BasChana

Joined 8 April 2022
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Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. This guide will break the game into multiple sections and try to give advice for each. The sections this guide will look into, and roughly how long they will take are as follows:
Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. This guide will break the game into multiple sections and try to give advice for each. The sections this guide will look into, and roughly how long they will take are as follows:
* The Early-Early Game:
* The Early-Early Game:
- This is when the player is using very low level gear, has not purchased or obtained vital upgrades like [[Auto-Eat]] or the {{ItemIcon|Amulet of Looting}} and may require active (or more active) play to get the most out of. Can take a few days up to about a week.
** This is when the player is using very low level gear, has not purchased or obtained vital upgrades like [[Auto-Eat]] or the {{ItemIcon|Amulet of Looting}} and may require active (or more active) play to get the most out of. Can take a few days up to about a week.
* The Early Game:
* The Early Game:
- Where most of the game opens up and when combat gets exciting. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. This section can take anywhere up to about a month or two, and is marked by the completion of {{ZoneIcon|Volcanic Cave|}}.
** Where most of the game opens up and when combat gets exciting. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. This section can take anywhere up to about a month or two, and is marked by the completion of {{ZoneIcon|Volcanic Cave|}}.
* The Mid Game:
** The Mid Game:
- This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. This section can take up to several months, and is usually marked by completion of {{ZoneIcon|Into the Mist}}.  
- This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. This section can take up to several months, and is usually marked by completion of {{ZoneIcon|Into the Mist}}.  
* The Late Game:
* The Late Game:
- This is when the player is working on upgrading their weapons in the {{ZoneIcon|Dark Waters}} Area, upgrading their armor in the {{ZoneIcon|Unhallowed Wasteland}} Area, and fully preparing to defeat the {{ZoneIcon|Impending Darkness Event}}. This step contains long grinds, but if enough preparation has already been done, it should only take a few weeks at most.
** This is when the player is working on upgrading their weapons in the {{ZoneIcon|Dark Waters}} Area, upgrading their armor in the {{ZoneIcon|Unhallowed Wasteland}} Area, and fully preparing to defeat the {{ZoneIcon|Impending Darkness Event}}. This step contains long grinds, but if enough preparation has already been done, it should only take a few weeks at most.
* The Late-Late Game:
* The Late-Late Game:
- Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!
** Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!


The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are ''recommendations'' and are not always required or the most optimal, if you don't want to do something, you probably don't have to.
The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are ''recommendations'' and are not always required or the most optimal, if you don't want to do something, you probably don't have to.
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* {{Skill|Smithing}} - {{Skill|Attack|Melee}} armor and weapons.
* {{Skill|Smithing}} - {{Skill|Attack|Melee}} armor and weapons.
* {{Skill|Fletching}} - {{Skill|Ranged}} ammunition and weapons.
* {{Skill|Fletching}} - {{Skill|Ranged}} ammunition and weapons.
* {{Skill|Crafting}} - Jewelry and {{Skill|Ranged}} armor.
* {{Skill|Crafting}} - Jewelry with unique effects and {{Skill|Ranged}} armor.
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor and weapons.
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor and weapons.
* {{SkillReq|Firemaking|99}} - The {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Ash}}
* {{SkillReq|Firemaking|99}} - The {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Ash}}
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====Defence/Evasion Rating====
====Defence/Evasion Rating====
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.
====Hidden Skill Levels====
The main [[Combat]] page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. In summary, levels in {{Skill|Attack}}, {{Skill|Strength}}, {Skill|Ranged}}, {{Skill|Magic}} and {{Skill|Defence}} increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with {{TotH}}).
Hidden Levels in any of these stats force these equations to use the player's base skill level (the one shown on the sidebar, equal to the amount of XP earned) AND the player's hidden levels, making the player more powerful than their stats would otherwise indicate. Additionally, hidden levels allow the formulas to calculate stats beyond the level cap.
* A character that is level 15 Strength with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 20
* A character that is level 99 with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 104, even when their level is capped and can't go any higher.


===Class-related Stats===
===Class-related Stats===
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* {{Skill|Strength}} bonus: One of the factors that determines max hit.
* {{Skill|Strength}} bonus: One of the factors that determines max hit.
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Each melee weapon has stats that favor one of the styles, and using the correct one will boost accuracy substantially.


====Magic Stats====
====Magic Stats====
{{Skill|Magic}} armor and weapons focus on 2 stats:
{{Skill|Magic}} armor and weapons focus on 2 stats:


* Magic Damage Bonus: Determines your max hit.
* Magic Damage Bonus: Determines max hit.
* Magic Attack Bonus: Determines your accuracy.
* Magic Attack Bonus: Determines accuracy.


Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. This can be found on multiple items and buffs, including:
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. This can be found on multiple items and buffs, including:
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|-
|-
! {{Skill|Attack|notext=true}} Level
! {{Skill|Attack|notext=true}} Level
! {{Skill|Attack}} Material
! {{Skill|Attack}} Weapon
! {{Skill|Defence}} Material
! {{Skill|Strength}} Weapon
! {{Skill|Defence}} Weapon
! Armor
! Recommended Monster
! Recommended Monster
! Newly Idleable Dungeons
! Idleable Dungeons
|-
|-
| rowspan="2" | 1
| rowspan="2" | 1
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]
| {{ItemIcon|Bronze Dagger|Bronze}}
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]
| {{ItemIcon|Bronze Scimitar|Bronze}}
| {{ItemIcon|Bronze Dagger|Bronze}}
| {{ItemIcon|Bronze Helmet|Bronze}}
| rowspan="2" | {{Icon|Cow|type=monster}}
| rowspan="2" | {{Icon|Cow|type=monster}}
| -
| -
|-
|-
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]
| {{ItemIcon|Iron Dagger|Iron}}
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]
| {{ItemIcon|Iron Scimitar|Iron}}
| {{ItemIcon|Iron Dagger|Iron}}
| {{ItemIcon|Iron Helmet|Iron}}
| -
| -
|-
|-
| 5
| 5
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]
| {{ItemIcon|Steel Dagger|Steel}}
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]
| {{ItemIcon|Steel Scimitar|Steel}}
| {{ItemIcon|Steel Dagger|Steel}}
| {{ItemIcon|Steel Helmet|Steel}}
| {{Icon|Skeleton|type=monster}}
| {{Icon|Skeleton|type=monster}}
| -
| -
|-
|-
| 10
| 10
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]
| {{ItemIcon|Black Dagger|Black}} / {{ItemIcon|Steel Dagger|Steel}}
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]
| {{ItemIcon|Black Scimitar|Black}} / {{ItemIcon|Steel Scimitar|Steel}}
| {{ItemIcon|Black Dagger|Black}} / {{ItemIcon|Steel Dagger|Steel}}
| {{ItemIcon|Black Helmet|Black}} / {{ItemIcon|Steel Helmet|Steel}}
| {{Icon|Tentacle|type=monster}} / {{Icon|Skeleton|type=monster}}
| {{Icon|Tentacle|type=monster}} / {{Icon|Skeleton|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
|-
|-
| 20
| 20
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]
| {{ItemIcon|Mithril Sword|notext=true}} / {{ItemIcon|Mithril Dagger|Mithril}}
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]
| {{ItemIcon|Mithril Scimitar|Mithril}}
| {{ItemIcon|Mithril Dagger|Mithril}}
| {{ItemIcon|Mithril Helmet|Mithril}}
| rowspan="3" | {{Icon|Frozen Archer|type=monster}}
| rowspan="3" | {{Icon|Frozen Archer|type=monster}}
| -
| -
|-
|-
| 30
| 30
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]
| {{ItemIcon|Adamant Sword|notext=true}} / {{ItemIcon|Adamant Dagger|Adamant}}
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]
| {{ItemIcon|Adamant Battleaxe|notext=true}} / {{ItemIcon|Adamant Scimitar|Adamant}}
| {{ItemIcon|Adamant Battleaxe|Adamant}}
| {{ItemIcon|Adamant Helmet|Adamant}}
| {{ZoneIcon|Undead Graveyard}}
| {{ZoneIcon|Undead Graveyard}}
|-
|-
| rowspan="2" | 40
| rowspan="2" | 40
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]
| {{ItemIcon|Rune Sword|notext=true}} / {{ItemIcon|Rune Dagger|Rune}}
| rowspan="2" | {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]
| rowspan="2" | {{ItemIcon|Rune Battleaxe|notext=true}} / {{ItemIcon|Rune Scimitar|Rune}}
| rowspan="2" | {{ItemIcon|Rune Battleaxe|Rune}}
| rowspan="2" | {{ItemIcon|Rune Helmet|Rune}}
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
|-
|-
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]
| {{ItemIcon|Ice Sword|notext=true}}
| {{Icon|Bandit|type=monster}}
| {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
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{{ItemIcon|Ancient D-hide Body|notext=true}}{{ItemIcon|Ancient D-hide Chaps|notext=true}}{{ItemIcon|Ancient D-hide Vambraces|notext=true}}{{ItemIcon|Ancient D-hide Shield|Ancient D-hide Armor}} comes from the {{ZoneIcon|Dragons Den}}.
{{ItemIcon|Ancient D-hide Body|notext=true}}{{ItemIcon|Ancient D-hide Chaps|notext=true}}{{ItemIcon|Ancient D-hide Vambraces|notext=true}}{{ItemIcon|Ancient D-hide Shield|Ancient D-hide Armor}} comes from the {{ZoneIcon|Dragons Den}}.
* This dungeon has a guide at [[Dragons Den/Guide]]
- '''This dungeon has a guide at [[Dragons Den/Guide]]'''
* This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
* This armor needs to be upgraded, getting the raw D-hide necessary to fully upgrade this armor will likely take longer than getting each piece of armor
* {{ItemIcon|Ancient D-hide Shield}} has a second upgrade, the {{ItemIcon|Scaled Shield}}, which is best in slot for Ranged for a long time.
* {{ItemIcon|Ancient D-hide Shield}} has a second upgrade, the {{ItemIcon|Scaled Shield}}, which is best in slot for Ranged for a long time.


{{ItemIcon|Ancient Helmet|notext=true}}{{ItemIcon|Ancient Platebody|notext=true}}{{ItemIcon|Ancient Wizard Platelegs|notext=true}}{{ItemIcon|Ancient Shield|Ancient Plate Armor}} comes from the {{ZoneIcon|Volcanic Cave}}.
{{ItemIcon|Ancient Helmet|notext=true}}{{ItemIcon|Ancient Platebody|notext=true}}{{ItemIcon|Ancient Wizard Bottoms|notext=true}}{{ItemIcon|Ancient Shield|Ancient Plate Armor}} comes from the {{ZoneIcon|Volcanic Cave}}.
* This dungeon has a guide at [[Volcanic Cave/Guide]]
- '''This dungeon has a guide at [[Volcanic Cave/Guide]]'''
* This armor, like {{Skill|Smithing}} armor needs to be upgraded twice.
* This armor, like {{Skill|Smithing}} armor needs to be upgraded twice.
* {{ItemIcon|Ancient Shield}} has a fourth upgrade, the {{ItemIcon|Dragonfire Shield}}, which is best in slot for Melee for a long time. Upgrading this shield requires 7050 {{ItemIcon|Dragon Bones}}.
* {{ItemIcon|Ancient Shield}} has a fourth upgrade, the {{ItemIcon|Dragonfire Shield}}, which is best in slot for Melee for a long time. Upgrading this shield requires 7050 {{ItemIcon|Dragon Bones}}.
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====Prayer====
====Prayer====
Preferably {{PrayerIcon|Battleheart}} and the best combat style prayer available, {{PrayerIcon|Piety}}, {{PrayerIcon|Rigour}}, or {{PrayerIcon|Augury}}.
{{Skill|Prayer}}, while always useful, can be difficult to level up in the early game, and many players ignore it due to the upkeep required. Now is a great time to remedy that!
 
Obtaining {{Skill|Prayer}} Points is the main ingredient here, this can take time and effort, but is rewarding. Prayer Points come from the following sources:
* Burying {{ItemIcon|Bones|notext=true}}{{ItemIcon|Big Bones|notext=true}}{{ItemIcon|Dragon Bones|notext=true}}{{ItemIcon|Magic Bones|all Bones}} and {{ItemIcon|Holy Dust}}, this is generally not recommended unless you have a consistent, non-combat source of these as bones are relatively slow to gather and often used for non-combat skills.
** {{ItemIcon|Bones}} and {{ItemIcon|Holy Dust}} can be made with {{Skill|Magic|Alt-Magic}} Spells.
** {{ItemIcon|Magic Bones}} can be purchased from the Shop for {{SC}}
* {{ItemIcon|Ash}} is obtained from {{Skill|Firemaking}} which can be buried by itself or turned into {{ItemIcon|Small Urn}} or {{ItemIcon|Medium Urn}} in {{Skill|Crafting}} and then turned into {{ItemIcon|Small Urn (Enchanted)}} and {{ItemIcon|Medium Urn (Enchanted)}} in {{Skill|Magic|Alt-Magic}}.
* {{ItemIcon|Raw Skeleton Fish}} can be caught in {{Skill|Fishing}} if the player has found the {{ItemIcon|Message in a Bottle}}
 
As for which Prayers to use, preferably {{PrayerIcon|Battleheart}} and the best combat style prayer available, {{PrayerIcon|Piety}}, {{PrayerIcon|Rigour}}, or {{PrayerIcon|Augury}}.


====Agility====
====Agility====
a table or something
 
Agility grants many powerful bonuses the most important of which being increased {{Skill|Hitpoints}}. This can make achieving idle-breakpoints much easier when your effective HP is 9 levels higher than it should be.
 
Which bonuses you pick and whether or not you want to swap courses often are '''up to you''' as which obstacles are "best" varies based on what you're doing and what your goals are, but the following table will list any obstacles with helpful combat bonuses:
 
{| class="wikitable"
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
! colspan="1"| 1
| {{Skill|Agility|Cargo Net}}
| +3% Global GP, woohoo!
|-
! 2
| colspan="2"| X
|-
! 3
| {{Skill|Agility|Pipe Climb}}
| The only obstacle on this tier with any benefit to combat.
|-
! rowspan="2"| 4
| {{Skill|Agility|Coal Stones}}
| The only obstacle on this tier with a net-positive benefit to combat.
|-
| {{Skill|Agility|Mud Dive}} / {{Skill|Agility|Cave Climb}}
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter.
|-
! rowspan="2"| 5
| {{Skill|Agility|Cliff Balance}}
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this.
|-
| {{Skill|Agility|Cliff Balance}}
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds.
|-
! rowspan="2"| 6
| {{Skill|Agility|Rocky Waters}}
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal.
|-
| {{Skill|Agility|Lake Swim}}
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability.
|-
! 7
| colspan="2"| '''Pick the trap that hinders what you're doing the least, this varies based on where you are in the game and what goals you have.'''
|-
! rowspan=3 | 8
| {{Skill|Agility|Pipe Crawl}}
| Used for {{Skill|Slayer}}.
|-
| {{Skill|Agility|Raft Building}}
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default.
|-
| {{Skill|Agility|Spike Jump}}
| Used for completing Dungeons.
|-
! rowspan=5 | 9
| {{Skill|Agility|Lava Jump}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use
|-
| {{Skill|Agility|Water Jump}}
| Great if you do not need the bonuses from {{Skill|Agility|Ice Jump}} or {{Skill|Agility|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses.
|-
| {{Skill|Agility|Ice Jump}}
| The most well rounded for all Skills including, and can be used as the default.
|-
| {{Skill|Agility|Cave Maze}}
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options.
|-
| {{Skill|Agility|Frozen Lake Crossing}}
| The most well rounded for combat, not as useful for non-combat and can be used as the default.
|-
! rowspan=3 | 10
| {{Skill|Agility|Lava Waterfall Dodge}}
| Well rounded and often best for non-combat skills, this can be used as the default.
|-
| {{Skill|Agility|Dragon Fight}}
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits.
|-
| {{Skill|Agility|Ocean Rafting}}
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}.
|-
! rowspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Does everything you want it to.
|}
 


====Herblore====
====Herblore====
Preferably {{ItemIcon|Diamond Luck Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}}. Alternatively:
Preferably {{ItemIcon|Diamond Luck Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}}. Alternatively:
* {{ItemIcon|Melee Strength Potion IV}}, {{ItemIcon|Ranged Strength Potion IV}}, or {{ItemIcon|Magic Damage Potion IV}}
* {{ItemIcon|Melee Strength Potion IV}}, {{ItemIcon|Ranged Strength Potion IV}}, or {{ItemIcon|Magic Damage Potion IV}}
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====Summoning====
====Summoning====
For dungeons, preferably {{ItemIcon|Dragon}} and the best combat style Tablet available, {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}. For Slayer {{ItemIcon|Cyclops}} paired with the same combat style tablets a safe bet
 
For dungeons, preferably {{ItemIcon|Dragon}} and the best combat style Tablet available, {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}. For Slayer {{ItemIcon|Cyclops}} paired with the same combat style tablets a safe bet:
* {{ItemIcon|Yak}}
* {{ItemIcon|Yak}}
* {{ItemIcon|Occultist}}
* {{ItemIcon|Occultist}}


===Slayer===
===Slayer===
slayer drops good items, do it
slayer drops good items, do it
* {{ItemIcon|Skull Cape}} - Obtained from the Shop for {{SC|400}}k.
* {{ItemIcon|Skull Cape}} - Obtained from the Shop for {{SC|400}}k.
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===Dungeon Guides===
===Dungeon Guides===
====Infernal Stronghold====
====Infernal Stronghold====
This dungeon has a guide at [[Infernal Stronghold/Guide]]
- '''This dungeon has a guide at [[Infernal Stronghold/Guide]]'''


The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.
The primary reason to do this dungeon is the {{ItemIcon|Infernal Cape}} which grants 4% Damage Reduction and works well for each combat style. The {{ItemIcon|Infernal Core|Infernal Cores}} dropped here can be used to upgrade and {{ItemIcon|Ancient Claw}} into an {{ItemIcon|Infernal Claw}}, a critical and powerful one-handed Melee weapon.


====Air God Dungeon====
====Air God Dungeon====
This dungeon has a guide at [[Air God Dungeon/Guide]].
- '''This dungeon has a guide at [[Air God Dungeon/Guide]].'''


This dungeon drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}}.
This dungeon drops {{Skill|Ranged}} armor and equipment, and is usually completed with {{Skill|Attack|Melee}}.
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====Water God Dungeon====
====Water God Dungeon====
This dungeon has a guide at [[Water God Dungeon/Guide]].
- '''This dungeon has a guide at [[Water God Dungeon/Guide]].'''


This dungeon drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}}.
This dungeon drops {{Skill|Magic}} armor and equipment, and is usually completed with {{Skill|Ranged}}.
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====Earth God Dungeon====
====Earth God Dungeon====
This dungeon has a guide at [[Earth God Dungeon/Guide]].
- '''This dungeon has a guide at [[Earth God Dungeon/Guide]].'''


This dungeon drops {{Skill|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}}.
This dungeon drops {{Skill|Melee}} tank oriented armor and equipment, and is usually completed with {{Skill|Magic}}.
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====Fire God Dungeon====
====Fire God Dungeon====
This dungeon has a guide at [[Fire God Dungeon/Guide]].
- '''This dungeon has a guide at [[Fire God Dungeon/Guide]].'''


This dungeon drops {{Skill|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} or sometimes {{Skill|Magic}}.
This dungeon drops {{Skill|Melee}} dps oriented armor and equipment, and is usually completed with {{Skill|Ranged}} or sometimes {{Skill|Magic}}.
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==Into the Mist==
==Into the Mist==
This dungeon has a guide at [[Into the Mist/Guide]].
- '''This dungeon has a guide at [[Into the Mist/Guide]].'''


blah blah blah [[Passive Slot]]
blah blah blah [[Passive Slot]]
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===Major Goals===
===Major Goals===
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area and will soon be able to unlock {{ZoneIcon|Unhallowed Wasteland}}
These are long grinds, and may require quite a bit of preparation.
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}.
All items dropped in these two areas come as fragments of the final pieces, needing hundreds of individual items to make one final version, therefore it is recommended to attempt to sneak in as much item doubling into your gear as possible. Using the [[Combat Simulator]] to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.


===Dark Waters===
===Dark Waters===
- '''This Slayer area has a guide at [[Dark Waters/Guide]]'''
These 3 monsters drop fragments for the T90 (tier, or level requirement) weapons, high level and powerful weapons that are extremely helpful in completing the following Slayer Area, as well as the Impending Darkness Event. Each weapon is upgraded by combining 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average with 0% chance to double items.
Using the above "manual" Slayer method will make the order you obtain the weapons in effectively random, but if you want to do them in a specific order, we recommend the following:
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it.


===Unhallowed Wasteland===
===Unhallowed Wasteland===
- '''This Slayer area has a guide at [[Unhallowed Wasteland/Guide]]'''
After completing the T90 weapon grinds, you are ready to face the final content in Melvor, {{ZoneIcon|Unhallowed Wasteland}} (UW) - the final {{Skill|Slayer}} area.<br>
To access it, you need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}.
The area requires maximizing a different stat than DR. All of the monsters here will heal a % of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation.
With 0% chance to double items, these monsters all require an average of 4000 kills to obtain all items required.
Here's an example of the gear required for melee:
{| class="wikitable"
|-
! Item
! Slot
! Slayer Area<br>Effect Negation %
|-
| {{ItemIcon|Slayer Helmet (Master)}}
| Head
| 20%
|-
| {{ItemIcon|Slayer Platebody (Master)}}
| Body
| 20%
|-
| {{ItemIcon|Slayer Cowl (Master)}}
| Passive
| 20%
|-
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}
| Cape
| 25%
|-
| {{ItemIcon|Hunter's Ring}}
| Ring
| 10%
|-
| {{Skill|Agility}} Pillar of Combat
| Agility
| 5%
|-
! scope="row" colspan="2" | Total
| 100%
|}
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots.
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.
While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}


==Impending Darkness Event==
==Impending Darkness Event==


=Throne of the Herald Expansion=
- '''This dungeon has a guide at [[Impending Darkness Event/Guide]].'''
 
The final dungeon of the base game of Melvor Idle also has a bunch of unique mechanics:
* Combat takes place in {{Skill|Slayer}} Areas, with their respective Slayer Area Effects active
** '''This also includes the entry requirements for each Area!'''
* Negative modifiers, each phase of the event will require the player to choose a modifier that applies to all enemies.
* Running from Combat will not make you leave the event, but will reset any progress made on '''unfinished''' Slayer Areas.
** Bane's combat style will also be rerolled, if you want to choose an easier combat style.
** All non-combat skills are able to be trained while the Event is paused, which can be helpful if the player wants to complete the Event over multiple sessions without losing time doing nothing.
 
And some returning mechanics:
* [[Affliction]] - everybody's favorite debuff!
** Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction.
* Manual Eating - It is very difficult to impossible to guarantee your safety in this event.
 
Similar to {{MonsterIcon|Ahrenia}}, {{MonsterIcon|Bane}} requires you to fight him with the same combat style he is using.
 
Each phase of the event is the same, with the added dangers of extra negative modifiers and increased base passives. The player will be given the choice of a negative modifier, then must complete a series of gauntlets through 4 difficult Slayer Areas, these gauntlets are up to 8 monsters randomly chosen from the pool of available monsters in each area. Once each area is completed, the event pauses until the player selects the next area. Immediately upon completion of the final slayer area, {{MonsterIcon|Bane}} will spawn with a random combat style. While the main article has more information, it is recommended to complete the slayer areas in the following order:
* {{ZoneIcon|Unhallowed Wasteland}}
* {{ZoneIcon|Dark Waters}}
* {{ZoneIcon|Shrouded Badlands}}
* {{ZoneIcon|Perilous Peaks}}
 
Because {{MonsterIcon|Bane}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayers will be {{PrayerIcon|Battleheart}} and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from Style}}, which makes the area effect (-% Evasion) not actually have an effect on {{MonsterIcon|Bane|Bane's}} chance to hit.
 
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}} with an extra ability.
 
Each time {{MonsterIcon|Bane}} is defeated the following rewards are given directly to the player, in this set order. All of these are BiS:
 
* {{ItemIcon|Shield of Melee Power}}
* {{ItemIcon|Shield of Ranged Power}}
* {{ItemIcon|Shield of Magic Power}}
* {{ItemIcon|Ring of Power}}
* {{PetIcon|Bone}} - Pet
 
===FAQ===
Q: No Monsters are spawning!
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here.
 
Q: I'm not dealing any damage with any of my attacks, and attaks that can't miss are missing!
:A: As combat takes place '''in''' {{Skill|Slayer}} Areas, the player needs to have access to the area to be able to deal damage.
* {{ItemIcon|Slayer Skillcape}} or {{ItemIcon|Maximum Skillcape}}.
* {{ItemIcon|Blazing Lantern}} in the Passive Slot.
* {{ItemIcon|Climbing Boots}}in the Passive Slot.
 
Q: How long does this dungeon take?
:A: Approximately 2 hours, depending on your gear and preparation. Each phase of the dungeon (there are 5) should take up to 20 minutes of combat and 5-10 minutes for equipment swapping, ability reading, and hard breathing
 
Q: How many times do I need to complete this Event?
:A: {{MonsterIcon|Bane, Instrument of Fear}} only needs to be killed once. Note that killing {{MonsterIcon|Bane}} must be killed four times before reaching the final boss.
 
Q: What Skills can I train while the Event is Paused?
:A: All non-combat skills including {{Skill|Magic|Alt-Magic}}. No other combat can be trained until the event is completed or the "Stop Event" button is pressed.
 
Q: How do I beat this event?
:A: Keep your {{Skill|Hitpoints|HP}} above 0 while lowering your enemy's {{Skill|Hitpoints|HP}} to 0. Works every time!
 
 
 
 
={{TotH}} Throne of the Herald Expansion=
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