Throne of the Herald (Dungeon)/Guide: Difference between revisions

From Melvor Idle
(reformatted and rewrote the guide for the current meta. Currently needs a ranged setup for p3 to be added that can more safely complete the phase, even tho it takes longer)
(oopsies)
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==Dungeon Mechanics==
==Dungeon Mechanics==
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally much easier to determine if the player can survive without manual eating; in fact, 2 of the 3 phases are completely idle-able. The third phase has a mechanic that instantly kills  the player (by dealing about a million damage) if they fall below a certain {{Skill|Hitpoints|HP}} threshold.  
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally much easier to determine if the player can survive without manual eating; in fact, 2 of the 3 phases are completely idle-able. The third phase has a mechanic that instantly kills  the player (by dealing about a million damage) if they fall below 90% {{Skill|Hitpoints|HP}}.  


===Intimidation===
===Intimidation===
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|Herald|the Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Herald|the Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle.
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|The Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|The Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle.


===Deja-Vu===
===Deja-Vu===
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===Immunities===
===Immunities===
Each phase of {{MonsterIcon|Herald|the Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]].
Each phase of{{MonsterIcon|The Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]].


Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns.
Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns.
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! Neck
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|colspan="2"| {{ItemIcon|FrostSpark Amulet}}
|colspan="2"| {{ItemIcon|Frostspark Amulet}}
|-
|-
! Ring
! Ring
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! Weapon
! Weapon
|colspan="2"| {{ItemIcon|Agile Wings Rapier}}
|colspan="2"| {{ItemIcon|Agile Wings Rapier}}
|colspan="2"| {{ItemIcon|Frostspark Sword}}
|colspan="2"| {{ItemIcon|FrostSpark 1H Sword}}
|-
|-
! Offhand
! Offhand

Revision as of 18:16, 6 January 2023

This page was last updated for (v1.1.1).

Dungeon Mechanics

Similar to Into the Mist and Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally much easier to determine if the player can survive without manual eating; in fact, 2 of the 3 phases are completely idle-able. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below 90% HP.

Intimidation

Just like every other monster in the , The Herald has a passive effect that reduces the player's Damage Reduction. When in combat with The Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.

Deja-Vu

This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.

Immunities

Each phase of The Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.

Each boss also heals 4% of its max HP every 2 turns.

Growing Madness

Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.

Rewards

Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
Hitpoints Level 120 Less need for DR
Agility Level 120 Pillar of Combat and Elite Pillar of Conflict
Summoning Level 115 Dragon Synergies
Prayer Level 120 Battleborn
Leviathan Shield Large amount of damage reduction paired with decent Reflect Damage
Infernal Cape Cape with the highest damage reduction.
Agile Wings Rapier Extremely powerful Melee weapon
Slicing Maelstrom Wand Extremely powerful Magic weapon

Astrology

As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Lake Swim +5% Damage, +1% DR. Rocky Waters can be used instead.
7 Boulder Trap No negative combat modifiers.
8 Spike Jump More damage. Raft Building is not needed as there is already enough HP and DR to idle the first phases.
9 Water Jump More damage. The 20 HP from Ice Jump is not needed.
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses.
11 Pipe Maze More damage.
12 Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 Rope Trap More damage.
14 Freezing Climb More evasion, accuracy and damage.
15 Waterfall Crossing Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP Elite Pillar of Conflict Lots of beneficial combat bonuses.

Consumables

  • Food
    • Food choice does not matter for the first 2 enemies, as they can both be safely idled. However, since the final phase has an attack which will one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. Mystic Shark or similar.
  • Consumable Slot
    • The only dps benefitting item which goes in here are Whetstone. However, they only affect melee. Blood Vial or Portable Rations can be used outside of your melee set, but have very little effect.
  • Potions
Prayer

For Melee, use Battleborn and Valor or the highest level combat style prayers you have available.

For Ranged, use Battleborn and Avidity or the highest level combat style prayers you have available.

For Magic, use Battleborn and Divination or the highest level combat style prayers you have available.

Potions

For all combat styles, use Damage Reduction Potion IV

Summoning

For all combat styles, use Spectre and Occultist. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.

Phase 1

Here, you will fight The Herald Phase 1. This phase uses Melee, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).

Using all of the best pieces of equipment, the player will be able to safely idle The Herald Phase 1 at max stacks of Affliction and Growing Madness.

Slot Better to Worse
Head Vorloran Devastator Helmet Mask of Despair
Body Vorloran Devastator Platebody Freezing Touch Body
Leggings Vorloran Devastator Platelegs Lightning Mythical Bottoms
Boots Vorloran Devastator Boots Frostspark Boots
Hands Vorloran Devastator Gauntlets Gloves of Greater Shade Summon
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Blood Ring Ring of Power
Passive Wasteful Ring Gauntlets of Rage
Weapon Slicing Maelstrom Wand Archaic Wand
Offhand Leviathan Shield (P) Divine Shield

Phase 2

Here, you will fight The Herald Phase 2. This phase uses Ranged, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).

With the Voodoo Trinket equipped, the player is able to use curses without a Magic weapon. This is essential, as using the Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.

Using all of the best pieces of equipment, the player will be able to safely idle The Herald Phase 2 at max stacks of Affliction and Moment in Time.

Slot Better to Worse
Head Vorloran Protector Helmet Mask of Madness
Body Ward of Flame Platebody Vorloran Protector Platebody
Leggings Vorloran Protector Platelegs Burning Protection Platelegs
Boots Vorloran Protector Boots Frostspark Boots
Hands Vorloran Protector Gauntlets Gloves of Greater Shade Summon
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs FrostSpark Amulet
Ring Iridium Runestone Ring Blood Ring
Passive Voodoo Trinket
Weapon Agile Wings Rapier FrostSpark 1H Sword
Offhand Leviathan Shield (P) Divine Shield

Phase 3

Here, you will fight The Herald. This phase uses Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that can simply deal more damage, Magic!

Using all of the best pieces of equipment, the player will be able to safely idle The Herald Phase 1 even at max stacks of Reign Over Time.

This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.

The Herald does not apply stacks of Affliction, which does make things easier.

Slot Better to Worse
Head Vorloran Devastator Helmet Mask of Despair
Body Vorloran Devastator Platebody Freezing Touch Body
Leggings Vorloran Devastator Platelegs Poison Mythical Bottoms
Boots Vorloran Devastator Boots Frostspark Boots
Hands Vorloran Devastator Gauntlets Gloves of Greater Shade Summon
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Blood Ring Ring of Power
Passive Wasteful Ring Gauntlets of Rage
Weapon Slicing Maelstrom Wand Archaic Wand
Offhand Leviathan Shield (P) Divine Shield

==