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{{V|1.0}}


{{ZoneIcon|Volcanic Cave}} contains only {{Skill|Attack|Melee}} monsters. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} setups is unfeasible due to the [[Combat Triangle]] penalties.
In this guide, it is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
===Gear to idle===
{{ZoneIcon|Volcanic Cave}} is usually done with {{Skill|Attack|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.
The other theoretically feasible option is {{Skill|Magic}}, but it has only 22% DR with {{ItemIcon|Fire Expert Wizard Hat|expert}} gear and {{ItemIcon|Miolite Shield}}. With other slots, the magic loadout has 31% DR and needs {{SkillReq|Hitpoints|97}} to idle the dungeon. You will need to grind a lot to reach level 97 HP, so Magic is not recommended until you get the [[Glacia God Armour|Glacia]] armor, which will come much later.
Below is the melee loadout that requires {{SkillReq|Hitpoints|80}} to idle the dungeon on any game mode:
{| class="wikitable"
|-
! Item
! Slot
! DR%
|-
| {{ItemIcon|(G) Dragon Helmet}}
| Head
| 6%
|-
| {{ItemIcon|(G) Dragon Platebody}}
| Body
| 6%
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| Leggings
| 6%
|-
| {{ItemIcon|(G) Dragon Boots}}
| Boots
| 6%
|-
| {{ItemIcon|Paladin Gloves}}
| Hands
| 4%
|-
! scope="row" colspan="2" | Subtotal
| 28%
|-
| {{ItemIcon|Knight's Cape}}
| Cape
| 1%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| Neck
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| Ring
| 1%
|-
| Any {{Skill|Attack|Melee}}
| Weapon
| 0%
|-
| {{ItemIcon|(G) Dragon Shield}}
| Off-hand
| 6%
|-
! scope="row" colspan="2" | Total
| 38%
|}
===Gear options===
If you want to idle the dungeon and have more HP or DR than is needed, you can swap some of the gear.
=====Gloves=====
You have the following choice:
{| class="wikitable"
|-
! Item
! DR%
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}
Even though you might want the best option for you, think if you really want to farm {{ZoneIcon|Dragons Den}} for it, which can be both time- and food-expensive perspective. The Red and Black Vambraces can be either crafted with {{Skill|Crafting}} or dropped from {{ZoneIcon|Spider Forest}}. Or you might just farm some {{Icon|Paladin|type=monster|Paladins}}.
'''TODO'''
For the Capes:
* You will need either the {{ItemIcon|Knight's Cape}} (1% DR) from thieving the {{Icon|Knight|type=thieving}} or {{Icon|Squire|type=thieving}}, or the {{ItemIcon|Skull Cape}} if you absolutely need the extra DR ((3% DR) Not recommended for Melee or Ranged, it reduces your attack bonuses by a significant amount). If you do not need the extra 1% DR provided by the Knight's Cape, you may use any {{ItemIcon|Firemaking Skillcape|Skillcape}} (if you have one), or the {{ItemIcon|Obsidian Cape}} dropped by {{Icon|Adamant Knight|type=monster}}s.
* Note: Once you clear Volcano once, swap your cape to the {{ItemIcon|Fire Cape}}! It provides 2% DR and has better stats than the noncombat skillcapes.
'''TODO'''
For your weapon, you'd want to use a {{ItemIcon|Ancient Claw}}, but in the lack of something better you could reasonably use a {{ItemIcon|Sunset Rapier}} instead, since it takes a bit less time to get your hands on.
By using a {{ItemIcon|Skull Cape}} from the Slayer shop, and a {{ItemIcon|Silver Diamond Ring}} on top of this gear you can reduce the HP requirement even more.
Note that many of these items can be swapped out for better items, and there's some variance between what the player will have access to, and what levels they have.
[[Category:Guides]]

Revision as of 21:18, 28 November 2021