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| {{V|1.1}} | | {{V}} |
| {{BuildingBox}} | | {{BuildingBox}} |
| The '''Trading Post''' is a [[Township]] building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. There is no benefit to having multiple Trading Posts in a Town. | | {{Main|Reference=Township#Trading Post|Name=Trading Post}} |
| | | <onlyinclude>The '''{{PAGENAME}}''' is a {{Skill|Township}} building. When built, it enables access to the trader within the Township skill, from which players can trade their Township resources for [[Consumables]] that can be used within other [[:Category:Skills|Skills]]. Each {{PAGENAME}} built reduces the cost of trades by 0.33% of the base cost.</onlyinclude> |
| The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit.
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| Only items that have already been discovered in the Completion Log may be traded.
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| All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].
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| == Summoning ==
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| When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]] and [[Bear]] tablets. This strategy does not apply to {{Icon|Food|type=resource}} items - the player should instead buy high-tier food items from the Trader.
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| {{TownshipBuildingUpgrades}} | | {{TownshipBuildingUpgrades}} |