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==The Early-Early Game: Levels 1-40==
{{ItemIcon|Steel Sword}}
===Major Goals===
* [[Auto Eat]]
* [[Amulet of Looting]]
* {{MonsterIcon|Fierce Devil}}, {{MonsterIcon|Bandit}}, and {{MonsterIcon|Master Wizard}}
===Leveling Guidelines===
As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. The tables in each section in this entire guide will generally provide bare minimum recommendations. Some notes on how to use the information given:
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
 
For the first section, there will be no cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content. Some notes on the first section:
* All assumed skill levels are equal to the ones required by the set of gear.
* When choosing a proper monster to farm, it is recommended to follow a priority rule:
# Drops something that you want.
# Is your current Slayer Task.
# Highest XP/hr.
 
Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game.
 
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.
 
===Melee===
====Leveling====
Most players start combat with {{Skill|Attack|Melee}} as it does not require the overhead of {{Skill|Fletching}} Ammunition for {{Skill|Ranged}} or {{Skill|Runecrafting}} Runes for {{Skill|Magic}}.
 
For Melee, use {{Skill|Smithing}} to wear and wield the highest level gear available.
 
Smithing armor can be upgraded ({{ItemIcon|Bronze Helmet|notext=true}}{{ItemIcon|(S) Bronze Helmet|notext=true}}{{ItemIcon|(G) Bronze Helmet|notext=true}}) twice from the Bank, once with {{ItemIcon|Silver Bar|Silver Bars}} and the second time with {{ItemIcon|Gold Bar|Gold Bars}}. Typically, upgrading armor isn't really worth the extra time spent until at least {{ItemIcon|Adamant Helmet|Adamant}}.
 
Melee leveling is split across 3 different skills, {{Skill|Attack}}, {{Skill|Strength}}, and {{Skill|Defence}}.
* {{Skill|Attack}} is trained using the {{Skill|Attack|Stab}} Attack Style
* {{Skill|Strength}} is trained using the {{Skill|Strength|Slash}} Attack Style
* {{Skill|Defence}} is trained using the {{Skill|Defence|Block}} Attack Style
 
In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles:
 
{| class="wikitable" style="text-align: center"
! Weapon
! Details
!colspan="2"| Style
|-
| {{ItemIcon|Steel Dagger|notext=true}}{{ItemIcon|Adamant Dagger|notext=true}}{{ItemIcon|Dragon Dagger|notext=true}} Dagger
| Fast, weaker
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Sword|notext=true}}{{ItemIcon|Adamant Sword|notext=true}}{{ItemIcon|Dragon Sword|notext=true}} Sword
|
| {{Skill|Attack|Stab}}
| {{Skill|Defence|Block}}
|-
| {{ItemIcon|Steel Scimitar|notext=true}}{{ItemIcon|Adamant Scimitar|notext=true}}{{ItemIcon|Dragon Scimitar|notext=true}} Scimitar
|
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel 2H Sword|notext=true}}{{ItemIcon|Adamant 2H Sword|notext=true}}{{ItemIcon|Dragon 2H Sword|notext=true}} 2H Sword
| No shield, slow
|colspan="2"| {{Skill|Strength|Slash}}
|-
| {{ItemIcon|Steel Battleaxe|notext=true}}{{ItemIcon|Adamant Battleaxe|notext=true}}{{ItemIcon|Dragon Battleaxe|notext=true}} Battleaxe
| Slow-ish
| {{Skill|Strength|Slash}}
| {{Skill|Defence|Block}}
|}
 
{| class="wikitable"
|-
! {{Skill|Attack|notext=true}} Level
! {{Skill|Attack}} Material
! {{Skill|Defence}} Material
! Best XP Monster
! Newly Idleable Dungeons
|-
| rowspan="2" | 1
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]
| rowspan="2" | {{Icon|Cow|type=monster}}
| -
|-
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]
| -
|-
| 5
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]
| {{Icon|Skeleton|type=monster}}
| -
|-
| 10
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]
| {{Icon|Tentacle|type=monster}} / {{Icon|Skeleton|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
|-
| 20
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]
| rowspan="4" | {{Icon|Frozen Archer|type=monster}}
| -
|-
| rowspan="2" | 30
| rowspan="2" | {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]
| {{ZoneIcon|Undead Graveyard}}
|-
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]
| -
|-
| rowspan="2" | 40
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]
| rowspan="2" | {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}
|-
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]
| {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Ice Sword}} {{SkillReq|Attack|40}} - Drops from {{ZoneIcon|Frozen Cove}} /{{Icon|Ice Monster|type=monster}}.
** {{ItemIcon|Elerine Spear}} {{SkillReq|Attack|40}} - Drops from {{Icon|Elerine Warrior|type=monster}}.
** {{ItemIcon|Almighty Lute}} - Drops from {{MonsterIcon|Wandering Bard}}.
* Equipment:
** {{ItemIcon|Amulet of Strength}} - Drops from {{MonsterIcon|Mummy}}.
** {{ItemIcon|Amulet of Torture}} - Rare drop from {{MonsterIcon|Fierce Devil}}, {{ZoneIcon|Deep Sea Ship}}.
** {{ItemIcon|Obsidian Cape}} - Drops from {{MonsterIcon|Adamant Knight}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
===Ranged===
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.
 
====Leveling====
{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee.
 
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Crafting}} to obtain the highest level Weapons and Ammo.
 
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available.
 
Ranged has three different Attack styles, {{Skill|Ranged|Accurate}}, {{Skill|Ranged|Rapid}}, and {{Skill|Ranged|Longrange}}:
* {{Skill|Ranged|Accurate}} increases your Hidden Ranged level which causes each attack to be more accurate and deal more damage.
* {{Skill|Ranged|Rapid}} lowers the attack interval of the weapon by 0.4 seconds, making each attack significantly faster
* {{Skill|Ranged|Longrange}} increases your Hidden Ranged Level by less than Accurate, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Ranged}} and {{Skill|Defence}}.
 
In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP!
 
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks. For the early part of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source:
 
{| class="wikitable" style="text-align: center"
! Weapon
! Details
! Ammo
! Notes
|-
| {{ItemIcon|Normal Shortbow|notext=true}}{{ItemIcon|Maple Shortbow|notext=true}}{{ItemIcon|Magic Shortbow|notext=true}} Shortbow
| Fast-ish, weaker
| {{ItemIcon|Steel Arrows|notext=true}}{{ItemIcon|Adamant Arrows|notext=true}}{{ItemIcon|Dragon Arrows|notext=true}} Arrows
| Not great.
|-
| {{ItemIcon|Normal Longbow|notext=true}}{{ItemIcon|Maple Longbow|notext=true}}{{ItemIcon|Magic Longbow|notext=true}} Longbow
| More accurate, more damage
| {{ItemIcon|Steel Arrows|notext=true}}{{ItemIcon|Adamant Arrows|notext=true}}{{ItemIcon|Dragon Arrows|notext=true}} Arrows
| Arrows are cheap and easy to mass produce.
|-
| {{ItemIcon|Steel Crossbow|notext=true}}{{ItemIcon|Adamant Crossbow|notext=true}}{{ItemIcon|Dragon Crossbow|notext=true}} Crossbow
| Slow with high damage
| {{ItemIcon|Topaz Bolts|notext=true}}{{ItemIcon|Ruby Bolts|notext=true}}{{ItemIcon|Diamond Bolts|notext=true}} Bolts
| Bolts are valuable and difficult to make.
|-
| {{ItemIcon|Steel Throwing Knife|notext=true}}{{ItemIcon|Adamant Throwing Knife|notext=true}}{{ItemIcon|Dragon Throwing Knife|notext=true}} Throwing Knives
| Extremely fast with low damage and accuracy
| -
| Does not require {{Skill|Fletching}}.
|-
| {{ItemIcon|Steel Javelin|notext=true}}{{ItemIcon|Adamant Javelin|notext=true}}{{ItemIcon|Dragon Javelin|notext=true}} Javelins
| Fast with high damage and low accuracy
| -
| Javelins are worth a lot of GP when sold
|-
|}
 
{| class="wikitable"
|-
! {{Skill|Ranged|notext=true}} Level
! Bows
! Arrows
! Armor
! Best XP Monster
! Idleable Dungeons
|-
| rowspan="3" | 1
| rowspan="3" | {{ItemIcon|Normal Longbow}}
| {{ItemIcon|Bronze Arrows}}
| rowspan="4" | {{ItemIcon|Leather Cowl|Leather}}
| rowspan="3" | {{Icon|Cow|type=monster}}
| -
|-
| {{ItemIcon|Iron Arrows}}
| -
|-
| {{ItemIcon|Ice Arrows}}
| -
|-
| 5
| rowspan="2" | {{ItemIcon|Oak Longbow}}
| rowspan="2" | {{ItemIcon|Steel Arrows}}
| {{Icon|Skeleton|type=monster}}
| -
|-
| 10
| rowspan="2" | {{ItemIcon|Hard Leather Cowl|Hard Leather}}
| {{Icon|Tentacle|type=monster}}
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})
|-
| 20
| {{ItemIcon|Willow Longbow}}
| {{ItemIcon|Mithril Arrows}}
| {{Icon|Wizard|type=monster}}
| -
|-
| 30
| {{ItemIcon|Maple Longbow}}
| {{ItemIcon|Adamant Arrows}}
| {{ItemIcon|Slayer Cowl (Strong)}}
| rowspan="2" | {{Icon|Bandit|type=monster}}
| {{ZoneIcon|Undead Graveyard}}
|-
| rowspan="2" | 40
| {{ItemIcon|Yew Longbow}}
| rowspan="2" | {{ItemIcon|Rune Arrows}}
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}
| {{ZoneIcon | Spider Forest}}
|-
| {{ItemIcon|Ice Shortbow}}
| {{ItemIcon|Ice Helmet|Ice}}
| {{Icon|Master Wizard|type=monster}}
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Ice Shortbow}} {{SkillReq|Ranged|40}} - Drops from {{ZoneIcon|Frozen Cove}}.
** {{ItemIcon|Elerine Longbow}} {{SkillReq|Ranged|50}} - Drops from {{MonsterIcon|Elerine Archer}}.
* Equipment:
** {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} {{SkillReq|Ranged|40}} - Drops from {{ZoneIcon|Spider Forest}}.
** {{ItemIcon|Amulet of Ranged}} - Drops from {{MonsterIcon|Bandit}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.
 
===Magic===
 
====Leveling====
'''See [[Magic/Training]]''' for an alternative way to level magic with non-combat Spells.
 
Magic is a time consuming but rewarding Combat Style due to the sheer prevalence of {{Skill|Attack|Melee}} enemies. Dealing more damage and taking less damage from the most common enemies in the game is fantastic.
 
For Magic, use {{Skill|Runecrafting}} to obtain the highest level weapons and armor, as well as to create runes to cast spells.
 
{{Skill|Runecrafting}} armor does not need to be upgraded to provide Damage Reduction, appropriate level Robes will automatically provide this stat.
 
Magic has three different Attack styles, {{Skill|Magic}} and {{Skill|Magic|Defensive}}:
* {{Skill|Magic}} increases your Hidden Magic level which causes each attack to be more accurate and deal more damage.
* {{Skill|Magic|Defensive}} increases your Hidden Magic Level less, while also giving Hidden Defence Levels and evenly splitting the amount of XP earned between {{Skill|Magic}} and {{Skill|Defence}}.
 
In general, {{Skill|Magic|Defensive}} is always the most effecient Attack Style to use, as training {{Skill|Defence}} with {{Skill|Magic}} uses the least amount of time and damage while remaining efficient.
 
Combat Magic has a ton of options to choose from, mainly based on the amount and type of runes required to cast each spell. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to
 
It is recommended to choose a spell, staff, robes, and aurora that use as many of the same primary {{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Water Rune|notext=true}}{{ItemIcon|Earth Rune|notext=true}}{{ItemIcon|Fire Rune|Elemental Runes}} as possible.
 
{| class="wikitable" style="text-align: center"
! Rune
! Staff
! Spell
! Aurora
! Robes
|-
| {{ItemIcon|Air Rune}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Wind Surge|notext=true}}{{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Air Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Water Rune}}
| {{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{SpellIcon|Water Surge|notext=true}}{{ItemIcon|Water Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fury I|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{ItemIcon|Water Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Earth Rune}}
| {{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{SpellIcon|Earth Surge|notext=true}}{{ItemIcon|Earth Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fervor I|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{ItemIcon|Earth Expert Wizard Robes|notext=true}}
|-
| {{ItemIcon|Fire Rune}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Fire Surge|notext=true}}{{ItemIcon|Fire Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Fire Expert Wizard Robes|notext=true}}
|-
|}
 
Each non-Wind spell also has the option of using {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|Combination Runes}} which can be much more efficient and are always worth more {{Skill|Runecrafting}} XP. When using combination runes, you should look specifically to synergize your staff with whichever Aurora you're using, as their rune cost reduction does not apply to Combination Runes.
 
{| class="wikitable" style="text-align: center"
! Spell
! Staff
! Aurora
|-
| {{ItemIcon|Air Rune|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Air Rune|notext=true}}
| {{SpellIcon|Surge I|notext=true}}{{ItemIcon|Air Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Water Rune|notext=true}}
| {{SpellIcon|Fury I|notext=true}}{{ItemIcon|Water Rune|notext=true}}
|-
| {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|notext=true}}
| {{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
| {{SpellIcon|Fervor I|notext=true}}{{ItemIcon|Earth Rune|notext=true}}
|-
|}
 
{| class="wikitable"
|-
! {{Skill|Magic|notext=true}} Level
! Weapon
! Spell
! Armor
! Best XP Monster
! Idleable Dungeons
|-
| rowspan="2" | 1
| {{ItemIcon|Staff of Air}}
| rowspan="2" | {{Icon|Wind Strike|type=spell}}
| rowspan="2" | {{ItemIcon|Air Acolyte Wizard Hat|Air Acolyte Wizard Robes}}
| rowspan="2" |
| rowspan="2" |
|-
| {{ItemIcon|Magic Wand (Basic)}}
|-
| 10
| {{ItemIcon|Staff of Air|notext=true}}{{ItemIcon|Staff of Water|notext=true}}{{ItemIcon|Staff of Earth|notext=true}}{{ItemIcon|Staff of Fire|Basic Staves}}
| {{Icon|Wind Strike|type=spell|notext=true}}{{Icon|Water Strike|type=spell|notext=true}}{{Icon|Earth Strike|type=spell|notext=true}}{{Icon|Fire Strike|type=spell|Strike Spells}}
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true}}{{ItemIcon|Water Acolyte Wizard Hat|notext=true}}{{ItemIcon|Earth Acolyte Wizard Hat|notext=true}}{{ItemIcon|Fire Acolyte Wizard Hat|Acolyte Robes}}
|
|-
| rowspan="2" | 30
| {{ItemIcon|Air Battlestaff|notext=true}}{{ItemIcon|Water Battlestaff|notext=true}}{{ItemIcon|Earth Battlestaff|notext=true}}{{ItemIcon|Fire Battlestaff|Battlestaves}}
| rowspan="2" | {{Icon|Wind Bolt|type=spell|notext=true}}{{Icon|Water Bolt|type=spell|notext=true}}{{Icon|Earth Bolt|type=spell|notext=true}}{{Icon|Fire Bolt|type=spell|Bolt Spells}}
| rowspan="2" | {{ItemIcon|Slayer Wizard Hat (Strong)}}{{ItemIcon|Red Wizard Hat|Red Wizard Robes}}
| rowspan="2" |
|-
| {{ItemIcon|Magic Wand (Powerful)}}
|-
| 40
| {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}}
| {{Icon|Wind Blast|type=spell|notext=true}}{{Icon|Water Blast|type=spell|notext=true}}{{Icon|Earth Blast|type=spell|notext=true}}{{Icon|Fire Blast|type=spell|Blast Spells}}
| {{ItemIcon|Air Adept Wizard Hat|notext=true}}{{ItemIcon|Water Adept Wizard Hat|notext=true}}{{ItemIcon|Earth Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Hat|Adept Robes}}
|
|-
|}
 
====Gear Goals====
* Weapons:
** {{ItemIcon|Mystic Air Staff|notext=true}}{{ItemIcon|Mystic Water Staff|notext=true}}{{ItemIcon|Mystic Earth Staff|notext=true}}{{ItemIcon|Mystic Fire Staff|Mystic Staves}} {{SkillReq|Magic|40}} - Craftable with {{SkillReq|Runecrafting|70}}.
** {{ItemIcon|Nature's Call Staff}} {{SkillReq|Magic|40}} - Drops in two pieces from {{MonsterIcon|Elerine Mage}} and {{MonsterIcon|Druid}}
* Equipment:
** {{ItemIcon|Enchanted Cape}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}.
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}.

Latest revision as of 20:35, 9 January 2024