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For reference, this mode considers "area-based skills" to be {{Icon|Melee|notext=true}} combat and {{Skill|Thieving}}. | For reference, this mode considers "area-based skills" to be {{Icon|Melee|notext=true}} combat and {{Skill|Thieving}}. | ||
* | * Initially, all gathering and artisan skills are locked. | ||
* If you have unlocked any item already, you're allowed to farm this item through non-combat skills after clearing the whole drop table of the monster in which you got it. | * If you have unlocked any item already, you're allowed to farm this item through non-combat skills after clearing the whole drop table of the monster in which you got it. | ||
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* If you could have access to some item without moving to a new location, you must get it before moving on. This includes equipment upgrades such as {{ItemIcon|(G) Bronze Shield}}. | * If you could have access to some item without moving to a new location, you must get it before moving on. This includes equipment upgrades such as {{ItemIcon|(G) Bronze Shield}}. | ||
* If you have collected an item through an area-based skill, you must also gather or create at least one of this item through skilling if the base ingredients are also obtainable. | * If you have collected an item through an area-based skill, you must also gather or create at least one of this item through skilling if the base ingredients are also obtainable. For example, after thieving the {{MonsterIcon|Golbin}}, one will need to be able to smith a {{ItemIcon|Iron Bar}} before moving on, as the player now has access to {{ItemIcon|Iron Ore}}. However they would '''not''' be required to smith a {{ItemIcon|Steel Bar}} until they can find {{ItemIcon|Coal Ore}} from another source. | ||
* If you have a piece of equipment unlocked, you must also equip it once before moving on. | * If you have a piece of equipment unlocked, you must also equip it once before moving on. | ||
Some of the thieving zones are shared areas and are linked with the in-combat zones. | * Some of the thieving zones are shared areas and are linked with the in-combat zones. | ||
The goal? Max out completion log as much as possible. | The goal? Max out completion log as much as possible. |
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