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{{V|1.0.1}}


===Why clear Air God Dungeon?===
* {{UpgradeIcon|Perpetual Haste}} - massively speeds up {{Skill|Crafting}} and {{Skill|Fletching}}.
* {{:Aeris God Armour}} - ranged best-in-slot. This set is mandatory to idle the {{ZoneIcon|Water God Dungeon}}. You will also need {{ItemIcon|Aeris God Gloves|qty=10|gloves}} to later upgrade them into the {{ItemIcon|Poison Virulence Gloves}}.
* {{ItemIcon|Deadeye Amulet}} - ranged best-in-slot.
* {{ItemIcon|Deadeye Ring}} - you will need 10 of them to later upgrade into the {{ItemIcon|Poison Virulence Ring}}.
* {{ItemIcon|Stormsnap}} - Situationally useful, but almost mandatory for farming the {{ItemIcon|Ocean Song}} later.
According to the [https://github.com/vbion/melvor-coupon-solver/ simulator]:
* If you want the full Armour set, then you need to clear the dungeon 91 times for 75% of that happening or 192 times for 95%.
* If you want the full set and {{ItemIcon|Stormsnap}}, then it's 277 times for 75% and 576 times for 95%.
===Gear to idle===
Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with {{Icon|Melee}} because the enemies here are {{Skill|Ranged}} and {{Icon|Melee|notext=true}} Melee.
The following build can idle the dungeon with {{SkillReq|Hitpoints|90}}. Check your own setup with the [[Combat Simulator]] or [https://silberdrachi.github.io/CanIIdle Can I Idle] to be sure that you won't die.
{| class="wikitable"
|- class="headerRow-0"
! Item
! Slot
! DR%
|-
| {{ItemIcon|(G) Ancient Helmet}}
| Head
| 7%
|-
| {{ItemIcon|(G) Ancient Platebody}}
| Body
| 7%
|-
| {{ItemIcon|(G) Ancient Platelegs}}
| Leggings
| 7%
|-
| {{ItemIcon|(G) Dragon Boots}}
| Boots
| 6%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| Hands
| 6%
|-
| {{ItemIcon|Infernal Cape}}
| Cape
| 4%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| Neck
| 2%
|-
| {{ItemIcon|Sandstorm Ring}}
| Ring
| 0%
|-
| {{ItemIcon|Dragonfire Shield}}
| Off-hand
| 8%
|-
! scope="row" colspan="2" | Total
| 47%
|}
It is heavily suggested to use the {{ItemIcon|Sandstorm Ring}} because it boosts your clear time by 20%. Other rings don't come even relatively close.
If you have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} (3% DR) use it instead of the {{ItemIcon|Elite Amulet of Defence}} (2% DR). If you don't have any of them, use {{ItemIcon|Gold Sapphire Necklace}}, but you really want at least {{ItemIcon|Elite Amulet of Defence|Elite Defence}} to idle this dungeon.
===Weapon choice===
The simulation was done with the given default build on {{Icon|Hardcore}}. All combat levels are equal to 85 aside from {{Skill|Hitpoints}}. No prayers, no potions, no any other buffs.
{| class="wikitable"
|- class="headerRow-0"
! Weapon
! Clear time (s)
! Buff compared to previous
! {{ItemIcon|Crab|Crabs}} per hour
|-
| {{ItemIcon|Dragon Sword}}
| 3210
| 0%
| 1330
|-
| {{ItemIcon|Dragon Claw}}
| 2930
| 9%
| 1320
|-
| {{ItemIcon|Sunset Rapier}}
| 2350
| 20%
| 1300
|-
| {{ItemIcon|Ancient Claw}}
| 2190
| 7%
| 1300
|-
| {{ItemIcon|Infernal Claw}}
| 1970
| 10%
| 1295
|}
You want to get at least the {{ItemIcon|Ancient Claw}} because it is a good time to farm it after unlocking Ancient Magicks.
Ideally, you want to get {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} from the {{ZoneIcon|Infernal Stronghold}} and farm the {{ItemIcon|Dragon Claw}} to make the {{ItemIcon|Infernal Claw}}.<br>
Check the {{Icon|type=dungeon|Infernal Stronghold/Guide}} to farm it most efficiently. You should be able to idle everything aside from {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}}.
{{Menu}}
<!--[[Category:Guides]]-->
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