User:Vbion: Difference between revisions

From Melvor Idle
m (Start fixing the Air God guide. Don't forget to uncomment Category at the end)
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{{V|1.0.1}}
{{V|1.0.1}}


The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.
===Why clear Air God Dungeon?===
* {{UpgradeIcon|Perpetual Haste}} - massively speeds up {{Skill|Crafting}} and {{Skill|Fletching}}.
* {{:Aeris God Armour}} - ranged best-in-slot. This set is mandatory to idle the {{ZoneIcon|Water God Dungeon}}. You will also need {{ItemIcon|Aeris God Gloves|qty=10|gloves}} to later upgrade them into the {{ItemIcon|Poison Virulence Gloves}}.
* {{ItemIcon|Deadeye Amulet}} - ranged best-in-slot.
* {{ItemIcon|Deadeye Ring}} - you will need 10 of them to later upgrade into the {{ItemIcon|Poison Virulence Ring}}.
* {{ItemIcon|Stormsnap}} - Situationally useful, but almost mandatory for farming the {{ItemIcon|Ocean Song}} later.


===Why clear Volcanic Cave?===
According to the [https://github.com/vbion/melvor-coupon-solver/ simulator]:
 
* If you want the full Armour set, then you need to clear the dungeon 91 times for 75% of that happening or 192 times for 95%.
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.
* If you want the full set and {{ItemIcon|Stormsnap}}, then it's 277 times for 75% and 576 times for 95%.
 
{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability.
 
It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.
 
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br>
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br>
{{Icon|Ignite|type=spell}} is used to one-shot;<br>
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.
 
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.


===Gear to idle===
===Gear to idle===


The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.
Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with {{Icon|Melee}} because the enemies here are {{Skill|Ranged}} and {{Icon|Melee|notext=true}} Melee.
 
It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.
 
All calculations are done for the {{Icon|Hardcore}} and {{Icon|Adventure}} game modes. For {{Icon|Melee|notext=true}} [[Game Mode#Standard|Standard]], the restrictions are a bit more relaxed.


====Melee====
The following build can idle the dungeon with {{SkillReq|Hitpoints|90}}. Check your own setup with the [[Combat Simulator]] or [https://silberdrachi.github.io/CanIIdle Can I Idle] to be sure that you won't die.
 
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR.
 
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.


{| class="wikitable"  
{| class="wikitable"  
|-
|- class="headerRow-0"
! Item
! Item
! DR
! Slot
! DR%
|-
|-
| {{ItemIcon|(G) Dragon Helmet}}
| {{ItemIcon|(G) Ancient Helmet}}
| 6%
| Head
| 7%
|-
|-
| {{ItemIcon|(G) Dragon Platebody}}
| {{ItemIcon|(G) Ancient Platebody}}
| 6%
| Body
| 7%
|-
|-
| {{ItemIcon|(G) Dragon Platelegs}}
| {{ItemIcon|(G) Ancient Platelegs}}
| 6%
| Leggings
| 7%
|-
|-
| {{ItemIcon|(G) Dragon Boots}}
| {{ItemIcon|(G) Dragon Boots}}
| Boots
| 6%
| 6%
|-
|-
| {{ItemIcon|(G) Dragon Shield}}
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| Hands
| 6%
| 6%
|-
|-
| {{ItemIcon|Paladin Gloves}}
| {{ItemIcon|Infernal Cape}}
| Cape
| 4%
| 4%
|-
| {{ItemIcon|Knight's Cape}}
| 1%
|-
|-
| {{ItemIcon|Elite Amulet of Defence}}
| {{ItemIcon|Elite Amulet of Defence}}
| Neck
| 2%
| 2%
|-
|-
| {{ItemIcon|Sandstorm Ring}}
| {{ItemIcon|Sandstorm Ring}}
| Ring
| 0%
| 0%
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Dragonfire Shield}}
| 0%
| Off-hand
|-
| 8%
! Total
| 37%
|}
 
====Pre-Volcanic Magic====
 
The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}.
 
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active.
 
{| class="wikitable"
|-
! Item
! DR
|-
| {{ItemIcon|Fire Expert Wizard Hat}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Robes}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Fire Expert Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| Any {{Skill|Magic}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
|-
! Total
! scope="row" colspan="2" | Total
| 34%
| 47%
|}
|}  
 
====100-Volcanoes Magic====
 
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].
 
It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active.
 
To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377.


Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.
It is heavily suggested to use the {{ItemIcon|Sandstorm Ring}} because it boosts your clear time by 20%. Other rings don't come even relatively close.


{| class="wikitable"
If you have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} (3% DR) use it instead of the {{ItemIcon|Elite Amulet of Defence}} (2% DR). If you don't have any of them, use {{ItemIcon|Gold Sapphire Necklace}}, but you really want at least {{ItemIcon|Elite Amulet of Defence|Elite Defence}} to idle this dungeon.
|-
! Item
! DR
|-
| {{ItemIcon|Ancient Wizard Hat}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Robes}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Bottoms}}
| 5%
|-
| {{ItemIcon|Ancient Wizard Boots}}
| 5%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Magic}}
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1%
|-
| {{ItemIcon|Magic Wand (Powerful)}}
| 0%
|-
| {{ItemIcon|Miolite Shield}}
| 2%
|-
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}}
| 3%+
|-
! Total
| 37%
|}


===Weapon choice===
===Weapon choice===
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.
{{SpoilerBox|text=
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except {{Skill|Hitpoints|HP}} and {{Skill|Magic}} that are adjusted for the magic setups.<br>
In the calculations, the time to prepare prayer points and curse runes is not accounted for because it's not as easy. In addition, the overall picture is obvious even without accounting for them.


The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}.  
The simulation was done with the given default build on {{Icon|Hardcore}}. All combat levels are equal to 85 aside from {{Skill|Hitpoints}}. No prayers, no potions, no any other buffs.
 
All intermediate steps are covered in a spreadsheet. ([https://docs.google.com/spreadsheets/d/16B4hXLWF4tomM8OXkhynRIHpC7O6jymgVSiQqAfz6QA/edit#gid=0 link])
|title=Details|color=default}}


{| class="wikitable"  
{| class="wikitable"  
|-
|- class="headerRow-0"
! Build
! Weapon
! Adjusted clears per hour
! Clear time (s)
|-
! Buff compared to previous
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}
! {{ItemIcon|Crab|Crabs}} per hour
| 3.37
|-
|-
| {{ItemIcon|Dragon Sword}}
| {{ItemIcon|Dragon Sword}}
| 7.12
| 3210
|-
| 0%
| {{ItemIcon|Ancient Sword}}
| 1330
| 7.38
|-
|-
| {{ItemIcon|Dragon Claw}}
| {{ItemIcon|Dragon Claw}}
| 7.81
| 2930
| 9%
| 1320
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 8.35
| 2350
| 20%
| 1300
|-
|-
| {{ItemIcon|Ancient Claw}}
| {{ItemIcon|Ancient Claw}}
| 8.7
| 2190
|-
| 7%
| {{Icon|Slicing Winds|type=spell|100-Volcanoes}}
| 1300
| 17
|}
 
It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}} in this case.
 
It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.
 
===Gear options===
 
=====Gloves=====
 
{| class="wikitable"
|-
! Item
! DR
! Requirements
|-
| {{ItemIcon|Paladin Gloves}}
| 4%
| none
|-
| {{ItemIcon|(U) Red D-hide Vambraces}}
| 4%
| {{SkillReq|Ranged|60}}
|-
| {{ItemIcon|(U) Black D-hide Vambraces}}
| 5%
| {{SkillReq|Ranged|70}}
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| 6%
| {{SkillReq|Ranged|80}}
|}
 
The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br>
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br>
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.
 
=====Cape=====
 
{| class="wikitable"
|-
! Item
! Upside
! Downside
|-
| {{ItemIcon|Knight's Cape}}
| 1% DR
| {{SkillReq|Thieving|88}} unique drop
|-
| {{ItemIcon|Skull Cape}}
| 3% DR
| Screws up {{Icon|Melee}} accuracy
|-
| {{ItemIcon|Firemaking Skillcape}}
| XP boost
| {{SkillReq|Firemaking|99}}, no DR increase
|-
| {{ItemIcon|Obsidian Cape}}
| Spend less food
| Rare drop, no DR increase
|-
| {{ItemIcon|Fire Cape}}
| 2% DR
| You need to clear {{ZoneIcon|Volcanic Cave}} once
|}
 
=====Boots=====
 
The choice of boots is small because we don't want to drop in DR too much.
 
{| class="wikitable"
|-
! Item
! DR%
! Requirements
|-
| {{ItemIcon|(G) Dragon Boots}}
| 6%
| {{SkillReq|Defence|60}}
|-
|-
| {{ItemIcon|(G) Rune Boots}}
| {{ItemIcon|Infernal Claw}}
| 5%
| 1970
| {{SkillReq|Defence|40}}
| 10%
|}
| 1295
 
|}  
=====Ring=====


{| class="wikitable"
You want to get at least the {{ItemIcon|Ancient Claw}} because it is a good time to farm it after unlocking Ancient Magicks.
|-
! Item
! Benefit
|-
| {{ItemIcon|Sandstorm Ring}}
| Insane clear speed buff for Melee
|-
| {{ItemIcon|Silver Diamond Ring}}
| 1% DR
|-
| {{ItemIcon|Aorpheat's Signet Ring}}
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money
|-
| {{ItemIcon|Ring of Wealth}}
| 7% chance to double {{ItemIcon|Elite Chest}}
|-
| {{ItemIcon|Gold Sapphire Ring}}
| 30 reflect to clear the dungeon a bit faster
|}


== Conclusion ==
Ideally, you want to get {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} from the {{ZoneIcon|Infernal Stronghold}} and farm the {{ItemIcon|Dragon Claw}} to make the {{ItemIcon|Infernal Claw}}.<br>
The suggested order of actions is as follows:
Check the {{Icon|type=dungeon|Infernal Stronghold/Guide}} to farm it most efficiently. You should be able to idle everything aside from {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}}.
# Get {{ItemIcon|Sunset Rapier}},
# Get {{ItemIcon|Sandstorm Ring}},
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}.


{{Menu}}
{{Menu}}
<!--[[Category:Guides]]-->
<!--[[Category:Guides]]-->

Revision as of 19:52, 3 January 2022

This page was last updated for (v1.0.1).

Why clear Air God Dungeon?

According to the simulator:

  • If you want the full Armour set, then you need to clear the dungeon 91 times for 75% of that happening or 192 times for 95%.
  • If you want the full set and Stormsnap, then it's 277 times for 75% and 576 times for 95%.

Gear to idle

Due to the Combat Triangle, it's recommended to beat the Air God Dungeon with Melee because the enemies here are Ranged and Melee.

The following build can idle the dungeon with Hitpoints Level 90. Check your own setup with the Combat Simulator or Can I Idle to be sure that you won't die.

Item Slot DR%
(G) Ancient Helmet Head 7%
(G) Ancient Platebody Body 7%
(G) Ancient Platelegs Leggings 7%
(G) Dragon Boots Boots 6%
(U) Ancient D-hide Vambraces Hands 6%
Infernal Cape Cape 4%
Elite Amulet of Defence Neck 2%
Sandstorm Ring Ring 0%
Dragonfire Shield Off-hand 8%
Total 47%

It is heavily suggested to use the Sandstorm Ring because it boosts your clear time by 20%. Other rings don't come even relatively close.

If you have FEZ (3% DR) use it instead of the Elite Amulet of Defence (2% DR). If you don't have any of them, use Gold Sapphire Necklace, but you really want at least Elite Defence to idle this dungeon.

Weapon choice

The simulation was done with the given default build on Hardcore. All combat levels are equal to 85 aside from Hitpoints. No prayers, no potions, no any other buffs.

Weapon Clear time (s) Buff compared to previous Crabs per hour
Dragon Sword 3210 0% 1330
Dragon Claw 2930 9% 1320
Sunset Rapier 2350 20% 1300
Ancient Claw 2190 7% 1300
Infernal Claw 1970 10% 1295

You want to get at least the Ancient Claw because it is a good time to farm it after unlocking Ancient Magicks.

Ideally, you want to get 10 Infernal Cores from the Infernal Stronghold and farm the Dragon Claw to make the Infernal Claw.
Check the Infernal Stronghold/Guide to farm it most efficiently. You should be able to idle everything aside from Malcs's.