V0.17: Difference between revisions

715 bytes added ,  19 February 2022
Added the rest of the major update text from the original update page
(Quick and dirty edit since I ran out of time, cleanup coming later)
(Added the rest of the major update text from the original update page)
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==== Introduction ====
==== Introduction ====
<!-- The Bank has always been left behind in updates. As the game scales, and more content & mechanics are introduced, it was becoming apparent that the Bank needed a large overhaul to bring it up to scratch. The new bank is designed to be scaled with ease alongside new content, as well as providing the Player with more options to organise their items. The Bank will always be worked on to provide QoL to the Player, so I will be listening to all feedback regarding the Bank. Bank Tabs One of the most requested features for the Bank has finally arrived. Every one is provided 10 Bank tabs to organise their inventory. These tabs allow for easy organisation, as well as quick access to items you need. For Desktop users, you are able to drag any item into any tab you wish. For everyone else, there is an option at the top of the bank to quickly move items into new tabs. Kind of like a Bulk Move Item mode. The first item within the Tab determines the image that is displayed. Bank Layout The Bank is now separated into two sections: The Main Container and the Bank Sidebar. The Main Container is just like it has always been, the section that stores all your items. The Bank Sidebar is the new section which replaces the Dropdown menu you have been used to. Selecting an item will display this sidebar will all details and actions relating to your item. It's just like the dropdown, but with many more options to mess around with. This new Bank Sidebar allows for easy scaling with new mechanics and ideas around items. You are also able to see the Item Stats for the selected item, as well as change settings relating to the bank including New Bank Sorting Options. On Mobile devices, this Bank Sidebar will pop-out for you when selecting an item. More Control The new Bank gives you more QoL control with actions you can perform with items. The introduction of Sliders allows for quick and easy equipping, selling, opening or claiming of items. There is no need to open extra dropdowns and power through a bunch of options to get the quantities you need. Equipping an item is also a lot more intuative. You can select which Equipment Set you want the item to go to, as well as see what will be replaced when you equip that item. This also includes the option to equip X amount of Ammo. Bulk Selling Another new option you get is the ability to Bulk Sell All of your items. By simply activating the option at the top of the Bank, you will be able to mark any unlocked item for Sale to quickly remove them from your Bank. Game Guide A long awaited inclusion to assist new Players. Introduction Melvor Idle is not your typical Idle game. For those who played Runescape, you'll know that its hard to simply "pick up and go". This update includes the start of what I like to call the "Game Guide". The Game Guide is a tutorial detailing the most important aspects a Player needs to know, and provides a helpful avenue to progressing in the game. It's short, but it gets straight to the point. It will be worked on with every update, ensuring Players get the best experience possible. How to Access Players a greeted with a "Click This" tooltip that lies on the Image of the page you are currently on. Clicking this image on any page will bring up the Game Guide that relates to that page. Item Doubling Mechanic Changes Details Item Doubling Mechanics in Melvor Idle has always been odd in the way it was handled. Previously, each item you equip that has a chance to double resources would roll that chance individually. This means if you had 3 items that had a chance to doubled items, it would be possible to double the item 3 times. Now, item doubling chances are additive. This means if the item has a chance to double, these chances add up into 1 item doubling chance. Important to Note: This only affects items that have a % chance to double. Items that specifically mention that they double items will always roll separately. Example Prior to v0.17 - You have 3 items equipped that provide 5% chance to double resources each. When you gather a resouce, you have a 5% chance to double the item for each of these items. It is possible to double the item 3 times. So you end up with 1 * 2 * 2 * 2 items in the end, which equals 8 items. After v0.17 - The above 3 items now give you a total of +15% chance to double the resource. It will only roll once per action. This means you can now only get 1 * 2 items, which equals 2. Golbin Raid Inclusions & Balancing Details Please note that this is not Golbin Raid Stage 2 This update includes some minor balance changes to the Golbin Raid Minigame, as well as two nifty inclusions. New Inclusions Golbin Raid Bosses have been added. These appear as the final Enemy for every 10 Waves. They are much more powerful than your regular Golbins, so watch out! The Golbins now all have randomised names! They are all named after Past, Present and Future Elite Supporters from Patreon. They also receive a randomised Trait to give them a bit of a personality. Balancing Exact Numbers are in the changelog at the bottom. Increased scaling for Golbin Raid Coins. You now get more the further you go! Reduced Golbin HP scaling so they are no longer as beefy early game. Increased Stat Bonus scaling for the Golbins. They hit a little harder now. The minimum quantity of Food you can get is now equal to the Wave you are up to. Reduced enemy respawn time by 50% - Faster waves, faster Raids, faster gains. -->
The Bank has always been left behind in updates. As the game scales, and more content & mechanics are introduced, it was becoming apparent that the Bank needed a large overhaul to bring it up to scratch.


The new bank is designed to be scaled with ease alongside new content, as well as providing the Player with more options to organise their items.


The Bank will always be worked on to provide QoL to the Player, so I will be listening to all feedback regarding the Bank.


==== Bank Tabs ====
One of the most requested features for the Bank has finally arrived.
Every one is provided 10 Bank tabs to organise their inventory. These tabs allow for easy organisation, as well as quick access to items you need.
For Desktop users, you are able to drag any item into any tab you wish. For everyone else, there is an option at the top of the bank to quickly move items into new tabs. Kind of like a Bulk Move Item mode.
The first item within the Tab determines the image that is displayed.
==== Bank Layout ====
The Bank is now separated into two sections: The Main Container and the Bank Sidebar.
The Main Container is just like it has always been, the section that stores all your items.
The Bank Sidebar is the new section which replaces the Dropdown menu you have been used to. Selecting an item will display this sidebar will all details and actions relating to your item. It's just like the dropdown, but with many more options to mess around with.
This new Bank Sidebar allows for easy scaling with new mechanics and ideas around items.
You are also able to see the Item Stats for the selected item, as well as change settings relating to the bank including New Bank Sorting Options.
On Mobile devices, this Bank Sidebar will pop-out for you when selecting an item.
==== More Control ====
The new Bank gives you more QoL control with actions you can perform with items.
The introduction of Sliders allows for quick and easy equipping, selling, opening or claiming of items. There is no need to open extra dropdowns and power through a bunch of options to get the quantities you need.
Equipping an item is also a lot more intuative. You can select which Equipment Set you want the item to go to, as well as see what will be replaced when you equip that item. This also includes the option to equip X amount of Ammo.
==== Bulk Selling ====
Another new option you get is the ability to Bulk Sell All of your items.
By simply activating the option at the top of the Bank, you will be able to mark any unlocked item for Sale to quickly remove them from your Bank.
=== Game Guide ===
A long awaited inclusion to assist new Players.
==== Introduction ====
Melvor Idle is not your typical Idle game. For those who played Runescape, you'll know that its hard to simply "pick up and go".
This update includes the start of what I like to call the "Game Guide".
The Game Guide is a tutorial detailing the most important aspects a Player needs to know, and provides a helpful avenue to progressing in the game. It's short, but it gets straight to the point.
It will be worked on with every update, ensuring Players get the best experience possible.
==== How to Access ====
Players a greeted with a "Click This" tooltip that lies on the Image of the page you are currently on.
Clicking this image on any page will bring up the Game Guide that relates to that page.
=== Item Doubling Mechanic Changes ===
Item Doubling Mechanics in Melvor Idle has always been odd in the way it was handled.
Previously, each item you equip that has a chance to double resources would roll that chance individually. This means if you had 3 items that had a chance to doubled items, it would be possible to double the item 3 times.
Now, item doubling chances are additive. This means if the item has a chance to double, these chances add up into 1 item doubling chance.
Important to Note: This only affects items that have a % chance to double. Items that specifically mention that they double items will always roll separately.
==== Example ====
'''Prior to v0.17''' - You have 3 items equipped that provide 5% chance to double resources each. When you gather a resource, you have a 5% chance to double the item for each of these items.
It is possible to double the item 3 times. So you end up with 1 * 2 * 2 * 2 items in the end, which equals 8 items.
'''After v0.17''' - The above 3 items now give you a total of +15% chance to double the resource. It will only roll once per action.
This means you can now only get 1 * 2 items, which equals 2.
=== Golbin Raid Inclusions & Balancing ===
'''Please note that this is not Golbin Raid Stage 2'''
This update includes some minor balance changes to the Golbin Raid Minigame, as well as two nifty inclusions.
==== New Inclusions ====
Golbin Raid Bosses have been added. These appear as the final Enemy for every 10 Waves. They are much more powerful than your regular Golbins, so watch out!
The Golbins now all have randomised names! They are all named after Past, Present and Future Elite Supporters from Patreon. They also receive a randomised Trait to give them a bit of a personality.
==== Balancing ====
Exact Numbers are in the changelog at the bottom.
* Increased scaling for Golbin Raid Coins. You now get more the further you go!
* Reduced Golbin HP scaling so they are no longer as beefy early game.
* Increased Stat Bonus scaling for the Golbins. They hit a little harder now.
* The minimum quantity of Food you can get is now equal to the Wave you are up to.
* Reduced enemy respawn time by 50% - Faster waves, faster Raids, faster gains.
=== Updated Artwork ===
==== Updated Godswords & God Items ====
Provided by '''Briendahl'''. Please be sure to thank him.
==== Updated Ancient Javelins ====
Provided by '''Eli'''. Please be sure to thank him.
=== Cape of Completion ===
With the updated Mastery System, I can now safely say that it is possible to reach 100% Completion within Melvor Idle.
Upon reaching 100% completion, you will be able to purchase this item from the Shop. Trust me, it's amazing.
And no, this item does not count towards Item Completion. That would just be silly.


=== New Features ===
=== New Features ===
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