Trading Post: Difference between revisions

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The '''Trading Post''' is a [[Township]] building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. There is no benefit to having multiple Trading Posts in a Town.
{{Main|Reference=Township#Trading Post|Name=Trading Post}}
 
<onlyinclude>The '''{{PAGENAME}}''' is a {{Skill|Township}} building. When built, it enables access to the trader within the Township skill, from which players can trade their Township resources for [[Consumables]] that can be used within other [[:Category:Skills|Skills]]. Each {{PAGENAME}} built reduces the cost of trades by 0.33% of the base cost.</onlyinclude>
The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit.
 
Only items that have already been discovered in the Completion Log may be traded.
 
All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].
 
== Summoning ==
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]] and [[Bear]] tablets. This strategy does not apply to {{Icon|Food|type=resource}} items - the player should instead buy high-tier food items from the Trader.


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