Throne of the Herald (Dungeon)/Guide: Difference between revisions

From Melvor Idle
m (BasChana moved page Throne of the Herald/Guide to Throne of the Herald (Dungeon)/Guide: clarity that the guide is specifically for the dungeon)
(reformatted and rewrote the guide for the current meta. Currently needs a ranged setup for p3 to be added that can more safely complete the phase, even tho it takes longer)
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{{V|1.1.1}}
{{V|1.1.1}}


{{Disclaimer|This guide is still work in progress and will be updated as new strategies and synergies are discovered. Use this guide at your own risk.}}
==Dungeon Mechanics==
Similar to {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Impending Darkness Event}}, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning [[Affliction]]. Due to this it is generally much easier to determine if the player can survive without manual eating; in fact, 2 of the 3 phases are completely idle-able. The third phase has a mechanic that instantly kills  the player (by dealing about a million damage) if they fall below a certain {{Skill|Hitpoints|HP}} threshold.


==Dungeon Mechanics==
===Intimidation===
In the {{ZoneIcon|Throne of the Herald|Throne of the Herald Dungeon}}, there are 3 enemies you are required to beat. There is a pause before each enemy where you can prepare for the impending fight. Once the final enemy is defeated, the player is rewarded with {{PetIcon|Harold}}.
Just like every other monster in the {{TotH|Throne of the Herald Expansion}}, {{MonsterIcon|Herald|the Herald}} has a passive effect that reduces the player's Damage Reduction. When in combat with {{MonsterIcon|Herald|the Herald}}, the player's '''base''' damage reduction is reduced by 44%, before any modifiers from the combat triangle.
 
===Deja-Vu===
This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of {{MonsterIcon|Bane}} and {{MonsterIcon|Ahrenia}}. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the [[Combat Triangle]] increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.
 
===Immunities===
Each phase of {{MonsterIcon|Herald|the Herald}} is immune to [[Stun|stuns]] and [[Freeze|freeze effects]] as has a 50% chance to avoid [[Burn]], [[Bleed]], [[Slow]] and [[Frostburn]].
 
Each boss also heals 4% of its max {{Skill|Hitpoints|HP}} every 2 turns.
 
===Growing Madness===
Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.


All 3 enemies have a special attack which is used 30% of the time, where they become immune to all combat styles other than their own for 4 of their turns.
==Rewards==
{{PetIcon|Harold}} - This pet has a ludicrous amount of bonuses for every aspect of the game.


Since all 3 enemies also heal 4% of their max health every 2 turns, there is a balance between surviving and dealing enough damage.
==Stats and Buffs==
===Minimum Recommended Levels===
{| class="wikitable"
|-
! Suggestion
! Benefit
|-
| {{SkillReq|Hitpoints|120}}
| Less need for DR
|-
| {{SkillReq|Agility|120}}
| Pillar of Combat and Elite Pillar of Conflict
|-
| {{SkillReq|Summoning|115}}
| Dragon Synergies
|-
| {{SkillReq|Prayer|120}}
| {{PrayerIcon|Battleborn}}
|-
| {{ItemIcon|Leviathan Shield}}
| Large amount of damage reduction paired with decent Reflect Damage
|-
| {{ItemIcon|Infernal Cape}}
| Cape with the highest damage reduction.
|-
| {{ItemIcon|Agile Wings Rapier}}
| Extremely powerful {{Skill|Melee}} weapon
|-
| {{ItemIcon|Slicing Maelstrom Wand}}
| Extremely powerful {{Skill|Magic}} weapon
|-
|}


==Buffs==
===Astrology===
===Astrology===
Although fully completed {{Skill|Astrology}} constellations are not required, it is a massive buff and will make the fight easier. The main bonuses are:
As many combat bonuses from {{Skill|Astrology}} constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:
*+5 Hidden combat levels
* +5 Hidden Levels for {{Skill|Melee}}{{Skill|Ranged}}{{Skill|Magic}}
**These are found in Iridian, Terra, Syllia and Arachi. The +5 hidden defence levels in Tellus are redundant.
**{{Icon|Iridan|type=constellation}}, {{Icon|Terra|type=constellation}}, {{Icon|Syllia|type=constellation}}, and {{Icon|Arachi|type=constellation}}. The +5 hidden {{Skill|Defence}} levels in Tellus are redundant.
*-5% attack interval and Target Damage Reduction is decreased by flat 5%, from Ashtar
* 5% reduced Attack Interval and Enemy Damage Reduction decreased by 5%, from {{Icon|Ashtar|type=constellation}}
 
===Agility===
===Agility===
{| class="wikitable"  
{| class="wikitable"  
Line 89: Line 133:
|-
|-
|}
|}
===Consumables===
===Consumables===
*Food
*Food
**Food choice does not matter for the first 2 enemies, as they can both be safely idled. However, since the {{MonsterIcon|The Herald|final enemy}} has an attack which will 1 shot you if you are below 90% health, a food which can heal you to full health in 1 click is highly recommended. {{ItemIcon|Mystic Shark (Perfect)}} or similar is recommended.
**Food choice does not matter for the first 2 enemies, as they can both be safely idled. However, since the {{MonsterIcon|The Herald|final phase}} has an attack which ''will'' one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. {{ItemIcon|Mystic Shark}} or similar.
*Prayer
*Consumable Slot
**These will be listed in the individual fight sections.
**The only dps benefitting item which goes in here are {{ItemIcon|Whetstone}}. However, they only affect melee. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have very little effect.
*Summons
**{{ItemIcon|Siren}} and your combat style is recommended as the enemies are only immune to stuns and freezes, and not sleep.
*Consumables Slot
**The only dps benefitting item which goes in here are {{ItemIcon|Whetstone}}. However, they only affect melee. {{ItemIcon|Blood Vial}} or {{ItemIcon|Portable Rations}} can be used outside of your melee set, but have little effect, and are practically redundant.
*Potions
*Potions
**{{ItemIcon|Damage Reduction Potion IV}} is recommended for all 3 fights.


==Phase 1==
===== Prayer =====
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. The Phase 1 Herald is of melee combat style, so using the combat triangle, Magic will be the best.
For Melee, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Valor}} or the highest level combat style prayers you have available.
 
For Ranged, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Avidity}} or the highest level combat style prayers you have available.


Spell: {{SpellIcon|Slicing Maelstrom}}
For Magic, use {{PrayerIcon|Battleborn}} and {{PrayerIcon|Divination}} or the highest level combat style prayers you have available.


Aurora: {{Icon|Surge II|type=aurora}}
===Potions===
For all combat styles, use {{ItemIcon|Damage Reduction Potion IV}}


Curse: {{Icon|Despair|type=curse}}
===Summoning===
For all combat styles, use {{ItemIcon|Spectre}} and {{ItemIcon|Occultist}}. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.


Potions: {{ItemIcon|Damage Reduction Potion IV}}
==Phase 1==
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. This phase uses {{Skill|Melee}}, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).


With this setup, you will be able to safely idle {{MonsterIcon|The Herald Phase 1}} at 50 affliction stacks, max Growing Madness stacks, and max Spiky Skin ({{ItemIcon|Leviathan Shield}}) stacks.
* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}}
* {{SpellIcon|Despair}}
* {{ItemIcon|Damage Reduction Potion IV}}


{{Equipment/Recommended
Using all of the best pieces of equipment, the player will be able to safely idle {{MonsterIcon|The Herald Phase 1}} at max stacks of Affliction and Growing Madness.
|style=Magic
 
|showDR=true
{| class="wikitable"
|helm1=Vorloran Devastator Helmet
|-
|neck1=Allure Amulet
! Slot
|cape1=Weakness Exploiter Cape
!colspan="6"|Better to Worse
|body1=Vorloran Devastator Platebody
|-
|legs1=Vorloran Devastator Platelegs
! Head
|weapon1=Slicing Maelstrom Wand
|colspan="2"| {{ItemIcon|Vorloran Devastator Helmet}}
|shield1=Leviathan Shield
|colspan="2"| {{ItemIcon|Mask of Despair}}
|gloves1=Vorloran Devastator Gauntlets
|-
|boots1=Vorloran Devastator Boots
! Body
|ring1=Ring of Power
|colspan="2"| {{ItemIcon|Vorloran Devastator Platebody}}
|passive1=Shield of Magic Power
|colspan="2"| {{ItemIcon|Freezing Touch Body}}
|familiar11=Siren
|-
|familiar21=Witch
! Leggings
|prayer11=Battleborn
|colspan="2"| {{ItemIcon|Vorloran Devastator Platelegs}}
|prayer21=Divine Precision
|colspan="2"| {{ItemIcon|Lightning Mythical Wizard Bottoms|Lightning Mythical Bottoms}}
}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Devastator Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Devastator Gauntlets}}
|colspan="2"| {{ItemIcon|Gloves of Greater Shade Summon}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Blood Ring}}
|colspan="2"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|colspan="2"| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
|colspan="3"| {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="3"| {{ItemIcon|Archaic Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


==Phase 2==
==Phase 2==
Here, you will fight {{MonsterIcon|The Herald Phase 1}}. The Phase 2 Herald is of ranged combat style, so using the combat triangle, Melee will be the best.


Potions: {{ItemIcon|Damage Reduction Potion IV}}
Here, you will fight {{MonsterIcon|The Herald Phase 2}}. This phase uses {{Skill|Ranged}}, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).


Consumable Slot: {{ItemIcon|Whetstone}}
* {{SpellIcon|Despair}} - Curse, must have {{ItemIcon|Voodoo Trinket}} equipped to activate.
* {{ItemIcon|Damage Reduction Potion IV}}
* {{ItemIcon|Whetstone}}


Through the use of the {{ItemIcon|Voodoo Trinket}}, the player is now able to use curses without a magic weapon. Using this, it is highly recommended to use the {{Icon|Despair|type=curse|Despair Curse}}.
With the {{ItemIcon|Voodoo Trinket}} equipped, the player is able to use curses without a {{Skill|Magic}} weapon. This is essential, as using the {{SpellIcon|Despair}} curse is the primary way to deal damage to the boss. This boss becomes '''SIGNIFICANTLY MORE DIFFICULT''' if this trinket and curse are not used.


With this setup, you will be able to safely idle {{MonsterIcon|The Herald Phase 2}} at 50 affliction stacks, max Growing Madness stacks, and max Spiky Skin ({{ItemIcon|Leviathan Shield}}) stacks.
Using all of the best pieces of equipment, the player will be able to safely idle {{MonsterIcon|The Herald Phase 2}} at max stacks of Affliction and Moment in Time.
 
{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Protector Helmet}}
|colspan="2"| {{ItemIcon|Mask of Madness}}
|-
! Body
|colspan="2"| {{ItemIcon|Ward of Flame Platebody}}
|colspan="2"| {{ItemIcon|Vorloran Protector Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Protector Platelegs}}
|colspan="2"| {{ItemIcon|Burning Protection Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Protector Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Protector Gauntlets}}
|colspan="2"| {{ItemIcon|Gloves of Greater Shade Summon}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|colspan="2"| {{ItemIcon|Frostspark Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Iridium Runestone Ring}}
|colspan="2"| {{ItemIcon|Blood Ring}}
|-
! Passive
|colspan="6"| {{ItemIcon|Voodoo Trinket}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Agile Wings Rapier}}
|colspan="2"| {{ItemIcon|Frostspark Sword}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


{{Equipment/Recommended
==Phase 3==
|style=Melee
Here, you will fight {{MonsterIcon|The Herald}}. This phase uses {{Skill|Magic}}, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that can simply deal more damage, {{Skill|Magic}}!
|showDR=true
|helm1=Vorloran Protector Helmet
|neck1=Allure Amulet
|cape1=Weakness Exploiter Cape
|body1=Vorloran Protector Platebody
|legs1=Vorloran Protector Platelegs
|weapon1=Agile Wings Rapier
|shield1=Leviathan Shield
|gloves1=Vorloran Protector Gauntlets
|boots1=Vorloran Protector Boots
|ring1=Palladium Onyx Ring
|passive1=Voodoo Trinket
|familiar11=Siren
|familiar21=Minotaur
|prayer11=Battleborn
|prayer21=Holy Aegis
}}


Note that even though the Total DR for the table above says 88%, it's actually 93% due to the {{MonsterIcon|The Herald Phase 2}} being a ranged enemy. This procs the effect of the {{ItemIcon|Palladium Onyx Ring}}.
* {{SpellIcon|Slicing Maelstrom}} and {{SpellIcon|Surge II}}
* {{SpellIcon|Despair}}
* {{ItemIcon|Damage Reduction Potion IV}}
* {{PrayerIcon|Holy Aegis}} can be swapped instead of {{PrayerIcon|Divination}} for more safety


==Phase 3==
Using all of the best pieces of equipment, the player will be able to safely idle {{MonsterIcon|The Herald Phase 1}} even at max stacks of Reign Over Time.
Here, you will fight {{MonsterIcon|The Herald}}. The Phase 3 Herald is of magic combat style, so using the combat triangle, Ranged will be the best.


Potions: {{ItemIcon|Damage Reduction Potion IV}}
This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack '''Sealed Fate''' which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full {{Skill|Hitpoints|HP}} when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to '''Reign over Time'''.


Through the use of the {{ItemIcon|Voodoo Trinket}}, the player is now able to use curses without a magic weapon. Using this, it is highly recommended to use the {{Icon|Despair|type=curse|Despair Curse}}.
{{MonsterIcon|The Herald}} does not apply stacks of [[Affliction]], which does make things easier.


This fight is different from the others. {{MonsterIcon|The Herald}} has a special unavoidable attack (Sealed Fate) which instantly kills you if you are below 90% health when it activates. This means you cannot idle this phase, and must pay extreme attention to the fight. You must eat to full when they are using the attack.
{| class="wikitable"
|-
! Slot
!colspan="6"|Better to Worse
|-
! Head
|colspan="2"| {{ItemIcon|Vorloran Devastator Helmet}}
|colspan="2"| {{ItemIcon|Mask of Despair}}
|-
! Body
|colspan="2"| {{ItemIcon|Vorloran Devastator Platebody}}
|colspan="2"| {{ItemIcon|Freezing Touch Body}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Vorloran Devastator Platelegs}}
|colspan="2"| {{ItemIcon|Poison Mythical Wizard Bottoms|Poison Mythical Bottoms}}
|-
! Boots
|colspan="2"| {{ItemIcon|Vorloran Devastator Boots}}
|colspan="2"| {{ItemIcon|Frostspark Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Vorloran Devastator Gauntlets}}
|colspan="2"| {{ItemIcon|Gloves of Greater Shade Summon}}
|-
! Cape
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Weakness Exploiter Cape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Allure Amulet}}
|-
! Ring
|colspan="2"| {{ItemIcon|Blood Ring}}
|colspan="2"| {{ItemIcon|Ring of Power}}
|-
! Passive
|colspan="2"| {{ItemIcon|Wasteful Ring}}
|colspan="2"| {{ItemIcon|Gauntlets of Rage}}
|-
! Weapon
|colspan="3"| {{ItemIcon|Slicing Maelstrom Wand}}
|colspan="3"| {{ItemIcon|Archaic Wand}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Leviathan Shield}}
|colspan="2"| {{ItemIcon|(P) Divine Shield}}
|-
|}


{{MonsterIcon|The Herald}} does not apply affliction stacks, and with this setup, you will be able to survive all attacks with max Growing Madness stacks, other than Sealed Fate.
==


{{Equipment/Recommended
{{Menu}}
|style=Ranged
[[Category:Guides]]
|showDR=true
|helm1=Vorloran Watcher Helmet
|neck1=Allure Amulet
|cape1=Weakness Exploiter Cape
|body1=Vorloran Watcher Platebody
|legs1=Vorloran Watcher Platelegs
|weapon1=Feather Storm Crossbow
|ammo1=Zephyte Bolts
|shield1=Leviathan Shield
|gloves1=Vorloran Watcher Gauntlets
|boots1=Vorloran Watcher Boots
|ring1=Ring of Power
|passive1=Voodoo Trinket
|familiar11=Siren
|familiar21=Centaur
|prayer11=Battleborn
|prayer21=Divine Precision
}}

Revision as of 18:10, 6 January 2023

This page was last updated for (v1.1.1).

Dungeon Mechanics

Similar to Into the Mist and Impending Darkness Event, this Dungeon consists of 3 boss phases, each tailored to a specific Combat Style. There will be a paused screen as soon as you enter the dungeon, and before each phase of the boss, where the player can read the boss's abilities and damage values. Unlike those dungeons, there are significantly less mechanics that dynamically change the amount of damage the boss can do, outside of the returning Affliction. Due to this it is generally much easier to determine if the player can survive without manual eating; in fact, 2 of the 3 phases are completely idle-able. The third phase has a mechanic that instantly kills the player (by dealing about a million damage) if they fall below a certain HP threshold.

Intimidation

Just like every other monster in the , File:Herald (monster).png the Herald has a passive effect that reduces the player's Damage Reduction. When in combat with File:Herald (monster).png the Herald, the player's base damage reduction is reduced by 44%, before any modifiers from the combat triangle.

Deja-Vu

This ability is found on all three phases of the boss, and is reminiscent of the passive immunities of Bane and Ahrenia. When the boss uses this ability, he becomes immune to all damage from combat styles different than his own for a few turns. This ability is designed to encourage the player to swap equipment sets actively to be able to deal damage, however, the boss generally does too much damage to not take advantage of the Combat Triangle increase to Damage Reduction, and this mechanic can be ignored if you can deal enough damage in between Deja-Vu effects.

Immunities

Each phase of File:Herald (monster).png the Herald is immune to stuns and freeze effects as has a 50% chance to avoid Burn, Bleed, Slow and Frostburn.

Each boss also heals 4% of its max HP every 2 turns.

Growing Madness

Every time the boss attacks, it gets faster and can deal more damage, with up to 50% reduced attack interval, and 50% increased Max Hit.

Rewards

Harold - This pet has a ludicrous amount of bonuses for every aspect of the game.

Stats and Buffs

Minimum Recommended Levels

Suggestion Benefit
Hitpoints Level 120 Less need for DR
Agility Level 120 Pillar of Combat and Elite Pillar of Conflict
Summoning Level 115 Dragon Synergies
Prayer Level 120 Battleborn
Leviathan Shield Large amount of damage reduction paired with decent Reflect Damage
Infernal Cape Cape with the highest damage reduction.
Agile Wings Rapier Extremely powerful Melee weapon
Slicing Maelstrom Wand Extremely powerful Magic weapon

Astrology

As many combat bonuses from Astrology constellations are recommended, but not required. In total, Astrology serves as a massive buff to combat and will make the fight easier. The main bonuses are:

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Lake Swim +5% Damage, +1% DR. Rocky Waters can be used instead.
7 Boulder Trap No negative combat modifiers.
8 Spike Jump More damage. Raft Building is not needed as there is already enough HP and DR to idle the first phases.
9 Water Jump More damage. The 20 HP from Ice Jump is not needed.
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses.
11 Pipe Maze More damage.
12 Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 Rope Trap More damage.
14 Freezing Climb More evasion, accuracy and damage.
15 Waterfall Crossing Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for Damage Reduction Potion IV It is necessary to have this obstacle at 99 mastery to halve the -100hp modifier.
EP Elite Pillar of Conflict Lots of beneficial combat bonuses.

Consumables

  • Food
    • Food choice does not matter for the first 2 enemies, as they can both be safely idled. However, since the final phase has an attack which will one-shot the player if they are below 90% health, a food which can heal to full health in 1 click is highly recommended. Mystic Shark or similar.
  • Consumable Slot
    • The only dps benefitting item which goes in here are Whetstone. However, they only affect melee. Blood Vial or Portable Rations can be used outside of your melee set, but have very little effect.
  • Potions
Prayer

For Melee, use Battleborn and Valor or the highest level combat style prayers you have available.

For Ranged, use Battleborn and Avidity or the highest level combat style prayers you have available.

For Magic, use Battleborn and Divination or the highest level combat style prayers you have available.

Potions

For all combat styles, use Damage Reduction Potion IV

Summoning

For all combat styles, use Spectre and Occultist. This synergy adds a ridiculous amount to the player's chance to hit, even with otherwise maxed stats, and helps a lot in actually landing hits.

Phase 1

Here, you will fight The Herald Phase 1. This phase uses Melee, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).

Using all of the best pieces of equipment, the player will be able to safely idle The Herald Phase 1 at max stacks of Affliction and Growing Madness.

Slot Better to Worse
Head Vorloran Devastator Helmet Mask of Despair
Body Vorloran Devastator Platebody Freezing Touch Body
Leggings Vorloran Devastator Platelegs Lightning Mythical Bottoms
Boots Vorloran Devastator Boots Frostspark Boots
Hands Vorloran Devastator Gauntlets Gloves of Greater Shade Summon
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Blood Ring Ring of Power
Passive Wasteful Ring Gauntlets of Rage
Weapon Slicing Maelstrom Wand Archaic Wand
Offhand Leviathan Shield (P) Divine Shield

Phase 2

Here, you will fight The Herald Phase 2. This phase uses Ranged, so to make best use of the combat triangle, Magic will be the best bet as you can guarantee your safety (With enough food of course).

With the Voodoo Trinket equipped, the player is able to use curses without a Magic weapon. This is essential, as using the Despair curse is the primary way to deal damage to the boss. This boss becomes SIGNIFICANTLY MORE DIFFICULT if this trinket and curse are not used.

Using all of the best pieces of equipment, the player will be able to safely idle The Herald Phase 2 at max stacks of Affliction and Moment in Time.

Slot Better to Worse
Head Vorloran Protector Helmet Mask of Madness
Body Ward of Flame Platebody Vorloran Protector Platebody
Leggings Vorloran Protector Platelegs Burning Protection Platelegs
Boots Vorloran Protector Boots Frostspark Boots
Hands Vorloran Protector Gauntlets Gloves of Greater Shade Summon
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet File:Frostspark Amulet (item).png Frostspark Amulet
Ring Iridium Runestone Ring Blood Ring
Passive Voodoo Trinket
Weapon Agile Wings Rapier File:Frostspark Sword (item).png Frostspark Sword
Offhand Leviathan Shield (P) Divine Shield

Phase 3

Here, you will fight The Herald. This phase uses Magic, so to make best use of the combat triangle, Ranged would be ideal. However, since this fight is impossible to idle no matter what, the guide will default to a skill that can simply deal more damage, Magic!

Using all of the best pieces of equipment, the player will be able to safely idle The Herald Phase 1 even at max stacks of Reign Over Time.

This fight is different from the others. The Herald has a special unavoidable attack Sealed Fate which instantly kills the player if they are below 90% health when it activates. This means this phase cannot be idled, and the player must pay attention to the fight in order to heal themselves to full HP when the boss is using the attack and keep themselves alive for all other attacks. Remember that the boss will be attacking very quickly due to Reign over Time.

The Herald does not apply stacks of Affliction, which does make things easier.

Slot Better to Worse
Head Vorloran Devastator Helmet Mask of Despair
Body Vorloran Devastator Platebody Freezing Touch Body
Leggings Vorloran Devastator Platelegs Poison Mythical Bottoms
Boots Vorloran Devastator Boots Frostspark Boots
Hands Vorloran Devastator Gauntlets Gloves of Greater Shade Summon
Cape Infernal Cape Weakness Exploiter Cape
Neck Fury of the Elemental Zodiacs Allure Amulet
Ring Blood Ring Ring of Power
Passive Wasteful Ring Gauntlets of Rage
Weapon Slicing Maelstrom Wand Archaic Wand
Offhand Leviathan Shield (P) Divine Shield

==