BasChana

Joined 8 April 2022
16,669 bytes added ,  3 January 2023
added the introduction
(Finished? early game and quick draft of mid game)
(added the introduction)
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{{V|1.1.1}}
=Introduction=
This guide is written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}} due to the differences in the [[Combat Triangle]]. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it.
Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. This guide will break the game into multiple sections and try to give advice for each. The sections this guide will look into, and roughly how long they will take are as follows:
* The Early-Early Game:
- This is when the player is using very low level gear, has not purchased or obtained vital upgrades like [[Auto-Eat]] or the {{ItemIcon|Amulet of Looting}} and may require active (or more active) play to get the most out of. Can take a few days up to about a week.
* The Early Game:
- Where most of the game opens up and when combat gets exciting. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. This section can take anywhere up to about a month or two, and is marked by the completion of {{ZoneIcon|Volcanic Cave|}}.
* The Mid Game:
- This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. This section can take up to several months, and is usually marked by completion of {{ZoneIcon|Into the Mist}}.
* The Late Game:
- This is when the player is working on upgrading their weapons in the {{ZoneIcon|Dark Waters}} Area, upgrading their armor in the {{ZoneIcon|Unhallowed Wasteland}} Area, and fully preparing to defeat the {{ZoneIcon|Impending Darkness Event}}. This step contains long grinds, but if enough preparation has already been done, it should only take a few weeks at most.
* The Late-Late Game:
- Here the player finishes any achievements that haven't been mopped up yet, with the goal of filling the completion log with anything that hasn't been worth the time. This step's length is variable, as it depends on how much has already been completed, and how optimal/lucky the player is finishing up. Prepare to spend multiple days hunting for an item you'll never actually use!
The guide will start with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling up to the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It will cover the God Dungeons and conclude with guidance for late game content. Remember that the majority of things mentioned here are ''recommendations'' and are not always required or the most optimal, if you don't want to do something, you probably don't have to.
==Using Non-Combat to improve at Combat==
There are several non-combat skills that improve various parts of the combat experience:
* {{Skill|Agility}} - Many of the obstacles provide important combat bonuses.
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.
* {{Skill|Astrology}} - "Hidden Levels" provide accuracy and damage bonuses, as well as other powerful and important passive benefits.
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and deal damage on their own. The {{ItemIcon|Dragon}} burn effect is particularly great against high hp enemies.
* {{Skill|Cooking}} - Cook food to eat so you don't die!
* {{Skill|Farming}} - Farm food to eat so you don't die! Farming is particularly useful because it does not require you to actively spend time on it, you can farm food 'while doing combat' for example.
Other skills helpful for smooth progression include:
* {{Skill|Smithing}} - {{Skill|Attack|Melee}} armor and weapons.
* {{Skill|Fletching}} - {{Skill|Ranged}} ammunition and weapons.
* {{Skill|Crafting}} - Jewelry and {{Skill|Ranged}} armor.
* {{Skill|Runecrafting}} - {{Skill|Magic}} armor and weapons.
* {{SkillReq|Firemaking|99}} - The {{ItemIcon|Firemaking Skillcape}} and {{ItemIcon|Ash}}
* {{Skill|Township}} - The Trader can be used to exchange goods for food and consumable items that make combat easier.
Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. The game will take a very long time to complete, so anything you can do to make it more fun for YOU is hugely recommended; using a weapon that you personally think is cool or useful, or not using an item because the grind isn't fun is perfectly acceptable and makes the game more interesting!
==Gear Stats==
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.
===Shared Stats===
====Attack Interval====
''Attack Speed'' is determined primarily by the default Attack Interval on weapons and affects how long it takes between attacks. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}.
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}.
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells.
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}.
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, Melee only.
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring.
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed.
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}.
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}
* [[Slow]] and [[Frostburn]] Debuffs
====Damage Reduction====
''Damage Reduction'', or DR, is the most important stat in the game. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take before being able to [[Death|die]]. Damage Reduction can be found on:
* {{ItemIcon|(G) Dragon Platebody|notext=true}}{{ItemIcon|(U) Black D-hide Body|notext=true}}{{ItemIcon|Air Expert Wizard Robes|notext=true}}- Upgraded versions of the highest level armor pieces from skilling.
* {{ItemIcon|(G) Ancient Platebody|notext=true}} - All Ancient tier gear, when fully upgraded
* {{ItemIcon|Ragnar God Platebody|notext=true}} - All God Dungeon gear
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}
* {{Icon|Damage Reduction Potion|Damage Reduction Potions}}
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet
* {{Skill|Agility}} Obstacles
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR
* {{ItemIcon|Shield of Ranged Power}}
* {{ItemIcon|Shield of Magic Power}}
* {{ItemIcon|Shield of Melee Power}}
* {{ItemIcon|Ring of Power}}
* {{PetIcon|Bone}}
====Auto Eat====
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls what content is accessible without a chance of death.
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference between any given food sources is the time spent {{Skill|Cooking}}, {{Skill|Fishing}} or {{Skill|Farming}} instead of fighting monsters.
=====Auto Eat Threshold=====
''Auto Eat Threshold'' is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. In the base game, only one item affects the Auto Eat threshold:
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}
=====Auto Eat Efficiency=====
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:
* {{Skill|Cooking}} item [[mastery]].
* {{Skill|Astrology}} constellation modifiers.
* {{Skill|Agility}} Obstacles.
* {{Icon|Famished Potion|Famished Potions}}.
====Slayer Area Effect Negation====
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:
* Pillar of Combat - {{Skill|Agility}} capstone.
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}.
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more).
* {{ItemIcon|Slayer Skillcape}}.
====Attack Bonus/Accuracy Rating====
These are included on all weapons, and some pieces of armor. {{Skill|Attack|Melee}} has [[Stab]], [[Slash]], and [[Block]] Bonuses, while {{Skill|Ranged}} and {{Skill|Magic}} have their own attack bonuses. In combat the player's [[Accuracy Rating]] determines how often they hit an enemy, based on the enemy's Evasion Rating. {{Skill|Summoning}} Tablets use the player's accuracy rating to calculate their chance to hit.
====Defence/Evasion Rating====
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.
===Class-related Stats===
====Melee Stats====
{{Skill|Attack|Melee}} gear focuses on 4 stats:
* {{Skill|Strength}} bonus: One of the factors that determines max hit.
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.
====Magic Stats====
{{Skill|Magic}} armor and weapons focus on 2 stats:
* Magic Damage Bonus: Determines your max hit.
* Magic Attack Bonus: Determines your accuracy.
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. This can be found on multiple items and buffs, including:
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop
====Ranged Stats====
{{Skill|Ranged}} armor and weapons focus on 2 stats:
* Ranged strength bonus: Determines your max hit.
* Ranged attack bonus: Determines your accuracy.
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on multiple items and buffs, including:
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}
* {{ItemIcon|Ranged Skillcape}}
* {{ItemIcon|Cape of Ranged Preservation}}
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons
===Special Attacks and Passive Effects===
Beyond stats, many pieces of equipment have Special Attacks or passive effects.
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.
Passive effects are bonuses that are always in play. These can increase your dps, GP/hr or simply provide more item drops. Item doubling is the most critical. This can be found on multiple items and buffs, including:
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop
* {{Skill|Agility|Spike Jump}}
* {{Skill|Agility|Ice Jump}}
* {{Skill|Agility|Pillar of Skilling}}
GP increases can be found on:
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop
==External Tooling==
Two popular external tools are the Combat Simulator and Can I Idle.
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate. As of game version v1.1.1 this extensions has not yet been updated to work with the new built in mod manager and is not available.
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1.1 the site is no longer being updated, however it should still be accurate. It will no longer be accurate for elite/master slayer tasks for players who have completed ID and have purchased the expansion.
==Slayer==
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point.
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.
Slayer Areas sometimes require items that must be purchased using [[Slayer Coins]] from the [[Shop]]. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Also, if you are using {{UpgradeIcon|Auto Slayer}}, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls.
=Base Game Combat=
==The Early-Early Game: Levels 1-40==
==The Early-Early Game: Levels 1-40==
Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.
Early on, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring basic combat equipment.
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==Impending Darkness Event==
==Impending Darkness Event==
=Throne of the Herald Expansion=
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