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{{V|1.0.1}}


The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
===Why clear Volcanic Cave?===
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.
{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability.
It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br>
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br>
{{Icon|Ignite|type=spell}} is used to one-shot;<br>
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.
===Gear to idle===
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.
It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
All calculations are done for the {{Icon|Hardcore}} and {{Icon|Adventure}} game modes. For {{Icon|Melee|notext=true}} [[Game Mode#Standard|Standard]], the restrictions are a bit more relaxed.
====Melee====
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|(G) Dragon Helmet}}
| 6%
|-
| {{ItemIcon|(G) Dragon Platebody}}
| 6%
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| 6%
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
|-
| {{ItemIcon|(G) Dragon Shield}}
| 6%
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
|-
| {{ItemIcon|Knight's Cape}}
| 1%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Sandstorm Ring}}
| 0%
|-
| {{ItemIcon|Sunset Rapier}}
| 0%
|-
! Total
| 36%
|}
====Pre-Volcanic Magic====
The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}.
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active.
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Fire Expert Wizard Hat}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Robes}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| Any {{Skill|Magic}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
! Total
| 34%
|}
====100-Volcanoes Magic====
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].
It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active.
To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377.
Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Ancient Wizard Hat}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Robes}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}}
| 3%+
|-
! Total
| 37%
|}
The [[Combat Simulator]] stats per hour are the following:
{| class="wikitable"
|-
| Prayer points
| 7182
|-
| {{ItemIcon|Whale (Perfect)|Whales}}
| 394.2
|-
| Runes
| 17050
|-
| Dungeon clears
| 38.79
|}
===Weapon choice===
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.
{{SpoilerBox|text=
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 82 {{Skill|Hitpoints|HP}}.<br>
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br>
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer.
The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.
The Rune-related part of Pre-Volcanic Magic is approximated as <math>T_m + T_r = N * (9.75 + 1.72) / 16 * 1.3 + N * (9.75 + 1.72) * 2 / 16 = 37.851 * N / 16</math> where <br>
<math>N</math> is the number of {{ItemIcon|Ancient Rune|Ancient}} runes spent, <br>
<math>9.75</math> is for {{Icon|Fire Surge|type=spell}}, <br>
<math>1.72</math> is for {{Icon|Weakening III|type=curse}}.
The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br>
<math>N_o</math> is the overall number of runes spent, <br>
<math>N_p</math> is the number of prayer points spent. The formula is the one of Alt.Magic/[[Blessed Offering]]. The gain rates of other ways are shown on the {{Skill|Prayer}} page.
|title=Details|color=default}}
{| class="wikitable"
|-
! Item
! Raw clears per hour
! Adjusted clear time (s)
|-
| {{ItemIcon|Dragon Sword}}
| 14.11
| 895
|-
| {{ItemIcon|Ancient Sword}}
| 14.7
| 833
|-
| {{ItemIcon|Dragon Claw}}
| 15.3
| 813
|-
| {{ItemIcon|Sunset Rapier}}
| 16.5
| 742
|-
| {{ItemIcon|Ancient Claw}}
| 17.5
| 799
|-
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
| 9.28
| 2302
|-
| {{ItemIcon|Magic Wand (Powerful)|100-Volcanoes}}
| 38.79
| 440
|}
It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}} in this case.
It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.
===Gear options===
=====Gloves=====
{| class="wikitable"
|-
! Item
! DR
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}
The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br>
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.
=====Cape=====
{| class="wikitable"
|-
! Item
! Upside
! Downside
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|88}} unique drop
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Screws up {{Icon|Melee}} accuracy
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}}, no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| Rare drop, no DR increase
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}
=====Boots=====
The choice of boots is small because we don't want to drop in DR too much.
{| class="wikitable"
|-
! Item
! DR%
! Requirements
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
| {{SkillReq|Defence|60}}
|-
| {{ItemIcon|(G) Rune Boots}}
| 5%
| {{SkillReq|Defence|40}}
|}
=====Ring=====
{| class="wikitable"
|-
! Item
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Insane clear speed buff for Melee
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}
|-
| {{ItemIcon|Gold Sapphire Ring}}
| 30 reflect to clear the dungeon a bit faster
|}
== Conclusion ==
The suggested order of actions is as follows:
# {{ItemIcon|Sunset Rapier}},
# {{ItemIcon|Sandstorm Ring}},
# 100 Volcanic clears as melee,
# The rest of Volcanic clears as Ancient Magick.
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<!--[[Category:Guides]]-->

Latest revision as of 21:58, 5 January 2022