User:Ricewind/AoDCombat: Difference between revisions

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==Golem Territory==
==Golem Territory==
===Requirements===
'''Requirements''':
Ancient Stone Tablet
* All items obtained in the previous section.
* Find {{ItemIcon|Ancient Stone Tablet}}
** {{SkillReq|Cartography|35}}
** {{SkillReq|Archaeology|24}}


Required for Draining Barrier Gem to upgrade barrier sapping gloves; Get 10 gems.
'''Recommended'''
Can still be done without (B) gear. Combat style doesn't matter much, assuming high stats.
* {{ItemIcon|Summoning Skillcape}} or {{ItemIcon|Maximum Skillcape}}
* {{ItemIcon|Pure Crystal 2H Axe}}


'''Do not use familiar weapons, they are bad'''
For this dungeon, we still do not require any specific (B) armour. Use the familiars made earlier and let them do most of the work. Make sure whatever equipment you are wearing doesn't result in death, and whatever weapon you are using should once again provide the highest hit-chance that you can find. Melee again works fine for this dungeon, as it doesn't consume runes or ammunition.
 
Optionally, a Summoning or Maximum Skillcape can be worn to save some familiar tablets, but is by no means required.
 
Run this dungeon until you have obtained 10 {{ItemIcon|Draining Barrier Gem|}} to upgrade your gloves into {{ItemIcon|Barrier Draining Gloves}}. The Township Task associated with this dungeon will also provide 3 gems.
 
All other items/loot received from this dungeon can be ignored. Do '''not''' use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
 
==Dungeon Rush==
The goal of this section is to unlock the [[Cult Grounds]] dungeon as fast as possible. The following two dungeons have to be completed once in order to unlock Cult Grounds. Starting from [[Trickery Temple]] the combat difficulty starts ramping up quite a bit!
 
===Unholy Forest===
'''Requirements'''
* All items obtained in the previous section.
* Complete {{ZoneIcon|Golem Territory}}
* Find {{ItemIcon|Old Route Chart}}
** {{SkillReq|Archaeology|65}}
** {{SkillReq|Cartography|80}}
 
This dungeon can be completed by ease, by using the same equipment as the previous dungeon. Just make sure you have enough damage reduction to survive the dungeon once. Melee is recommended to benefit from the combat triangle.
 
===Trickery Temple===
'''Requirements'''
* All items obtained in the previous section.
* Complete {{ZoneIcon|Unholy Forest}}
* Find {{ItemIcon|Torn Scrolls}}
** {{SkillReq|Archaeology|90}}
** {{SkillReq|Cartography|80}}
 
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefor highly recommended to use the ranged combat style, preferably with [[Ranged#Javelins|javelins]] or [[Ranged#Throwing_Knives|throwing knifes]] to lower the player's max hit.
 
Although the Trickery Temple also drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the Cult Grounds dungeon is prefered, as the player can focus much more on dealing damage, rather than having to deal with the max hit mechanic instead.
 
Even with throwing knifes the reflect and enemy max hit still become very high. Always make sure to use the combat simulator beforehand to ensure you are not going to die! Alternatively, you can also do one clear by manual eating.
 
{{Equipment/Recommended
|style = Ranged
|helm1 = Aeris God Helmet
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|gloves1 = Throwing Power Gloves
|gloves2 = Barrier Draining Gloves
|gloves3 = Aeris God Gloves
|boots1 = Aeris God Boots
|neck1 = Lesser Summoning Amulet
|ring1 = Deadeye Ring
|ring2 = Barrier Eroding Ring
|cape1 = Maximum Skillcape
|cape2 = Ranged Skillcape
|cape3 = Cape of Ranged Preservation
|weapon1 = Ancient Throwing Knife
|shield1 = Scaled Shield
|consumable1 = Ranged Hinder Scroll
|passive1 = Old Summoning Amulet
}}
 
==Upgrading to (B)==
'''Requirements'''
* All of the requirements mentioned above.
* {{ItemIcon|Aeris God Helmet|notext=true}}{{ItemIcon|Aeris God Platebody|notext=true}}{{ItemIcon|Aeris God Platelegs|notext=true}}{{ItemIcon|Aeris God Boots|notext=true}} Aeris god armour
* {{ItemIcon|Scaled Shield}}
* {{ItemIcon|Pure Crystal Crossbow}}
* {{ItemIcon|Emerald Bolts}}
* {{ItemIcon|Draining Barrier Gem}}
 
'''Recommended'''
 
 
The pure crystal crossbow might seem an odd choice for a level 60 [[Crossbow]], but in terms of damage, is usually beats out all other crossbows available in the base game.
 
From this point onwards, the combat starts becoming a lot more serious. The goal in this section is to get to the [[Cult Grounds]] dungeon as fast as possible. Although it can be accessed earlier, the [[Trickery Temple]] has some enemies dealing reflect damage, and worse, base their max hit on the player's max hit. This means hard hitting weapons like a crossbow with [[Jadestone Bolts]] cannot be used.


==Dungeon rush==
Clear the following dungeons once, in order, to unlock [[Cult Grounds]]. This will be the place where god armours can efficiently be upgraded into their (B) counterparts.
Clear the following dungeons once, in order, to unlock [[Cult Grounds]]. This will be the place where god armours can efficiently be upgraded into their (B) counterparts.


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