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{{Disclaimer|This guide is still work in progress and will be updated as new strategies and synergies are discovered. Use this guide at your own risk.}}
==Dungeon Mechanics==
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% {{Skill|Hitpoints|HP}}.
 
===Intimidation===
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|The Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|The Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle.
 
===Deja-Vu===
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of {{MonsterIcon|Bane}} and {{MonsterIcon|Ahrenia}}. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the [[Combat Triangle]] increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.
 
===Immunities===
Each phase of{{MonsterIcon|The Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]].


==Dungeon Mechanics==
Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns.
In the {{ZoneIcon|Throne of the Herald|Throne of the Herald Dungeon}}, there are 3 enemies you are required to beat. There is a pause before each enemy where you can prepare for the impending fight. Once the final enemy is defeated, the player is rewarded with {{PetIcon|Harold}}.


All 3 enemies have a special attack which is used 30% of the time, where they become immune to all combat styles other than their own for 4 of their turns.
===Growing Madness===
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.


Since all 3 enemies also heal 4% of their max health every 2 turns, there is a balance between surviving and dealing enough damage.
==Rewards==
{{PetIcon|Harold}} - This pet has a ludicrous amount of bonuses for every aspect of the game.
 
==Stats and Buffs==
===Minimum Recommended Levels===
{| class="wikitable"
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|120}}
| Less need for DR
|-
| {{SkillReq|Agility|120}}
| Pillar of Combat and Elite Pillar of Conflict
|-
| {{SkillReq|Summoning|115}}
| {{ItemIcon|Spectre}}
|-
| {{SkillReq|Prayer|120}}
| {{PrayerIcon|Battleborn}}
|-
| {{ItemIcon|Leviathan Shield}}
| Large amount of damage reduction paired with decent Reflect Damage
|-
| {{ItemIcon|Agile Wings Rapier}}
| Extremely powerful {{Skill|Melee}} weapon
|-
| {{ItemIcon|Slicing Maelstrom Wand}}
| Extremely powerful {{Skill|Magic}} weapon
|-
|}


==Buffs==
===Astrology===
===Astrology===
Although fully completed {{Skill|Astrology}} constellations are not required, it is a massive buff and will make the fight easier. The main bonuses are:
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
*+5 Hidden combat levels
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**These are found in Iridian, Terra, Syllia and Arachi. The +5 hidden defence levels in Tellus are redundant.
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant.
*-5% attack interval and Target Damage Reduction is decreased by flat 5%, from Ashtar
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}
 
===Agility===
===Agility===
{| class="wikitable"  
{| class="wikitable"  
Line 42: Line 83:
!colspan="1"| 6
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| {{Skill|Agility|Lake Swim}}
| +3% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
| +5% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
|-
|-
!colspan="1"| 7
!colspan="1"| 7
Line 49: Line 90:
|-
|-
!colspan="1"| 8
!colspan="1"| 8
| {{Skill|Agility|Pipe Crawl}}
| {{Skill|Agility|Spike Jump}}
| +8% Damage. {{Skill|Agility|Raft Building}} grants less damage in exchange for more HP.
| More damage. {{Skill|Agility|Raft Building}} can be used for safety, but is not necessary.
|-
|-
!colspan="1"| 9
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
| {{Skill|Agility|Water Jump}}
| +20 HP.
| More damage. The 20 HP from{{Skill|Agility|Ice Jump}} is not needed.
|-
|-
!colspan="1"| 10
!colspan="1"| 10
Line 82: Line 123:
!colspan="1"| 15
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
| Is the equivalent of a permanent {{ItemIcon|Diamond Luck Potion IV}}, which frees up the potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.  
|-
|-
!colspan="1"| EP
!colspan="1"| EP
Line 89: Line 130:
|-
|-
|}
|}
===Consumables===
===Consumables===
*Food
*[[Food]]
**Food choice does not matter for the first 2 enemies, as they can both be safely idled. However, since the {{MonsterIcon|The Herald|final enemy}} has an attack which will 1 shot you if you are below 90% health, a food which can heal you to full health in 1 click is highly recommended. {{ItemIcon|Mystic Shark (Perfect)}} or similar is recommended.
**Food which heals a large amount of {{Skill|Hitpoints|HP}} such as {{ItemIcon|Whale|Whales}} or better is recommended throughout. However, since the {{MonsterIcon|The Herald|final phase}} has an attack which ''will'' one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. {{ItemIcon|Mystic Shark}} or similar.
*Prayer
*[[Equipment#Consumables|Consumable Slot]]
**These will be listed in the individual fight sections.
**The only item which benefits DPS that fits into this slot is the {{ItemIcon|Whetstone}}. However, they only affect {{Icon|Melee}}. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect.
*Summons
 
**{{ItemIcon|Siren}} and your combat style is recommended as the enemies are only immune to stuns and freezes, and not sleep.
===== Prayer =====
*Consumables Slot
For Melee, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor}} or the highest level combat style prayers you have available.
**The only dps benefitting item which goes in here are {{ItemIcon|Whetstone}}. However, they only affect melee. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have little effect, and are practically redundant.
 
*Potions
For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.
**{{ItemIcon|Damage Reduction Potion IV}} is recommended for all 3 fights.
 
For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.
 
===Potions===
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}.
 
===Summoning===
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}}. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.


==Phase 1==
==Phase 1==
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. The Phase 1 Herald is of melee combat style, so using the combat triangle, Magic will be the best.
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the [[Combat Triangle]], {{Skill|Magic}} will be the best bet.


Spell: {{SpellIcon|Slicing Maelstrom}}
* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}}
* {{SpellIcon|Despair}}
* {{ItemIcon|Damage Reduction Potion IV}}


Aurora: {{Icon|Surge II|type=aurora}}
This build has 1,200 {{Skill|Hitpoints}} and 78% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 85% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.


Curse: {{Icon|Despair|type=curse}}
Switching the ring and passive slot for the more damage oriented options will likely kill the boss slightly faster, but this should not be necessary, and they will enable a very low chance that the player can die if they are hit with a Normal Attack when the boss is at full stacks of Growing Madness and the player is at full stacks of Affliction. If going this route, make sure to Manually Eat before a normal attack connects if its damage is higher than your auto-eat threshhold


Potions: {{ItemIcon|Damage Reduction Potion IV}}
The {{ItemIcon|Palladium Runestone Ring}} MUST be equipped in the passive slot and NOT the ring slot, as it has a "hidden" -1% Damage Reduction stat that only applies in the ring slot.


With this setup, you will be able to safely idle {{MonsterIcon|The Herald Phase 1}} at 50 affliction stacks, max Growing Madness stacks, and max Spiky Skin ({{ItemIcon|Leviathan Shield}}) stacks.
{| class="wikitable"
 
|-
{{Equipment/Recommended
! Slot
|style=Magic
!colspan="6"|Better to Worse
|showDR=true
|-
|helm1=Vorloran Devastator Helmet
! Head
|neck1=Allure Amulet
|colspan="2"| {{ItemIcon|Vorloran Devastator Helmet}}
|cape1=Weakness Exploiter Cape
|colspan="2"| {{ItemIcon|Mask of Despair}}
|body1=Vorloran Devastator Platebody
|-
|legs1=Vorloran Devastator Platelegs
! Body
|weapon1=Slicing Maelstrom Wand
|colspan="2"| {{ItemIcon|Vorloran Devastator Platebody}}
|shield1=Leviathan Shield
|colspan="2"| {{ItemIcon|Freezing Touch Body}}
|gloves1=Vorloran Devastator Gauntlets
|-
|boots1=Vorloran Devastator Boots
! Leggings
|ring1=Ring of Power
|colspan="2"| {{ItemIcon|Vorloran Devastator Platelegs}}
|passive1=Shield of Magic Power
|colspan="2"| {{ItemIcon|Lightning Mythical Wizard Bottoms|Lightning Mythical Bottoms}}
|familiar11=Siren
|-
|familiar21=Witch
! Boots
|prayer11=Battleborn
|colspan="2"| {{ItemIcon|Vorloran Devastator Boots}}
|prayer21=Divine Precision
|colspan="2"| {{ItemIcon|Frostspark Boots}}
}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Devastator Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|colspan="2"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="2"| {{ItemIcon|Palladium Runestone Ring}}
|colspan="2"| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
|colspan="3"| {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="3"| {{ItemIcon|Archaic Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Phase 2==
==Phase 2==
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. The Phase 2 Herald is of ranged combat style, so using the combat triangle, Melee will be the best.
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}}, so to make best use of the combat triangle, {{Icon|Melee}} will be the best bet due to the [[Combat Triangle]] bonuses against Ranged.


Potions: {{ItemIcon|Damage Reduction Potion IV}}
* {{SpellIcon|Despair}} - Curse, must have {{ItemIcon|Voodoo Trinket}} equipped to activate.
* {{ItemIcon|Damage Reduction Potion IV}}
* {{ItemIcon|Whetstone}}


Consumable Slot: {{ItemIcon|Whetstone}}
With the {{ItemIcon|Voodoo Trinket}} equipped, the player is able to use curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used.


Through the use of the {{ItemIcon|Voodoo Trinket}}, the player is now able to use curses without a magic weapon. Using this, it is highly recommended to use the {{Icon|Despair|type=curse|Despair Curse}}.
This build has 1,200 {{Skill|Hitpoints}} and 75% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 81% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.


With this setup, you will be able to safely idle {{MonsterIcon|The Herald Phase 2}} at 50 affliction stacks, max Growing Madness stacks, and max Spiky Skin ({{ItemIcon|Leviathan Shield}}) stacks.
Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's {{UpgradeIcon|Auto Eat}} threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by [[Sleep]], as this can be lethal. For any special attacks, rely on [[Auto Eat]] instead.


{{Equipment/Recommended
While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern. The easiest recommendation would be to start the fight with {{ItemIcon|Ring of Power}} equipped and then either switch to {{ItemIcon|Wasteful Ring}} once the player hits 8 stacks of Affliction or simply manually eat after this stage.
|style=Melee
|showDR=true
|helm1=Vorloran Protector Helmet
|neck1=Allure Amulet
|cape1=Weakness Exploiter Cape
|body1=Vorloran Protector Platebody
|legs1=Vorloran Protector Platelegs
|weapon1=Agile Wings Rapier
|shield1=Leviathan Shield
|gloves1=Vorloran Protector Gauntlets
|boots1=Vorloran Protector Boots
|ring1=Palladium Onyx Ring
|passive1=Voodoo Trinket
|familiar11=Siren
|familiar21=Minotaur
|prayer11=Battleborn
|prayer21=Holy Aegis
}}


Note that even though the Total DR for the table above says 88%, it's actually 93% due to the {{MonsterIcon|The Herald Phase 2}} being a ranged enemy. This procs the effect of the {{ItemIcon|Palladium Onyx Ring}}.
{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Protector Helmet}}
|colspan="2"| {{ItemIcon|Mask of Madness}}
|-
! Body
|colspan="2"| {{ItemIcon|Ward of Flame Platebody}}
|colspan="2"| {{ItemIcon|Vorloran Protector Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Protector Platelegs}}
|colspan="2"| {{ItemIcon|Burning Protection Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Protector Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Protector Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|FrostSpark Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Power}}
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|-
! Passive
|colspan="6"| {{ItemIcon|Voodoo Trinket}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Agile Wings Rapier}}
|colspan="2"| {{ItemIcon|FrostSpark 1H Sword}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Phase 3==
==Phase 3==
Here, you will fight {{MonsterIcon|The Herald}}. The Phase 3 Herald is of magic combat style, so using the combat triangle, Ranged will be the best.
Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, {{Skill|Magic}}!


Potions: {{ItemIcon|Damage Reduction Potion IV}}
* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}}
* {{SpellIcon|Despair}}
* {{ItemIcon|Damage Reduction Potion IV}}
* {{PrayerIcon|Holy Aegis}} can be swapped instead of {{PrayerIcon|Divination}} for more safety


Through the use of the {{ItemIcon|Voodoo Trinket}}, the player is now able to use curses without a magic weapon. Using this, it is highly recommended to use the {{Icon|Despair|type=curse|Despair Curse}}.
This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''.


This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack (Sealed Fate) which instantly kills you if you are below 90% health when it activates. This means you cannot idle this phase, and must pay extreme attention to the fight. You must eat to full when they are using the attack.
{{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier.
 
{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Devastator Helmet}}
|colspan="2"| {{ItemIcon|Mask of Despair}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Devastator Platebody}}
|colspan="2"| {{ItemIcon|Freezing Touch Body}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Devastator Platelegs}}
|colspan="2"| {{ItemIcon|Poison Mythical Wizard Bottoms|Poison Mythical Bottoms}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Devastator Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Devastator Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Blood Ring}}
|colspan="2"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="2"| {{ItemIcon|Shield of Magic Power}}
|colspan="2"| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
|colspan="3"| {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="3"| {{ItemIcon|Archaic Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}
 
To fight this boss with {{Skill|Ranged}} in a more-idle setup, use the following equipment. Once again, the {{ItemIcon|Voodoo Trinket}} is worn in order to use Curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used.
 
This build has 1,200 {{Skill|Hitpoints}} and 73% Damage Reduction. It also relies on {{ItemIcon|Leviathan Shield}} being fully stacked (for a total of 80% DR). The goal here is to be completely safe against all attacks other than '''Sealed Fate''', this will require at least 4 stacks of the {{ItemIcon|Leviathan Shield}} effect. The only strategy required here is to manually eat no matter what whenever the boss uses '''Sealed Fate'''.
 
{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Watcher Helmet}}
|colspan="2"| {{ItemIcon|Mask of Torment}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Watcher Platebody}}
|colspan="2"| {{ItemIcon|Ward of Flame Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Watcher Platelegs}}
|colspan="2"| {{ItemIcon|Perfect Sight Legs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Watcher Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Watcher Gauntlets}}
|colspan="2"| {{ItemIcon|(U) Carrion Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Power}}
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|-
! Passive
|colspan="6"| {{ItemIcon|Voodoo Trinket}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Feather Storm Crossbow}}
|colspan="2"| {{ItemIcon|Divine Crossbow}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


{{MonsterIcon|The Herald}} does not apply affliction stacks, and with this setup, you will be able to survive all attacks with max Growing Madness stacks, other than Sealed Fate.


{{Equipment/Recommended
{{CombatNav|Guide}}
|style=Ranged
{{Menu}}
|showDR=true
[[Category:Guides]]
|helm1=Vorloran Watcher Helmet
|neck1=Allure Amulet
|cape1=Weakness Exploiter Cape
|body1=Vorloran Watcher Platebody
|legs1=Vorloran Watcher Platelegs
|weapon1=Feather Storm Crossbow
|ammo1=Zephyte Bolts
|shield1=Leviathan Shield
|gloves1=Vorloran Watcher Gauntlets
|boots1=Vorloran Watcher Boots
|ring1=Ring of Power
|passive1=Voodoo Trinket
|familiar11=Siren
|familiar21=Centaur
|prayer11=Battleborn
|prayer21=Divine Precision
}}

Latest revision as of 22:18, 20 March 2023

This page was last updated for (v1.1.1).

Dungeon Mechanics

Similar to Into the Mist and Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally easier to determine the circumstances in which the player can survive without manually eating. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% HP.

Intimidation

Just like every other monster in the , The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.

Deja-Vu

This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.

Immunities

Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.

Each boss also heals 4% of its max HP every 2 turns.

Growing Madness

Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.

Rewards

Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
Hitpoints Level 120 Less need for DR
Agility Level 120 Pillar of Combat and Elite Pillar of Conflict
Summoning Level 115 Spectre
Prayer Level 120 Battleborn
Leviathan Shield Large amount of damage reduction paired with decent Reflect Damage
Agile Wings Rapier Extremely powerful Melee weapon
Slicing Maelstrom Wand Extremely powerful Magic weapon

Astrology

As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Lake Swim +5% Damage, +1% DR. Rocky Waters can be used instead.
7 Boulder Trap No negative combat modifiers.
8 Spike Jump More damage. Raft Building can be used for safety, but is not necessary.
9 Water Jump More damage. The 20 HP from Ice Jump is not needed.
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses.
11 Pipe Maze More damage.
12 Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 Rope Trap More damage.
14 Freezing Climb More evasion, accuracy and damage.
15 Waterfall Crossing Is the equivalent of a permanent Diamond Luck Potion IV, which frees up the potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP Elite Pillar of Conflict Lots of beneficial combat bonuses.

Consumables

  • Food
    • Food which heals a large amount of HP such as Whales or better is recommended throughout. However, since the final phase has an attack which will one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. Mystic Shark or similar.
  • Consumable Slot
    • The only item which benefits DPS that fits into this slot is the Whetstone. However, they only affect Melee. Blood Vial or Portable Rations can be used outside of your melee set, but have very little effect.
Prayer

For Melee, use Battleborn and Valor or the highest level combat style prayers you have available.

For Ranged, use Battleborn and Avidity or the highest level combat style prayers you have available.

For Magic, use Battleborn and Divination or the highest level combat style prayers you have available.

Potions

For all combat styles, use Damage Reduction Potion IV.

Summoning

For all combat styles, use Spectre and Occultist. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.

Phase 1

Here, you will fight The Herald Phase 1. This phase uses Melee, so to make best use of the Combat Triangle, Magic will be the best bet.

This build has 1,200 Hitpoints and 78% Damage Reduction. It also relies on Leviathan Shield being fully stacked (for a total of 85% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.

Switching the ring and passive slot for the more damage oriented options will likely kill the boss slightly faster, but this should not be necessary, and they will enable a very low chance that the player can die if they are hit with a Normal Attack when the boss is at full stacks of Growing Madness and the player is at full stacks of Affliction. If going this route, make sure to Manually Eat before a normal attack connects if its damage is higher than your auto-eat threshhold

The Palladium Runestone Ring MUST be equipped in the passive slot and NOT the ring slot, as it has a "hidden" -1% Damage Reduction stat that only applies in the ring slot.

Slot Better to Worse
Head Vorloran Devastator Helmet Mask of Despair
Body Vorloran Devastator Platebody Freezing Touch Body
Leggings Vorloran Devastator Platelegs Lightning Mythical Bottoms
Boots Vorloran Devastator Boots Frostspark Boots
Hands Vorloran Devastator Gauntlets (U) Carrion Vambraces
Cape Skull Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Wasteful Ring Ring of Power
Passive Palladium Runestone Ring Gauntlets of Rage
Weapon Slicing Maelstrom Wand Archaic Wand
Offhand Leviathan Shield (P) Divine Shield

Phase 2

Here, you will fight The Herald Phase 2. This phase uses Ranged, so to make best use of the combat triangle, Melee will be the best bet due to the Combat Triangle bonuses against Ranged.

With the Voodoo Trinket equipped, the player is able to use curses without a Magic weapon. This is essential, as using the Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.

This build has 1,200 Hitpoints and 75% Damage Reduction. It also relies on Leviathan Shield being fully stacked (for a total of 81% DR) - this is guaranteed to happen well before the player is in any danger due to the length of time it takes for Affliction to fully stack.

Using the suggested equipment, this phase is relatively low risk as the Herald's maximum hit will often be below the player's Auto Eat threshold. However, manually eating is advised if the Herald performs a normal attack while the player is affected by Sleep, as this can be lethal. For any special attacks, rely on Auto Eat instead.

While the Herald can apply Affliction in this phase, the stacks take a very long time to accumulate, therefore this is not usually a concern. The easiest recommendation would be to start the fight with Ring of Power equipped and then either switch to Wasteful Ring once the player hits 8 stacks of Affliction or simply manually eat after this stage.

Slot Better to Worse
Head Vorloran Protector Helmet Mask of Madness
Body Ward of Flame Platebody Vorloran Protector Platebody
Leggings Vorloran Protector Platelegs Burning Protection Platelegs
Boots Vorloran Protector Boots Frostspark Boots
Hands Vorloran Protector Gauntlets (U) Carrion Vambraces
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs FrostSpark Amulet
Ring Ring of Power Wasteful Ring
Passive Voodoo Trinket
Weapon Agile Wings Rapier FrostSpark 1H Sword
Offhand Leviathan Shield (P) Divine Shield

Phase 3

Here, you will fight The Herald. This phase uses Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that does not have its damage reduced when manually eating, Magic!

This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.

The Herald does not apply stacks of Affliction, which does make things easier.

Slot Better to Worse
Head Vorloran Devastator Helmet Mask of Despair
Body Vorloran Devastator Platebody Freezing Touch Body
Leggings Vorloran Devastator Platelegs Poison Mythical Bottoms
Boots Vorloran Devastator Boots Frostspark Boots
Hands Vorloran Devastator Gauntlets (U) Carrion Vambraces
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Blood Ring Ring of Power
Passive Shield of Magic Power Gauntlets of Rage
Weapon Slicing Maelstrom Wand Archaic Wand
Offhand Leviathan Shield (P) Divine Shield

To fight this boss with Ranged in a more-idle setup, use the following equipment. Once again, the Voodoo Trinket is worn in order to use Curses without a Magic weapon. This is essential, as using the Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.

This build has 1,200 Hitpoints and 73% Damage Reduction. It also relies on Leviathan Shield being fully stacked (for a total of 80% DR). The goal here is to be completely safe against all attacks other than Sealed Fate, this will require at least 4 stacks of the Leviathan Shield effect. The only strategy required here is to manually eat no matter what whenever the boss uses Sealed Fate.

Slot Better to Worse
Head Vorloran Watcher Helmet Mask of Torment
Body Vorloran Watcher Platebody Ward of Flame Platebody
Leggings Vorloran Watcher Platelegs Perfect Sight Legs
Boots Vorloran Watcher Boots Frostspark Boots
Hands Vorloran Watcher Gauntlets (U) Carrion Vambraces
Cape Weakness Exploiter Cape Infernal Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Ring of Power Wasteful Ring
Passive Voodoo Trinket
Weapon Feather Storm Crossbow Divine Crossbow
Offhand Leviathan Shield (P) Divine Shield