TimFeels

Joined 10 January 2021
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(A general gear progression guide for standard players)
 
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This guide will feature standard gear progression, in a way that will fit the playstyle of most players.
This guide will feature standard gear progression, in a way that will fit the playstyle of most players.
Melvor Idle grants plenty of gear choices to experiment with, so by no means is this guide for everyone.
Melvor Idle grants plenty of [[Equipment|gear choices]] to experiment with, so by no means is this guide for everyone.
Especially for Combat-only players, please refer to the #HCCO guide#. This guide will assume you started with non-combat skills, or at least some basics.
Especially for Combat-only players, please refer to the [[HCCO/Guide|HCCO guide]]. This guide will assume you started with non-combat skills, or at least some basics.


This guide will not give you DR requirements for dungeons, or most efficient level paths. For this, please refer to other guides or join the discord channel.
This guide will not give you DR requirements for [[Dungeons]], or most efficient level paths. For this, please refer to other guides or join the MelvorIdle [https://discord.gg/MelvorIdle Discord].


The base guideline of gear progression is: The highest possible damage whilst still having enough Damage Reduction to survive.
The base guideline of gear progression is: The highest possible damage whilst still having enough Damage Reduction to survive.
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more difficult to obtain or upgrade gear will provide better stats.
more difficult to obtain or upgrade gear will provide better stats.


For stat breakdown and math, refer to the combat page.
For stat breakdown and math, refer to the [[Combat]] page.


==== Shared stats ====
==== Shared stats ====


For most part of the game the most important stat is Damage Reduction. Damage reduction, in combination with your HP level and auto eat tier,
For most part of the game the most important stat is [[Combat#Damage Reduction|Damage Reduction]]. Damage reduction, in combination with your HP level and auto eat tier,
is the main thing holding you back from that next dungeon or slayer enemy. Damage reduction can only be found on armor and shields, not weapons.
is the main thing holding you back from that next dungeon or slayer enemy. Damage reduction can only be found on armor and shields, not weapons.
Potions and prayer can be used to add extra damage reduction.
[[Damage Reduction Potion IV|Potions]], [[Stone Skin|prayer]] and {{PetIcon|Defence}} can be used to add extra damage reduction.


Armor (and staffs/wands) also has defensive stats. These are divided in melee, range and magic defense. In most cases these defensive stats correspond
Armor (and staffs/wands) also has defensive stats. These are divided in melee, range and magic defense. In most cases these defensive stats correspond
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