small triangle tooltip next to your Max Hit and [[Damage Reduction]] numbers to see the exact numbers.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All skills except {{Skill|Firemaking}} and {{Skill|Farming}} are available to you at the start.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All skills except {{Skill|Firemaking}} and {{Skill|Farming}} are available to you at the start.</div></td></tr> <tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* &#039;&#039;&#039;Your skill <del style="font-weight: bold; text-decoration: none;">Level </del>is capped at level 10&#039;&#039;&#039;. This cap can be increased at any time by &#039;&#039;&#039;permanently disabling any non-combat skill&#039;&#039;&#039;. This can be done from the new menu item in the sidebar.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* &#039;&#039;&#039;Your skill <ins style="font-weight: bold; text-decoration: none;">level </ins>is capped at level 10&#039;&#039;&#039;. This cap can be increased at any time by &#039;&#039;&#039;permanently disabling any non-combat skill&#039;&#039;&#039;. This can be done from the new menu item in the sidebar.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* For each skill you disable, not including {{Skill|Firemaking|nolink=true}} or {{Skill|Farming|nolink=true}}, the &#039;&#039;&#039;skill level cap will increase by 10&#039;&#039;&#039;. This means you need to disable 10 non-combat skills to be able to reach level 99.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* For each skill you disable, not including {{Skill|Firemaking|nolink=true}} or {{Skill|Farming|nolink=true}}, the &#039;&#039;&#039;skill level cap will increase by 10&#039;&#039;&#039;. This means you need to disable 10 non-combat skills to be able to reach level 99.</div></td></tr> <tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can continue training skills when you reach the level cap, you will just earn no further skill XP.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can continue training skills when you reach the level cap, you will just earn no further skill XP.</div></td></tr> </table> Auron956 https://wiki.melvoridle.com/index.php?title=V1.0.5&diff=52300&oldid=prev Auron956: Initial creation 2022-07-10T22:33:42Z <p>Initial creation</p> <p><b>New page</b></p><div>&lt;onlyinclude&gt;== Update v1.0.5 - (5th July 2022) ==<br /> Hello everyone!<br /> <br /> With 100% of development is focused on the upcoming Expansion 1, I come bringing a small surprise update for everyone to enjoy while you wait.<br /> <br /> As a thank you for the support so far on the {{PetIcon|Cool Rock}} Plushie sales I have decided to release a new temporary custom [[Game Mode]] for you all to enjoy.<br /> <br /> We’re currently at 80% of our funding goal for the {{PetIcon|Cool Rock|nolink=true}} Plushies with only under one week to go to reach our sales target! If you would like to help us reach that 100% target, you can do so [https://shop.makeship.com/3vM0CPW here].<br /> <br /> Nonetheless, even if we don’t reach that target, I believe everyone deserves something as a thank you from us to show our appreciation to the community that continues to support us through and through.<br /> <br /> === New Temporary Custom Game Mode ===<br /> Say hello to &#039;&#039;&#039;Internal Suffering Speedrun Mode&#039;&#039;&#039;!<br /> <br /> Available until: &#039;&#039;&#039;August 31 23:59:59 GMT&#039;&#039;&#039;<br /> <br /> We took the concept of the previous {{Icon|Hardcore Adventure Speedrun}} Mode and turned it up to 11. The idea here is to bring a fresh take on how the game is played, and really make you think about your next actions moving forward.<br /> <br /> This [[Game Mode]] will test your strategic decision making, forcing you to slowly disable [[Category:Skills|Skills]] the further you progress. You will need to make the call as to what skills you can do without, and what will help you defeat the final boss.<br /> <br /> And yes, this is super fast again.<br /> <br /> So, what exactly does this game mode entail? Read carefully as there are quite a few important mechanics to keep in mind.<br /> <br /> * As usual, the goal is to defeat the final boss as fast as you can.<br /> * This is a &#039;&#039;&#039;safe game mode&#039;&#039;&#039;. No character loss on death.<br /> * Uses the {{Icon|Hardcore}} [[Combat Triangle]].<br /> * However, the combat triangle has been reversed! This means {{Icon|Melee}} now beats {{Skill|Magic}}, {{Skill|Ranged}} beats {{Icon|Melee}}, and {{Skill|Magic}} beats {{Skill|Ranged}}. Check the numbers inside the small triangle tooltip next to your Max Hit and [[Damage Reduction]] numbers to see the exact numbers.<br /> * All skills except {{Skill|Firemaking}} and {{Skill|Farming}} are available to you at the start.<br /> * &#039;&#039;&#039;Your skill Level is capped at level 10&#039;&#039;&#039;. This cap can be increased at any time by &#039;&#039;&#039;permanently disabling any non-combat skill&#039;&#039;&#039;. This can be done from the new menu item in the sidebar.<br /> * For each skill you disable, not including {{Skill|Firemaking|nolink=true}} or {{Skill|Farming|nolink=true}}, the &#039;&#039;&#039;skill level cap will increase by 10&#039;&#039;&#039;. This means you need to disable 10 non-combat skills to be able to reach level 99.<br /> * You can continue training skills when you reach the level cap, you will just earn no further skill XP.<br /> * Accessing the final boss requires level 99 in all {{Icon|Combat|nolink=true}} skills to access.<br /> <br /> On top of the above unique mechanics, we have made similar adjustments to the intervals as the previous custom game mode:<br /> * -80% Attack intervals for you and the enemies.<br /> * -80% Skill intervals (This now also reduces {{Skill|Thieving}} stun intervals).<br /> * +800% Global {{Icon|Mastery}} XP.<br /> * -2s Monster respawn timer.<br /> <br /> You will also notice this game mode uses larger numbers. This is purely visual and provides no real benefit to the game. It is simply done to make the game mode look a bit different.<br /> <br /> === Other Changes ===<br /> Firstly, to accommodate for the new game modeI have added another save slot for everyone to use and enjoy!<br /> <br /> A month or so ago I posted a thread to Reddit asking the community for feedback on the UI of the game, and requested information on everyone’s biggest UI pet-peeve.<br /> <br /> You can view this thread [https://www.reddit.com/r/MelvorIdle/comments/v0o1ip/whats_your_biggest_ui_petpeeve/ here].<br /> <br /> I plan to resolve as many of these UI issues as possible, especially for the release of the expansion.<br /> <br /> For now, I took the top comment and adjusted the UI for {{Skill|Firemaking}}, {{Skill|Fishing}} and {{Skill|Mining}} to now display [[Category:Skill|Skill]] XP, {{Icon|Mastery}} XP, and mastery pool XP you can gain per action ({{Skill|Woodcutting}} already shows this during the action).<br /> <br /> {{Skill|Farming}} and {{Skill|Summoning}} UI adjustments to show extra information will be coming at a later date! Alongside resolutions for other UI pet-peeves mentioned.<br /> <br /> In the future, I plan to ask more questions similar to this so I can gauge an understanding of what everyone is thinking, and what I can do to address the potential concerns or suggestions mentioned.<br /> <br /> It’s something I’ve valued since I began development on Melvor Idle, and I want to continue this level of communication moving forward!<br /> <br /> === Another Expansion 1 Live Stream ===<br /> In case you missed the news, we have another live stream happening to discuss expansion 1 in more detail. There’s also a live Q&amp;A happening on this stream, so be sure to tune in to get an inside into all things Melvor Idle!<br /> <br /> ==== Live Stream Details ====<br /> * &#039;&#039;&#039;When?&#039;&#039;&#039;&#039; Monday, 11 July at 4:00pm GMT.<br /> * &#039;&#039;&#039;Where?&#039;&#039;&#039; On the official [https://twitch.tv/MelvorIdle Melvor Idle Twitch].<br /> * &#039;&#039;&#039;VOD?&#039;&#039;&#039; Yes! For those who can’t make it live, we will have a VOD available on the official [https://www.youtube.com/channel/UCWZ1T_V9Nqs40RFheroSKGQ Melvor Idle YouTube channel].<br /> <br /> === Conclusion ===<br /> Progress on Expansion 1 is looking fantastic. We’re excited to share more information with you all and take a closer look at what can be expected from the update!<br /> <br /> I hope you all enjoy the new custom gamemode. Be sure to check out the live stream as there will be some information you won’t want to miss!&lt;/onlyinclude&gt;<br /> <br /> {{VersionMenu}}<br /> {{Menu}}<br /> [[Category:Version]]</div> Auron956