Slash

Joined 30 August 2023
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{{Otheruses|training the Cartography skill|the skill itself|Cartography}}
{{#invoke:Sandbox/Skills/Cartography|testDiscoveryRewards}}
{{V|1.2.2}}
[[File:Cartography (skill).svg|thumb|right|Cartography]]
 
== Before Starting Cartography ==
There are a few bonuses that come from other skills that can boost Cartography. Due to Cartography's 5s Base Interval, it's advised to grab as many of the Interval and Survey reductions as possible to minimize the amount of time you spend surveying. The {{ItemIcon|Superior Cartography Skillcape}} gives <span style="color:green">-30% Survey Interval</span> which makes Skill XP boosts very valuable as well if you wish to go for full map mastery as well.
* {{ConstellationIcon|Nysa}}, unlocked at {{SkillReq|Astrology|45}}, provides upwards of <span style="color:green">+8% Skill XP</span> and <span style="color:green">-5% Survey Interval</span> at {{Icon|Mastery|Mastery Level 60|nolink=true}}.
* {{AgilityIcon|River Crossing}}, unlocked at {{SkillReq|Agility|10}} and requiring {{SkillReq|Cartography|15}}, provides <span style="color:green">-5% Survey Interval</span> and <span style="color:green">+5% Skill XP</span>.
* {{AgilityIcon|Ocean Drifting}}, unlocked at {{SkillReq|Agility|80}} and requiring {{SkillReq|Cartography|70}} and {{SkillReq|Archaeology|70}}, provides <span style="color:green">-5% Cartography Interval</span>.
 
Cartography has 8 '''Temporary''' <span style="color:green">-2% Survey Interval</span> Points of Interest that last for 10 moves. It's important that you know where these are located since they can only be discovered once. The locations can be seen in (SECOND GOAL).
 
You may want to gather the materials required to purchase all (SHIP TABLE) Ship Upgrades from the {{Icon|Shop}} before starting. It is not necessary to do so however it may reduce the amount of times you need to swap obstacles.
 
== (Actively) Training Cartography ==
Since Skill XP boosts will change the pathing of this guide. This guide will be using the following to setup. Note this is not the most optimal setup. Check the (XP TABLE) and (INTERVAL TABLE) below for other boosts.
* {{ConstellationIcon|Nysa|Nysa's}} Survey Interval at -3% and Skill XP at 6%
* {{AgilityIcon|Pit Jump}}, {{AgilityIcon|Tree Climb}} and {{AgilityIcon|A Lovely Jog}} will built for 12% Skill XP
* {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Book of Scholars}} will be worn for 8% Skill XP
This gives a total of 26% Skill XP out of the maximum 54% in the Base Game and 57% with {{TotH}}.
 
=== Getting the {{ItemIcon|Old Spyglass}}, {{UpgradeIcon|Cartographer's Enhancement}} and {{ItemIcon|Captains Logbook}} ===
[[File:CartographyGuide1-4.png|thumb|Visual Representation for Steps 1-4]]
An image has been supplied as a visual aid on where to go.
 
Follow the Red Diamond Path to the Port at (12, 19) and Survey this hex until you are level 10. You will not fully survey the Port yet. Make sure to Discover {{POIIcon|Old Village}} at (13, 17). If you Survey {{POIIcon|The Southern Lighthouse}} at (12, 18), make sure you do not Discover this POI. The temporary <span style="color:green">-2% Survey Interval</span> Discovery Reward will be used later.
 
Follow the Blue Pentagon Path until you Discover {{POIIcon|Monuments}} at (6, 11). Doing Archaeology until level 24 and digging for Tiny Artefacts will allow you to get {{ItemIcon|Golden Leaf|qty=8}} which upgrade into {{ItemIcon|Golden Wreath}} for <span style="color:green">+3% Skill XP</span>. At {{SkillReq|Cartography|15}} you will be able to build {{AgilityIcon|River Crossing}}. At levels 20, 35, and 50 you will be able to purchase {{UpgradeIcon|Ship Hull Upgrade}}, {{UpgradeIcon|Ship Mast Upgrade}}, and {{UpgradeIcon|Ship Sails Upgrade}} respectively. If you are not already {{SkillReq|Cartography|50}}, continue North up the Purple Square Path before continuing.
 
Follow the Green Star Path and Discover {{POIIcon|Coral Wreckage}} at (7, 22). This will unlock the ability to get {{ItemIcon|Old Spyglass}} and thus Archaeology will need to be done. You are mainly looking for 2-3 key items.
# The {{ItemIcon|Old Spyglass}} from {{POIIcon|Coral Wreckage}} for <span style="color:green">-10% Survey Interval</span>
# {{ItemIcon|Coral|qty=500}} from Coral Wreckage for {{AgilityIcon|Ocean Drifting}}, which will be built later
# If travel costs are an issue, you may also get {{ItemIcon|Sailor's Compass}} from Coral Wreckage for <span style="color:green">-6% Travel Costs</span>
It is recommended to upgrade the starting Coral Wreckage map to Perfect and, if you have the GP to do so, refine it to reduce the Medium Artefact Value to maximize the chance of getting the Old Spyglass. Getting the {{ItemIcon|Aranite Sieve|notext=true}} {{ItemIcon|Aranite Trowel|notext=true}} {{ItemIcon|Aranite Shovel|notext=true}} {{ItemIcon|Aranite Brush|notext=true}} Aranite Tool Upgrades is worth the extra time investment. This guide will be pushing Archaeology up to at least {{SkillReq|Cartography|110}}.
 
Follow the Purple Square Path which will Discover {{POIIcon|The Jagged Labyrinth}} at (5, 7) and unlock the ability to purchase {{UpgradeIcon|Cartographer's Enhancement}} for {{GP|3000000}}. Upon reaching {{SkillReq|Cartography|60}}, you will be able to purchase {{UpgradeIcon|Ship Anchor Upgrade}}.
 
Follow the (path) towards {{POIIcon|The Pirate's Treasure Trails}} at (10, 6) and Discover this hex. It is important this POI gets discovered before Surveying the entire map.
 
Discovering {{POIIcon|The Monolith}} at (5, 10) can help reduce the map making interval which will be useful soon. {{POIIcon|The Treacherous North}} is located at (4, 9) and rewards {{ItemIcon|Redwood Logs|qty=5000|nolink=true}} and {{POIIcon|The Ancient Wreckage}} is located at (7, 7) and rewards {{ItemIcon|Cursed Logs|qty=1000|nolink=true}}. These can be useful if you do not have {{ItemIcon|Redwood Logs|qty=28000|nolink=true}} for {{UpgradeIcon|Ship Rudder Upgrade}} and {{UpgradeIcon|Ship Crow's Nest Upgrade}} or the {{ItemIcon|Cursed Logs|qty=12000|nolink=true}} for {{UpgradeIcon|Ship Keel Upgrade}}.
 
If you are just interested in {{Skill|Cartography}} and do not wish to level {{Skill|Archaeology}}, this step can be skipped. The next goal is to reach {{SkillReq|Cartography|90}} for the {{ItemIcon|Captains Logbook}}. There is a group of level 50-65 hexes just South of {{POIIcon|The Pirate's Treasure Trails|nolink=true}} which can be used to get to {{SkillReq|Cartography|80}}.
 
=== Fully Surveying all of the Temporary POI Hexes ===
[[File:CartographyGuide5-10-min.png|thumb|Visual Representation for Steps 5-10]]
Start off with the Red Diamond Path towards
 
There is a Port at (4, 10) however you will not need to travel back up to this location throughout this guide so this Port can be skipped. Following the Blue Pentagon Path, '''Survey''' {{POIIcon|The Pink Kraken}} at (4, 16) and {{POIIcon|The Western Lighthouse}} at (1, 18). Ensure you '''do not Discover''' these POIs. There is a Port at (2, 19) which can help reduce the travel costs later.
 
Next, Next, use the Green Star Path to travel West towards the starting point and '''Survey''' {{POIIcon|The Southern Lighthouse}} at (12, 18), {{POIIcon|The Watchful Ship}} at (14, 20) and {{POIIcon|A Sadge Kraken}} at (12, 21). Ensure you '''do not Discover''' these POIs. There is a Port at (12, 19) which can help reduce the travel costs later.
 
The next POIs will be towards the East side of the map. Along the Purple Square Path to {{POIIcon|Fisherman's Enclave}} at (22, 22), there is a Port at (21, 20). You will need to Discover this POI before Surveying the entire map. Fully Survey but don't Discover {{POIIcon|The Sea Noodle}} at (23, 25).
 
Next up is the Orange Circle Path. You will want to Discover both {{POIIcon|Old Mine}} at (23, 14) and {{POIIcon|The Abandoned Vein Mine}} at (22, 15). These POIs need to be discovered before surveying the entire map. At {{SkillReq|Cartography|70}}, you will unlock the Shop Purchase {{UpgradeIcon|Ship Rudder Upgrade}} as well as the Agility Obstacle, {{AgilityIcon|Ocean Drifting}}. It is recommended you grab both of these if possible.
 
The final step is to '''Survey''' the 2 POIs are along the Gray Triangle Path which are {{POIIcon|Capital City Lighthouse}} at (27, 13), and {{POIIcon|The Pushy Sailor}} at (29, 9). Ensure you '''do not Discover''' these POIs. There is a Port at (27, 14). You may grab this before heading to {{POIIcon|The Pushy Sailor|nolink=true}}. Note: This path goes through {{POIIcon|Stoneworkers}} which is fine due to this POI only requiring 2 levels to fully survey. This is likely a bug and when it is fixed, you will want to go around unless you wish to discover this Dig Site now.
 
=== Fully Surveying the Map ===
With all of the Temporary <span style="color:green">-2% Survey Interval</span> POIs fully Surveyed, it's time to Discover all of them without traveling to any unnecessary hexes in between. These boosts will only last for 10 turns and there are 8 POIs. Even though you have 2 spare moves, it is important you do not waste these. You will need to move once at {{SkillReq|Cartography|100}} and again after fully Surveying the North East corner. The order for the first 7 are not important however you want to make sure you end on {{POIIcon|The Pushy Sailor}} at (29, 9).
 
You want to start Auto Surveying at (26, 8). This will require you to Survey (27, 9) and (27, 8) first. At {{SkillReq|Cartography|85}}, you will be able to Purchase {{UpgradeIcon|Ship Keel Upgrade}}. At {{SkillReq|Cartography|90}} you will want to restart the Auto Survey at (28, 12) so the Level 90 Hexes around (30, 16) get Surveyed. At {{SkillReq|Cartography|99}} the second last Ship Upgrade, {{UpgradeIcon|Ship Crow's Nest Upgrade}}, can be purchased.
 
If you have {{SkillReq|Cartography|110}}
 
Upon reaching {{SkillReq|Cartography|100}}, you want to manually Survey (30, 9) and (31, 8). From here, Auto Survey (31, 7) until the corner hex is Fully Survyed. Ideally you will want to be active when this happens otherwise you will need to move which will result in losing one of the -2% Survey Interval POIs 1 turn sooner. After you fully Survey {{POIIcon|The Edge of Darkness}} at (31, 0), you will want to move there. This will unlock the Shop Purchase, {{UpgradeIcon|Cartographer's Knowledge}} for {{GP|50000000}}. Traveling to this hex will also cost somewhere around 47.5m-52m GP.
 
After purchasing Cartographer's Knowledge, continue to Auto Survey all until the entire map has been Surveyed and the corner hexes have been mastered. Moving to {{POIIcon|Cathedral}} at (6, 3) and finding {{ItemIcon|Ancient Wall Chart}} will allow you to Discover {{POIIcon|Shipwreck Cove}} which allows you to get {{ItemIcon|Captains Logbook}} for <span style="color:green">+8% Skill XP</span>.
To reach level 120 you will have to move 2-3 more times to areas with higher exp. Hex experience is based on the level of the hex, therefore the best exp is in the high level areas.
 
 
 
[https://cdn.discordapp.com/attachments/1149195171926376559/1154928653101183089/fullMap1x.png This map] can help visualize where the high exp zones are. The first location you will want to move to is the snowy area in the bottom middle, around (17, 25) since this is a dense, compact area. Upon reaching {{SkillReq|Cartography|110}}, the final Ship Upgrade, {{UpgradeIcon|Ship Combat Overhaul}}, can be purchased. The top middle is going to be the second location, around (12, 2) so you can grab the level 80 and 90 hexes to the East and West. Upon reaching {{SkillReq|Cartography|120}}, you will want to purchase and equip the {{ItemIcon|Superior Cartography Skillcape}}. If you still have not reached {{SkillReq|Cartography|120}} after the first 2 locations, move to the center of the map, around (16, 11) and start surveying the hexes to the East since they are higher level than the ones on the left.
 
(15, 26) - Bottom spot
(15, 11) - Middle spot / (15, 12) / Early Logbook: (17, 10)
 
Level 10 = 80xp
Level 35 = 282xp
Level 50 = 404xp
Level 65 = 525xp
Level 80 = 646xp
Level 90 = 727xp
Level 100 = 780xp
Level 100 = 808xp
 
 
TODO:
# Finish final section
# Mention Captain's Logbook at an optimal time to branch off for it. (Is this even worth grabbing? It requires 2 moves after grabbing Interval POIs however these are high XP areas. Need to test this)
# Fix These: (SHIP TABLE) (XP TABLE) (INTERVAL TABLE) (SECOND GOAL)
# Re-route second stage -> Green path first then blue path; This route is faster (Done, needs updated Image)
# Is it better to get Spyglass first or the shop purchase? (Spyglass->POI->361,208xp) vs (POI->Spyglass->363,599xp)
 
{{SkillReq|Cartography|50}}, {{ItemIcon|}}, {{POIIcon|}}, {{AgilityIcon|}}, {{UpgradeIcon|}}, {{ConstellationIcon|}}, {{Icon|Mastery}}, {{TotH}}
<span style="color:green"></span>
 
 
==Boosters==
===Ship Upgrades===
{{ShipUpgradeTable}}
 
===Other Shop Purchases===
{| class="wikitable sortable lighttable col-3-right"
! colspan="2" | Upgrade Name !! Level !! Cost !! Purchase Requirement !! X !! Y !! Modifiers
|-
| {{UpgradeIcon|Cartographer's Enhancement|size=50|notext=true}} || {{AoD}} Cartographer's Enhancement || {{SkillReq|Cartography|0}} || {{GP|3000000}} || Discover {{POIIcon|The Jagged Labyrinth}} || 5 || 7 || <span style="color:green">+2% Cartography Skill XP<br>-5% Cartography survey interval<br>-5% Cartography travel costs</span>
|-
| {{UpgradeIcon|Cartographer's Knowledge|size=50|notext=true}} || {{AoD}} Cartographer's Knowledge || {{SkillReq|Cartography|100}} || {{GP|50000000}} || Discover {{POIIcon|The Edge of Darkness}} || 31 || 0 || <span style="color:green">+2% Cartography Skill XP<br>-5% Cartography survey interval<br>-5% Cartography travel costs</span>
|-
| {{UpgradeIcon|Travel Token|size=50|notext=true}} || {{AoD}} Travel Token || {{SkillReq|Archaeology|80}} || {{ItemIcon|Museum Token|notext=true}} 100,000 || Donate 150 Artefacts to the Museum || || || <span style="color:green">-10% Cartography travel costs</span>
|}
 
===XP===
The following things can be used to increase the amount of Cartography XP received.
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP,increasedNonCombatSkillXP,increasedSurveyXP|XP Boost|false|skill=Cartography}}
 
===Action Time===
This table lists most sources of boosts to Survey, Map Upgrade, and Paper Making intervals.
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval,decreasedGlobalSkillIntervalPercent,decreasedMapUpgradeInterval,decreasedPaperMakingInterval,decreasedSurveyInterval|Action Interval|false|skill=Cartography}}
 
{{SkillGuideMenu}}
{{Menu}}
[[Category:Guides]]
[[Category:Skill Training]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<!--No version number since version is per method
-->
For '''beginners''', the method with the least amount of required skills for its maximum rate is the {{Skill|Fishing|notext=true}} [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method. The Skill requirements listed in each method are the ''minimum'' required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like [[Skillcapes]], or the ability to make boosts from other Skills.
 
 
= FIX THESE =
* Links linking to this page
* Expansion Boosts at the end
 
= Thieving =
{{OldStrategy|1.2.1}}
== Thieving Fisherman with Leprechaun + Monkey Synergy (Min 4.7m/h ~ Max 10.4m/hr) ==
=== Minimum Requirements ===
{{Disclaimer|These are the minimum requirements achieve the Min GP/h on the Fisherman and the following Thieving money makers. To reach the Max GP/h, you will need all of the additional GP boosts in the [[User:Slash#Improving GP Rates|Improving GP Rates]] section. Unless Success Chance is less than 100%, no Stealth boosts are required to reach Max GP/h. Rates can be improved beyond the Max with [[User:Slash#Expansion Boosts|Expansion Boosts]]}}
{| class="wikitable"
! Name
! Effect
|-
| [[Thieving#Mastery Pool Checkpoints|10% Thieving Mastery Pool Checkpoint]] || +30 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|25% Thieving Mastery Pool Checkpoint]] || -0.2s Thieving Interval
|-
| {{ItemIcon|Gloves of Silence}} || -0.1s Thieving Interval<br>+150 Flat GP from Thieving<br>+50 Stealth
|-
| {{ItemIcon|Golbin Mask}} || +20 Flat GP from Thieving<br>+20 Stealth
|-
| {{ItemIcon|Sneak-Ers}} || +5% Global GP<br>+40 Stealth
|-
| {{Skill|Agility|Cargo Net}} || 3% Global GP
|-
| {{Skill|Agility|Rooftop Run}} || -0.2s Thieving Interval<br>+20% GP from Thieving<br>+35 Stealth
|}
 
=== Minimum Level Requirements ===
* {{SkillReq|Thieving|54}}
* {{SkillReq|Agility|40}}
* {{SkillReq|Summoning|55}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{ItemIcon|Monkey}} Mark Level 3
 
=== Method ===
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".
 
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# {{Skill|Thieving|Steal}} from the {{Icon|Fisherman|type=thieving}}
# Sell all {{ItemIcon|Shipwheel}}.
 
These rates were calculated with [https://docs.google.com/spreadsheets/d/16OQsR0S_TA3iISdiT4IilGYTog6fBwMyASavYf2iU8o/edit?usp=sharing this spreadsheet]. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
 
{{OldStrategy|1.2.1}}
== Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max) ==
=== Required Boosts ===
{{Disclaimer|To reach the Min GP/h you will need BOTH these requirements AND the Minimum Requirements from the Fisherman. To reach the Max GP/h, you will need all of the additional boosts in the [[User:Slash#Improving_GP_Rates|Improving GP Rates]] section.}}
If you are unable to obtain these items, the Fisherman will provide better rates.
 
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items
|-
| {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99  || +100% GP from Knight<br>+174 Stealth vs Knight
|}
 
=== Skill Level Requirements ===
* {{SkillReq|Thieving|88}}
* {{SkillReq|Summoning|55}}
* {{ItemIcon|Leprechaun}} Mark Level 4
* {{ItemIcon|Monkey}} Mark Level 3
 
 
 
=== Method ===
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".
 
# {{Skill|Summoning|Craft}} {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them
# {{Skill|Thieving|Steal}} from the {{Icon|Knight|type=thieving}}
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|10000}}
 
Without most of the buffs, earnings can be lower than {{GP|5000000}} per hour. If you are lacking in stealth for a high success rate on {{Icon|Knight|type=thieving}}, the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy may be more effective on the {{Icon|Fisherman|type=thieving}}.
 
These rates were calculated with [https://docs.google.com/spreadsheets/d/16OQsR0S_TA3iISdiT4IilGYTog6fBwMyASavYf2iU8o/edit#gid=0 this spreadsheet]. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
 
== Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max) ==
 
=== Skill Level Requirements ===
* {{SkillReq|Mining|15}}
* {{SkillReq|Smithing|10}}
* {{SkillReq|Thieving|99}}
* {{SkillReq|Fletching|99}}
 
=== Required Requirements ===
These boosts are in addition to the ones above and are specifically for this method.
{| class="wikitable"
! Name
! Effect
|-
| {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} Level 99 || +100% GP from Princess<br>+174 Stealth vs Princess
|-
| {{ItemIcon|Fletching Skillcape}} ({{SkillReq|Fletching|99}}) || Doubles items received from Fletching
|-
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} ({{SkillReq|Summoning|90}}) || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing
|-
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation
|-
| {{Skill|Agility|Pipe Balance}} || 3% Chance to Preserve Resources in Skills
|-
| {{Skill|Agility|Coal Stones}} || 3% Chance to Preserve Resources in Skills
|}
 
=== Method ===
# {{Skill|Thieving|Steal}} {{ItemIcon|Jadestone|Jadestones}} from the {{Icon|Princess|type=thieving}}
# {{Skill|Mining|Mine}} {{ItemIcon|Iron Ore}}
# {{Skill|Smithing|Smith}} {{ItemIcon|Iron Bar|Iron Bars}}
# {{Skill|Smithing|Forge}} {{ItemIcon|Headless Bolts}}
# {{Skill|Fletching|Fletch}} {{ItemIcon|Jadestone Bolts}}
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} along with any available [[Item Alchemy|GP boosts]] on drops worth more than {{GP|15000}}
 
Thieving is not better than the {{ItemIcon|Dragon Javelin|notext=true}} [[#Fletching Dragon Javelins with Alt. Magic (Max 18,265k/hr)|Dragon Javelin]] method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and {{Skill|Thieving}} Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the {{ItemIcon|Thieving Skillcape}} and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once {{Icon|Princess|type=thieving}} is survivable, the next most important boost is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of {{ItemIcon|Jadestone|Jadestones}} gathered.
 
High resource preservation and item doubling during {{Skill|Fletching}} is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here. Without most of the buffs, earnings can be as low as {{GP|4000000}} per hour.
 
With the {{TotH}} Throne of the Herald expansion, the items {{ItemIcon|Grappling Hook}} and {{ItemIcon|Thieving Shorts}} are available at level 100 from the {{Icon|Explorer|type=thieving}} which provide substantial buffs for this method.
 
With the {{AoD}} Atlas of Discovery expansion, {{POIIcon|Bandit Hideout}} point of interest in {{Skill|Cartography}} provides several useful buffs to this method.
 
These rates were calculated with [https://docs.google.com/spreadsheets/d/16OQsR0S_TA3iISdiT4IilGYTog6fBwMyASavYf2iU8o/edit#gid=0 this spreadsheet]. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!
 
=== Improving GP Rates ===
{| class="wikitable"
! Name
! Effect
|-
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth
|-
| [[Thieving#Mastery Pool Checkpoints|50% Thieving Mastery Pool Checkpoint]] || +100% GP from Thieving
|-
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items
|-
| {{ItemIcon|Thieving Gloves}} || +75 Stealth
|-
| {{ItemIcon|Thiefs Moneysack II}} || +30% of Maximum GP added to Minimum GP
|-
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP
|-
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP
|-
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth
|-
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% Global GP<br>+5% Global Doubling
|-
| {{PetIcon|Snek}} || +50% GP from Thieving
|-
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling
|-
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling
|-
| {{ItemIcon|Slayer Platebody (Master)}}<br>{{ItemIcon|Slayer Leather Body (Master)}}<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Thieving Doubling
|-
| {{PetIcon|Aquarias}} || +1% Global Doubling
|-
| {{ConstellationIcon|Ko}} || +8% Thieving Doubling<br>-5% Thieving Interval<br>+50 Stealth
|}
 
=== Expansion Boosts ===
{| class="wikitable"
! Name
! Effect
|-
| {{TotH}} {{ItemIcon|Grappling Hook}} || idk fix this
|-
| {{TotH}} {{ItemIcon|Thieving Shorts}} || idk fix this
|-
| {{TotH}} {{AgilityIcon|Rooftop Climb}} || idk fix this
|-
| {{TotH}} {{ItemIcon|Masquerade Mask}} || idk fix this
|-
| {{AoD}} {{POIIcon|Bandit Hideout}} || idk fix this
|}
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