Township/Training
From Melvor Idle
This page is out of date (v1.1). |
This article is about training the Township skill. For the skill itself, see Township.
Starting your Town
To start, you must choose a map and, optionally, a deity to worship.
- Map 1 is encouraged to start because its biomes have well-balanced land caps (number of buildings allowed). This will give you a taste of each biome's restrictions and production bonuses.
- Map 11 is a great alternative because its Forest and Valley Biomes have the highest respective land caps. These two biomes together provide all available Township buildings except for a Miner's Pit. This allows for easier building management and they do not have usage restrictions (eg. coal in the Snowlands).
- Map 6 is a candidate for players who choose the Ragnar deity. This is because the map has a higher land cap for the Desert and Arid Plains biomes, which Ragnar has bonuses in.
Building your Town
- Go to the "Tasks" tab, then "Township starter guide". Our goal will be to complete all of these tasks to get bonus resources and xp.
- Our first few tasks require us to build some basic shelters, farmlands, a woodcutter camp, and a mining pit.
- Go to the "build" tab, and then notice you are in the grasslands. Tap the "forest" button to go there.
- If you try to build you will get an error- you need to buy land first! Tap the dropdown button next to the "buy more land" button to buy a higher quantity, then tap that button to buy it. Buying land costs your gp.
- Now build two farmland and one woodcutter camp. Don't buy too many right now or you'll have to restart.
- Go to the mountains biome, buy some land, and build a mining pit.
- Next go to the grasslands, buy some land, and build basic shelters. You should be able to afford 6.
- Now go back to the "Tasks" tab and then to starter guide. Claim your rewards for your first two tasks! Now we need to build six more shelters and a farmland.
- After building a farmland and five shelters we are out of wood. Time to use some ticks! First, tap the meat icon at the top to select it as green. Your new workers will now prioritize this building. Then tap the "1 (5m)" button in the middle of the screen.
- Our population has grown from 2 to 3, and we produced some food! We are interested in wood now, so tap the wood icon and use another two ticks.
- Now we have enough wood to build the 12th shelter and complete two more tasks. Now that you have the hang of it, try finishing the rest of the tasks.
Temporary Starter Guide
- Go with Map 11 Terran if you don't know what to choose.
- Follow the Township Starter Guide under the Tasks tab.
- Township Experience = Population * ( 1 + Happiness Percent ) / 3. You're goal is likely levels to start so make sure you focus on population growth and happiness.
- As early as possible, build at least 1 Woodcutter Camp and 1 Miners Pit or you will not have enough resources to continue and will need to restart.
- If you starve your town, you'll need to restart.
- Restart in the "Township Settings" tab.
- When restarting you save ticks you haven't spent. You do not get back ticks that you have spent. However, you will always have a minimum of 144 ticks when starting even if you had 0 before restarting.
- There's NO tick cap. You can store as many ticks as you'd like.
- To Upgrade or Delete a building, go to the "Town" tab. Select the biome, then tap the red trashcan to delete a building or the green arrow to upgrade it. Some upgrades have town population or township level requirements.
- Biomes have different modifiers to resource production and are effected by your Worship bonuses.
- Snow and Desert Biomes have upkeep requirements. You will not need these Biomes to start, so focus on other Biomes until you're more confortable.
- Food is a balancing act: running out is catastrophic, but usually you rather be producing building materials than a ton of extra food. If you have too much of one resource and your storage is full, use the "Yeet" tab to delete resources.
- Build 1 Trading Post once you've unlocked it. You can exchange your regular in game resources into Township ones, or vice versa. A trader arrives every 8 hours and will stay for an hour. Meaning there are 7 hours between traders or 84 ticks.
- There is no benefit to having more Trading Posts. The trader will not come more frequently.
- In order for a resource to be available for trade in The Trader, you have to have found it. Items received from Township tasks are not considered "found".
- If you need to "find" a cooked item, you can use the Squid+Pig synergy while fishing to unlock the item if your cooking level is too low.
- The Prats Hats, Malcs Cats, and Cool Rocks buildings can be destroyed after buying the upgrade from the Shop. You do not need the buildings to receive the cat/rock bonuses, but have to wear the hats.
- Libraries are not a flat +0.25% boost. It only boosts your current education by an additional 0.25%. If you had 0 education before building a library, you'll still have 0 education.
Boosts
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach 99, and can be easily skipped.
Source | Type | Township Boosts | Other Modifiers |
---|---|---|---|
Agility Obstacle 3 | +3% Global Skill XP | -4% Agility Skill XP | |
Agility Obstacle 5 | +4% Global Skill XP | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills -10% Rune Preservation +3% Global Mastery XP | |
Agility Obstacle 8 | +5% Global Skill XP | -6% Global Mastery XP | |
+8% Township Skill XP | -5% Township Building Cost +5% Township Education +5% Township Happiness +8% Township Max Storage +8% Township Resource Generation | ||
![]() |
Item (Boots) | +2% Non-Combat Skill XP | |
![]() |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
![]() |
Item (Cape) | +5% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking |
![]() |
Item (Cape) | +5% Global Skill XP | Bypass Slayer Area item requirements -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
![]() |
+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
![]() |
+8% Global Skill XP | +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking | |
![]() |
+8% Global Skill XP | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
![]() |
![]() |
+4% Non-Combat Skill XP | -3% Interval for all Non-Combat Skills +4% Global Mastery XP +3% Chance to Preserve Resources in Skills |
![]() |
Item (Helmet) | +2% Township Skill XP | |
![]() |
Item (Helmet) | +2% Non-Combat Skill XP | |
![]() |
![]() |
+3% Non-Combat Skill XP | +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP |
![]() |
Item (Platebody) | +2% Non-Combat Skill XP | |
![]() |
Item (Platelegs) | +2% Non-Combat Skill XP | |
![]() |
Item (Ring) | +8% Non-Combat Skill XP | |
![]() |
Item (Shield, Passive) | +3% Global Skill XP | -15% GP from all sources (Except Item Selling) |
![]() |
Pet | +2% Township Skill XP | |
![]() |
Pet | +1% Global Skill XP |
Melvor Idle Skill Guides | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Melvor Idle version v1.2 (Released: 3rd September 2023) | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skills:
| |||||||||||||||||||
Other:
| |||||||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |