ByteFoolish

Joined 10 January 2021
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In-game Functions
In-game Functions


combatManager.slayerTask.selectTask(0,0,true,true)
combatManager.slayerTask.killsLeft = 99999
 
combatManager.slayerTask.killsLeft = 9999


  <nowiki>
  <nowiki>
var monsID = 69;
var monsID = 10;
var count = 30;
var count = 30;
while(count > 1 && combatManager.slayerTask.monster.id != monsID) {
while(count > 1 && combatManager.slayerTask.monster.id != monsID) {
    // selectTask(tier, costCoins, render, fromClick)
     combatManager.slayerTask.selectTask(0,0,true,true);
     combatManager.slayerTask.selectTask(0,0,true,true);
     console.log(count);
     console.log(count);
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         combatManager.slayerTask.jumpButton.click();
         combatManager.slayerTask.jumpButton.click();
     } else {
     } else {
         while(new Date().getTime() < now + 3500){ /* Do nothing */ }
         while(new Date().getTime() < now + 1500){ /* Do nothing */ }
     }
     }
}</nowiki>
}</nowiki>
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