User:Ricewind/AoDCombat: Difference between revisions

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All other items/loot received from this dungeon can be ignored. Do '''not''' use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
All other items/loot received from this dungeon can be ignored. Do '''not''' use the familiar weapons. Unless the player is using very inaccurate and/or low level weapons, these will result in significantly lower clears per hour.
==Dungeon Rush==
The goal of this section is to unlock the [[Cult Grounds]] dungeon as fast as possible. The following two dungeons have to be completed once in order to unlock Cult Grounds. Starting from [[Trickery Temple]] the combat difficulty starts ramping up quite a bit!
===Unholy Forest===
'''Requirements'''
* All items obtained in the previous section.
* Complete {{ZoneIcon|Golem Territory}}
* Find {{ItemIcon|Old Route Chart}}
** {{SkillReq|Archaeology|65}}
** {{SkillReq|Cartography|80}}
This dungeon can be completed by ease, by using the same equipment as the previous dungeon. Just make sure you have enough damage reduction to survive the dungeon once. Melee is recommended to benefit from the combat triangle.
===Trickery Temple===
'''Requirements'''
* All items obtained in the previous section.
* Complete {{ZoneIcon|Unholy Forest}}
* Find {{ItemIcon|Torn Scrolls}}
** {{SkillReq|Archaeology|90}}
** {{SkillReq|Cartography|80}}
The monsters in the trickery temple deal a lot more damage than previous dungeons. On top of that, the enemies there have a reflect mechanic (where part of the damage the player deals is inflicted back upon the player), and a mechanic where the enemies' max hit is based on the player's max hit. All enemies in this dungeon are also magic-based. It is therefor highly recommended to use the ranged combat style, preferably with [[Javelin]]s or [[Throwing Knife]]s to lower the player's max hit.


==Upgrading to (B)==
==Upgrading to (B)==
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