User:Ricewind/AoDCombat: Difference between revisions

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''This guide is a WIP and may not be accurate nor complete!''
''This guide is a WIP and may not be accurate nor complete!''


The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game.
The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.


Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. '''Only familiars are able to damage the barrier.'''  
Every enemy in this expansion has a [[Barrier]] health bar as well as a regular health bar. Enemies cannot be damaged in anyway until the barrier is entirely removed. '''Only familiars are able to damage the barrier.'''  


Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. This is because the [[familiar]]'s hit-chance is based on the player's hit chance.
Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.


Since the combat portion is heavily focused on using familiars the following requirements are a prerequisite:
Since the combat portion is heavily focused on using familiars the following requirements are a prerequisite:
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# Get the {{ItemIcon|Barrier Touch Gem}} and {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}.
# Get the {{ItemIcon|Barrier Touch Gem}} and {{ItemIcon|Lesser Summoning Amulet}} from {{MonsterIcon|Blind Ghost}}.
## Optionally kill 100 of these for the [[Township/Tasks#Atlas_of_Discovery| Township task]].
## Optionally kill 100 of these for the [[Township/Tasks#Atlas_of_Discovery| Township task]].
# Make a [[Ring of Barrier Touch]] and equip it.
# Make a {{ItemIcon|Ring of Barrier Touch}} and equip it.
# Get a {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}.
# Get a {{ItemIcon|Sapping Barrier Gem}} and {{ItemIcon|Barrier Sapping Gloves}} from {{MonsterIcon|Vampiric Bat}}.
## Optionally kill 100 of these for the [[Township/Tasks#Atlas_of_Discovery| Township task]].
## Optionally kill 100 of these for the [[Township/Tasks#Atlas_of_Discovery| Township task]].
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|neck1 = Lesser Summoning Amulet
|neck1 = Lesser Summoning Amulet
|ring1 = Deadeye Ring
|ring1 = Deadeye Ring
|ring2 = Barrier Eroding Ring
|ring2 = Ring of Barrier Touch
|cape1 = Maximum Skillcape
|cape1 = Maximum Skillcape
|cape2 = Ranged Skillcape
|cape2 = Ranged Skillcape
|cape3 = Cape of Ranged Preservation
|cape3 = Cape of Ranged Preservation
|weapon1 = Ancient Throwing Knife
|weapon1 = Ancient Throwing Knife
|shield1 = Scaled Shield
|weapon2 = Dragon Throwing Knife
|shield1 = Shield of Ranged Power
|shield2 = Scaled Shield
|consumable1 = Ranged Hinder Scroll
|consumable1 = Ranged Hinder Scroll
|passive1 = Old Summoning Amulet
|passive1 = Old Summoning Amulet
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==Upgrading to (B)==
==Upgrading to (B)==
This section is about clearing and effectively farming the {{ZoneIcon|Cult Grounds}} dungeon and the {{MonsterIcon|Cult Imp}} for {{ItemIcon|Barrier Dust}}. The player can progressively upgrade their Aeris God armour pieces to increase the kills per hour with every item upgrade.
This section is about clearing and effectively farming the {{ZoneIcon|Cult Grounds}} dungeon and monsters for {{ItemIcon|Barrier Dust}}. The player can progressively upgrade their Aeris God armour pieces to increase the kills per hour with every item upgraded.


'''Requirements'''
'''Requirements'''
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* Complete {{ZoneIcon|Trickery Temple}}
* Complete {{ZoneIcon|Trickery Temple}}
* Find {{ItemIcon|Lost Cursed Text}}
* Find {{ItemIcon|Lost Cursed Text}}
**
** {{SkillReq|Archaeology|82}}
** {{SkillReq|Cartography|80}}
 
Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}} have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems.
 
{| class="wikitable"
|-
! Item
! Upgrade Cost
|-
| {{ItemIcon|Aeris God Helmet|notext=true}}{{ItemIcon|Glacia God Helmet|notext=true}}{{ItemIcon|Terran God Helmet|notext=true}}{{ItemIcon|Ragnar God Helmet|notext=true}}
| 4 {{ItemIcon|Barrier Exalted Shard}}<br> 2 {{ItemIcon|Siphoning Barrier Gem}}
|-
| {{ItemIcon|Aeris God Platebody|notext=true}}{{ItemIcon|Glacia God Platebody|notext=true}}{{ItemIcon|Terran God Platebody|notext=true}}{{ItemIcon|Ragnar God Platebody|notext=true}}
| 10 {{ItemIcon|Barrier Exalted Shard}}<br> 5 {{ItemIcon|Siphoning Barrier Gem}}
|-
| {{ItemIcon|Aeris God Platelegs|notext=true}}{{ItemIcon|Glacia God Platelegs|notext=true}}{{ItemIcon|Terran God Platelegs|notext=true}}{{ItemIcon|Ragnar God Platelegs|notext=true}}
| 6 {{ItemIcon|Barrier Exalted Shard}}<br> 3 {{ItemIcon|Siphoning Barrier Gem}}
|-
| {{ItemIcon|Aeris God Boots|notext=true}}{{ItemIcon|Glacia God Boots|notext=true}}{{ItemIcon|Terran God Boots|notext=true}}{{ItemIcon|Ragnar God Boots|notext=true}}
| 5 {{ItemIcon|Barrier Exalted Shard}}<br> 5 {{ItemIcon|Siphoning Barrier Gem}}
|}
 
Once enough upgrade materials have been obtained, depending on the gear the player has, kill either {{MonsterIcon|Cult Imp}} or {{MonsterIcon|Cult Member}}. The benefit from killing Cult Members for barrier dust, is that only the Aeris set needs to be upgraded for maximum effect. However, the Cult Imp can potentially drop more barrier dust in a given hour. Especially if the player is using {{ItemIcon|Big ol Ron}}. Terran God armour is also required in the next sections of the guide.
 
Collect enough barrier dust to obtain 2,000 {{ItemIcon|Imbued Dragonite Bar}}. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of {{ItemIcon|(U) Ancient D-hide Vambraces}} as they are slightly better than the previously used Barrier Draining Gloves.
 
Recommended starting gear is similar to that of the previous dungeon. Be sure to double check the amulets and rings that offer damage and familiar damage bonus after every (B) Aeris upgrade, as what results in more kph can change!
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|gloves1 = Barrier Draining Gloves
|boots1 = Aeris God Boots
|neck1 = Lesser Summoning Amulet
|neck2 = Old Summoning Amulet
|neck3 = Deadeye Amulet
|ring1 = Summoner's Blessed Ring
|ring2 = Deadeye Ring
|ring3 = Ring of Barrier Touch
|cape1 = Maximum Skillcape
|cape2 = Ranged Skillcape
|cape3 = Cape of Ranged Preservation
|weapon1 = Shockwave
|weapon2 = Pure Crystal Crossbow
|weapon3 = Ancient Crossbow
|ammo1 = Jadestone Bolts
|ammo2 = Emerald Bolts
|shield1 = Shield of Ranged Power
|shield2 = Scaled Shield
|consumable1 = Ranged Hinder Scroll
|passive1 = Old Summoning Amulet
}}
 
The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra [[Damage Reduction]] is required for the {{ZoneIcon|Underwater Ruins}}. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 3,100 with Terran fully upgraded to (B). '''Depending on your choice in the next section, you do not need to fully upgrade Terran'''
 
Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B).
{{Equipment/Recommended
|style = Melee
|helm1 = Terran God Helmet
|body1 = Terran God Platebody
|legs1 = Terran God Platelegs
|gloves1 = Barrier Draining Gloves
|boots1 = Terran God Boots
|neck1 = Lesser Summoning Amulet
|ring1 = Summoner's Blessed Ring
|ring2 = Ring of Barrier Touch
|cape1 = Maximum Skillcape
|cape2 = Ancient Infernal Cape
|cape3 = Infernal Cape
|weapon1 = Big ol Ron
|consumable1 = Melee Hinder Scroll
|passive1 = Old Summoning Amulet
}}


==Upgrading to (B)==
==Upgrading to (B)==
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