Township: Difference between revisions

477 bytes added ,  31 October 2022
Brief explanation of health calculation until somebody wants to add the full formulae.
m (→‎Upgrades: No more tiers.)
(Brief explanation of health calculation until somebody wants to add the full formulae.)
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===Health===
===Health===
Health is a mechanic that prevents elderly citizens from dying. Each citizen above the Age of 55 has a 100% chance of dying at some time before reaching the age of 100. This percent is reduced by the amount of Health in the town - 1% health decreases this chance of death by 1%.
Health is a mechanic that prevents elderly citizens from dying. Each citizen above the Age of 55 has a 100% chance of dying at some time before reaching the age of 100. This percent is reduced by the amount of Health in the town - 1% health decreases this chance of death by 1%.
Health is first calculated using the following parameters weighted out of 235:
* Happiness with a weight of 100
* Education with a weight of 100
* Nonzero potion stockpile and positive growth rate contributes 15 weight
* Nonzero clothing stockpile and positive growth rate contributes 15 weight
* Nonzero herb stockpile and positive growth rate contributes 5 weight
This is then modified by any "total health" modifiers and expressed as a percentage capped between 0 and 100%.


===Worship===
===Worship===
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