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(A general gear progression guide for standard players) |
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This guide will feature standard gear progression, in a way that will fit the playstyle of most players. | This guide will feature standard gear progression, in a way that will fit the playstyle of most players. | ||
Melvor Idle grants plenty of gear choices to experiment with, so by no means is this guide for everyone. | Melvor Idle grants plenty of [[Equipment|gear choices]] to experiment with, so by no means is this guide for everyone. | ||
Especially for Combat-only players, please refer to the | Especially for Combat-only players, please refer to the [[HCCO/Guide|HCCO guide]]. This guide will assume you started with non-combat skills, or at least some basics. | ||
This guide will not give you DR requirements for | This guide will not give you DR requirements for [[Dungeons]], or most efficient level paths. For this, please refer to other guides or join the MelvorIdle [https://discord.gg/MelvorIdle Discord]. | ||
The base guideline of gear progression is: The highest possible damage whilst still having enough Damage Reduction to survive. | The base guideline of gear progression is: The highest possible damage whilst still having enough Damage Reduction to survive. | ||
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more difficult to obtain or upgrade gear will provide better stats. | more difficult to obtain or upgrade gear will provide better stats. | ||
For stat breakdown and math, refer to the | For stat breakdown and math, refer to the [[Combat]] page. | ||
==== Shared stats ==== | ==== Shared stats ==== | ||
For most part of the game the most important stat is Damage Reduction. Damage reduction, in combination with your HP level and auto eat tier, | For most part of the game the most important stat is [[Combat#Damage Reduction|Damage Reduction]]. Damage reduction, in combination with your HP level and auto eat tier, | ||
is the main thing holding you back from that next dungeon or slayer enemy. Damage reduction can only be found on armor and shields, not weapons. | is the main thing holding you back from that next dungeon or slayer enemy. Damage reduction can only be found on armor and shields, not weapons. | ||
Potions and | [[Damage Reduction Potion IV|Potions]], [[Stone Skin|prayer]] and {{PetIcon|Defence}} can be used to add extra damage reduction. | ||
Armor (and staffs/wands) also has defensive stats. These are divided in melee, range and magic defense. In most cases these defensive stats correspond | Armor (and staffs/wands) also has defensive stats. These are divided in melee, range and magic defense. In most cases these defensive stats correspond |
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