Difference between revisions of "User:ByteFoolish"

From Melvor Idle
m
(Auto pick correct slayer tier)
 
Line 4: Line 4:
  
 
  <nowiki>
 
  <nowiki>
 +
var count = 30;
 +
var tier = -1;
 +
var costCoins = 0;
 
var monsID = 10;
 
var monsID = 10;
var count = 30;
 
 
while(count > 1 && combatManager.slayerTask.monster.id != monsID) {
 
while(count > 1 && combatManager.slayerTask.monster.id != monsID) {
     // selectTask(tier, costCoins, render, fromClick)
+
     if (MONSTERS[monsID] && MONSTERS[monsID].canSlayer) {
     combatManager.slayerTask.selectTask(0,0,true,true);
+
        for (i in CONSTANTS.slayerTier) {
 +
            if (combatManager.slayerTask.getMonsterSelection(CONSTANTS.slayerTier[i]).some(e => e.id === monsID)) {
 +
                tier = CONSTANTS.slayerTier[i]
 +
            }
 +
        }
 +
        if (tier == -1) {
 +
            console.log("Unable to find correct slayer tier.");
 +
            break;
 +
        }
 +
    } else {
 +
        console.log("Not a slayer monster.");
 +
        break;
 +
    }
 +
 
 +
     combatManager.slayerTask.selectTask(tier,costCoins,true,true);
 
     console.log(count);
 
     console.log(count);
 
     count = count - 1;
 
     count = count - 1;

Latest revision as of 17:19, 11 September 2021

In-game Functions

combatManager.slayerTask.killsLeft = 99999

var count = 30;
var tier = -1;
var costCoins = 0;
var monsID = 10;
while(count > 1 && combatManager.slayerTask.monster.id != monsID) {
    if (MONSTERS[monsID] && MONSTERS[monsID].canSlayer) {
        for (i in CONSTANTS.slayerTier) {
            if (combatManager.slayerTask.getMonsterSelection(CONSTANTS.slayerTier[i]).some(e => e.id === monsID)) {
                tier = CONSTANTS.slayerTier[i]
            }
        }
        if (tier == -1) {
            console.log("Unable to find correct slayer tier.");
            break;
        }
    } else {
        console.log("Not a slayer monster.");
        break;
    }

    combatManager.slayerTask.selectTask(tier,costCoins,true,true);
    console.log(count);
    count = count - 1;

    var now = new Date().getTime();    
    if (combatManager.slayerTask.monster.id == monsID) {
        console.log("Found monster!");
        combatManager.slayerTask.jumpButton.click();
    } else {
        while(new Date().getTime() < now + 1500){ /* Do nothing */ }
    }
}