Trading Post

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This page was last updated for (v1.1.1).


Trading Post
Trading Post
Building ID: melvorF:Trading_Post
Requirements:
Township Level 15
Base Cost:
Grasslands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 2,000 Herbs, 2,000 Potions
Arid Plains 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Snowlands 500,000 GP, 5,000 Planks, 7,500 Stone, 5,000 Bar, 5,000 Coal, 5,000 Clothing, 2,000 Herbs, 2,000 Potions
Maximum Built:
50 per biome, 150 total
Provides:
Grasslands: -0.33% Township Trader costs
Arid Plains: -0.33% Township Trader costs
Snowlands: -0.33% Township Trader costs
Biomes:
Grasslands
Arid Plains
Snowlands

The Trading Post is a Township building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit. Having additional buildings increases the amount of items that can be obtained via the trader.

Only items that have already been discovered in the Completion Log may be given to the Town to increase the Town's resources.

Only items that have been discovered 10,000 times may be obtained from the Town. All items' trading value is based on their coin value, except for food, which is based on healing value, and except for Rune Essence, Pure Essence, Leather and Dragonhide. A maximum amount of Coins.svg 500,000 worth of items per Trading Post may be obtained every 8 hours, up to a maximum of Coins.svg 100,000,000 (200 Trading Posts). This amount will accumulate without limit every 8 hours.

Summoning

When creating tablets, before cost reductions, a total of Coins.svg 1,000 worth of non-shard item ingredients needs to be supplied per craft, with the exception that the value of items worth less than Coins.svg 20 are considered to have a value of Coins.svg 20. In the case of items that can be bought via the Trading Post, except for Food, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy Normal Logs, Garum Herbs, Copper Ore and Bronze Bars to make Ent, Mole, Bear and Salamander tablets.



Tradeable Items


Township
Population

Basic Shelter Wooden Hut House Cottage Large Cottage Manor Estate

Storage

Storehouse Warehouse Repository Large Repository

Happiness

Tavern Gardens

Education

School Large School Academy Large Academy
Library

Worship

Chapel Statue of Worship

Trading

Trading Post Prats Hats Malcs Cats Cool Rocks

Food

Farmland Plantation Mill Farming Estate
Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Orchard Market

Wood

Woodcutter Camp Logging Camp Forestry Camp Forestry Estate

Planks

Carpenters Workshop Carpenters Factory Carpenters Foundry Carpenters Estate

Stone, Ore & Coal

Miners Pit Miners Field Miners Quarry Miners Estate

Bar

Blacksmiths Smithy Blacksmiths Workshop Blacksmiths Forge Blacksmiths Estate

Rune Essence

Magic Emporium

Herbs

Gatherers Hut Gatherers Lodge Gatherers Villa Gatherers Estate

Potions

Herbalist Infirmary Healing Centre Hospital

Leather

Hunters Cabin Hunters Lodge Hunters Villa Hunters Estate

Clothing

Tailor Clothier Outfitter Clothiers Estate

Other

Cemetery Town Hall Lemvor Lemon Stall