User:Silber
This page is out of date (v1.0). |
Introduction
This page goes through the general method and tips of training the Summoning skill.
Equipment
There is no requirement to start Summoning.
Training
Marks
Marks are the first thing you need to get into summoning, your options at level 1 are attack, strength, defence or woodcutting. Being a tier 1 summon, the "average" time for a mark is 20 mins, excluding any "downtime such as waiting for ore respawn in mining, time spent stunned in thieving and time waiting for monsters to respawn in combat. This increases to 45 mins for tier 2 summons and 80 mins for tier 3 summons. Mark Chance is based on fastest possible interval for artisan skills, so having all upgrades will increase your chances - the interval for these skills are based on the following:
Firemaking - 60% of the log's base burn interval Cooking - 85% of base interval Smithing - 1.7s Crafting - 1.65s Runecrafting - 1.7s Herblore - 1.7s
Your first mark will get you straight to level 1. A further 5 marks will make it level 2. 10 more marks will get you to 3. Finally 15 more marks will get you to max level of 4, a total of 31 marks in total for level 4.
Marks can be found offline, its the same rate as online. Unfortunately multi hit spells/weapons/specs such as twin exiles does NOT increase your mark chance, multi hits are rolled once not per hit. Combat marks are rolled per hit and not per kill. You CAN gain magic marks from alt magic. You CANNOT gain strength marks from barbarian fishing.
Tablets
Once you have your first mark you can start creating tablets in the familiars page of summoning (YOU MUST CREATE AT LEAST 1 TABLET BEFORE YOU CAN LEVEL UP YOUR MARK ANY FURTHER) Each tablet will have multiple recipes to create, so make sure you check them all for a receipe that suits you. Each recipe contains shards, which can be purchased from the in game shop. Using tablets on the skill you got the mark from gains exp, and much more exp than creating tablets so its a good way to level.
Synergies
Having multiple familiars (tier 1) of at least level 2 or higher will start to unlock Synergies. Synergies give increased bonuses than just the one familiar by itself, as well as more exp per action. For best exp you want to try and unlock these synergies as soon as you can by levelling up marks. Higher tier (2 and 3) summons need higher level levels for their synergies to unlock than tier 1, but again award more exp.
Boosters
The following things can be used to increase the amount of Summoning XP received:
Source | Type | XP Boost | Other Modifiers |
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Item (Boots, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +100% to effective Mastery Pool progress Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Cape) | +5% Global Skill XP | +100% chance to receive coal when burning logs in Firemaking | |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +35% Chance to Preserve Resources in Runecrafting +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving | |
Item (Helmet, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Platebody, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Platelegs, Passive) | +2% Summoning Skill XP | +2 Base Quantity for Summoning Tablet Creation | |
Item (Ring) | +8% Summoning Skill XP | +8% Alt. Magic Skill XP +8% Woodcutting Skill XP +8% Fishing Skill XP +8% Firemaking Skill XP +8% Cooking Skill XP +8% Mining Skill XP +8% Smithing Skill XP +8% Farming Skill XP +8% Thieving Skill XP +8% Fletching Skill XP +8% Crafting Skill XP +8% Runecrafting Skill XP +8% Herblore Skill XP +8% Agility Skill XP +8% Astrology Skill XP | |
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Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
Agility Obstacle 3 | +1% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +3% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +2% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
Constellation | +1-15% Summoning Skill XP | -1-15% Summoning Interval -1-15% Herblore Interval +1-15% Chance to Double Items in Summoning +1-15% Chance to Double Items in Herblore +1-15% Chance To Preserve Potion Charge +1-15% Summoning Mastery XP +1-15% Herblore Mastery XP +1-15% Herblore Skill XP +1-15% Chance to preserve Summoning Charges | |
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Pet | +1% Global Skill XP |
Melvor Idle version v1.0.3 (Released: 28th February 2022) | ||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |