Thieving
This page is out of date (v1.1.2). 
Thieving is used to pickpocket GP and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are Equipment which provide bonuses to Thieving and other noncombat skills.
Thieving can be done with Offline Progression, although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.
Mechanics
Action Time
Each Thieving attempt takes a base time of 3 seconds. Having at least Mastery level 50 with the NPC being stolen from, the 25% Mastery Pool Checkpoint, and Rooftop Run each reduce this by 0.2 seconds. A further 0.5 seconds reduction is achieved while the Thieving Skillcape is equipped, 0.1 while the Gloves of Silence are equipped, and up to 5% with Ko ( Level 20). All of these reductions combined result in an action time of 1.65 seconds, the lowest possible in the base game.
With the Throne of the Herald Expansion, the Superior Thieving Skillcape can be used for a 0.8 second reduction (0.3 seconds more than the Thieving Skillcape), 0.1 seconds while the Grappling Hook is equipped, 3% with the Elite Pillar of Expertise, and 2% once Harold is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds.
Note that these reductions do not reduce the duration of stuns which occur when a pickpocket attempt fails.
Stealth and Perception
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an NPC is to steal from  The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the icon.
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the Passive Slot has been unlocked.
Source of Stealth  Stealth  Alternatives  

Golbin Mask  Helmet  20  
Thieving Gloves  Gloves  75  
SneakErs  Boots  40  
Superior Thieving Skillcape  Cape  270  
Gloves of Silence  Passive  50  
Thieving Shorts  Platelegs  50  
Grappling Hook  Weapon  50  
Masquerade Mask  Consumable  45  
Equipment Total  600  
10% Mastery Pool Checkpoint  30  
95% Mastery Pool Checkpoint  100  
NPC Mastery Level (+1 per level)  99  
99 NPC Mastery Unlock  75  
Mastery Total  304  
Skill Level (+1 per level)  120  
Gentle Hands Potion IV  75  
Rooftop Run  35  
Rooftop Climb  75  
Ko Constellation  50  
Other Total  355  
Grand Total  898  
Grand Total  1,259 
Success Rate
The chance of success is [math]\displaystyle{ min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right) }[/math], resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception.
For example, a player who has stealth of 200 while pickpocketing the Bandit Thug will have a chance of success equal to [math]\displaystyle{ min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\% }[/math].
Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.
Item Doubling
The additional chance to double items due to stealth is [math]\displaystyle{ min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right) }[/math], double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
For example, a player who has stealth of 330 while pickpocketing the Bandit Thug will have a chance to double equal to [math]\displaystyle{ min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\% }[/math].
This is additive with the chance to double items provided by other Thieving specific and global sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the Leprechaun and Devil synergy, for a potential 8x multiplier to items received from Thieving.
The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, NPC unique drops, and area unique drops.
NPC Unique Item Chance
The chance to receive an NPC's unique item upon a successful pickpocket attempt is [math]\displaystyle{ \tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}} }[/math].
For example, a player who has stealth of 800 while pickpocketing the Merchant will have a unique item drop chance equal to [math]\displaystyle{ \tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\% }[/math].
Loot
 See also Combat#Loot and Rewards
Successfully pickpocketing an NPC will always award the player with GP between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.
In addition, each successful pickpocket attempt will also have a chance to reward the player with the NPC's unique drop (should they have one), the area's unique drop, and all of the following general rare items:
Item  Qty  Price  Chance  

Bobby's Pocket  1  4,000  1/120  0.8333% 
Chapeau Noir  1  32,000  1/20,000  0.0050% 
SneakErs  1  15,000  1/15,000  0.0067% 
Thieving Shorts  1  15,000  1/15,000  0.0067% 
Note that the Thieving Shorts may only be obtained from NPCs requiring Level 100 or higher, while all other general rares will drop from any NPC.
The chance of acquiring area unique drops is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: NPC Unique Item Chance).
It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.
The various ways in which loot can be multiplied are detailed within the Item Doubling section.
GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.
Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.
Source  Type  GP Bonus  Other Modifiers 

Cargo Net  Agility Obstacle 1  +3% GP from all sources (Except Item Selling)  +2% Fishing Mastery XP 
Coal Stones  Agility Obstacle 4  +20% GP From Thieving  4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills 
Rooftop Run  Agility Obstacle 5  +20% GP From Thieving  10% Damage To All Monsters 0.2s Thieving Interval +3% Thieving Skill XP +35 Stealth while Thieving 
Burning Trap  Agility Obstacle 13  +15% GP from all sources (Except Item Selling)  30% Chance to Double Items Globally 30% Chance To Double Loot in Combat 
Rooftop Climb  Agility Obstacle 14  +50% GP From Thieving  30% Chance to Double Items Globally 30% Chance To Double Loot in Combat 25% Thieving Stun Interval +75 Stealth while Thieving 
Elite Pillar of Expertise  Agility Pillar  +40% GP from all sources (Except Item Selling)  3% Interval for all NonCombat Skills +8% Chance to Double Items Globally +8% Global Mastery XP 
Pillar of Generosity  Agility Pillar  +10% GP from all sources (Except Item Selling)  +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges 
Rosaniya  Constellation  +5% GP from all sources (Except Item Selling)  +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +8% Chance to Double Items Globally +5% Global Mastery XP 
Jeweled Necklace  Item (Amulet)  +5% GP from all sources (Except Item Selling)  
SneakErs  Item (Boots, Passive)  +5% GP from all sources (Except Item Selling)  +40 Stealth while Thieving 
Cape of Completion  Item (Cape)  +100% GP From Thieving  Bypass Slayer Area item requirements 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers 0.5s Thieving Interval 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving 
Maximum Skillcape  Item (Cape)  +100% GP From Thieving  Bypass Slayer Area item requirements 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers 0.5s Thieving Interval 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving 
Superior Cape of Completion  Item (Cape)  +150% GP From Thieving  Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers 0.8s Thieving Interval 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving 
Superior Max Skillcape  Item (Cape)  +150% GP From Thieving  Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers 0.8s Thieving Interval 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving 
Superior Thieving Skillcape  Item (Cape)  +150% GP From Thieving  0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +270 Stealth while Thieving 
Thiever's Cape  Item (Cape)  +10% GP From Thieving  +2% Thieving Skill XP +25 Stealth while Thieving 
Thieving Skillcape  Item (Cape)  +100% GP From Thieving  0.5s Thieving Interval +150 Stealth while Thieving 
Thief's Moneysack  Item (Consumable)  +20% minimum GP from Thieving  
Thiefs Moneysack II  Item (Consumable)  +30% minimum GP from Thieving  
Gloves of Silence  Item (Gloves, Passive)  +150 GP From Thieving  0.1s Thieving Interval +150 GP From Monsters +50 Stealth while Thieving 
Golbin Mask  Item (Helmet)  +20 GP From Thieving  +2% Thieving Mastery XP +20 Stealth while Thieving 
Kings Crown  Item (Helmet)  +40% GP from all sources (Except Item Selling)  
Peasant Shirt  Item (Platebody)  30% GP from all sources (Except Item Selling)  +8% Chance to Preserve Resources in Skills 
Thieving Shorts  Item (Platelegs)  +5% minimum GP from Thieving  +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +50 Stealth while Thieving 
Aorpheat's Signet Ring  Item (Ring, Passive)  +100% GP From Thieving  5% Chance to Double Items in Thieving 5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP from Firemaking. +100% GP From Monsters 
Book of Scholars  Item (Shield, Passive)  15% GP from all sources (Except Item Selling)  +3% Global Skill XP 
Fine Coinpurse  Item (Shield, Passive)  +10% GP from all sources (Except Item Selling)  
Leprechaun  Item (Summon1, Summon2)  +50 GP From Thieving  
Harold  Pet  +5% GP from all sources (Except Item Selling)  0.1s Attack Interval 2% Interval for all NonCombat Skills 0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges 
Mister Fuzzbutt  Pet  +5% GP from all sources (Except Item Selling)  
Snek  Pet  +50% GP From Thieving 
Further, the loot and GP gained can be modified in various ways by Leprechaun Summoning synergies, see Leprechaun for a list of each synergy.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of damage reduction (DR). Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. For Chef specifically, the Pig and Leprechaun synergy can be used to completely negate damage from failed attempts. As with Combat, Protect Item can be used to prevent the loss of any equipment upon death.
Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective damage reduction or item protection effects. This is not the case for Yak tablets however, which are expended each time the player takes damage. While Yak does provide damage reduction while thieving and consumes a tablet during each stun, synergies involving Centaur, Witch, and Minotaur do not apply or expend tablets, as no ranged, melee, or magic enemy is being fought.
The time spent stunned may be reduced by 25% while either Rooftop Climb is active and/or Masquerade Masks are equipped. Additionally, there is a chance to avoid stuns entirely while any of the Thieving Shorts, Grappling Hook, or Superior Thieving Skillcape are equipped.
Areas
The chance of obtaining each area unique drop following a successful pickpocket is [math]\displaystyle{ \frac{1}{500} }[/math] or 0.20%. Each area unique drop is rolled separately, so it is possible to receive multiple area unique drops from a single action. The chance of obtaining area unique drops is tripled when the 95% Thieving Mastery Pool checkpoint is active.
Thieving Targets
Name  Area  Level  Experience  Max Hit  Perception  GP  Unique Drop  

Man  Low Town  Level 1  5  22  110  1  100  
Woman  Low Town  Level 4  7  32  140  1  150  Fine Coinpurse  
Golbin  Golbin Village  Level 8  10  40  175  1  175  
Bandit Thug  Bandit Hideout  Level 12  13  54  220  1  200  
Golbin Chief  Golbin Village  Level 16  18  101  280  1  275  Golbin Mask  
Marauder  Bandit Hideout  Level 21  19  68  250  1  225  Absorbing Shield  
Assistant Cook  Banquet  Level 26  26  86  275  1  250  Chef's Spoon  
Merchant  Farmer's Market  Level 31  29  97  300  1  350  Merchant's Permit  
Chef  Banquet  Level 34  31  108  350  1  300  Chef's Hat  
Bob the Farmer  Farmer's Market  Level 39  36  137  420  1  400  Bob's Gloves  
Dock Hand  Port of Lemvor  Level 45  42  119  375  1  375  Sailor's Top  
Troll  Cave of Giants  Level 49  50  151  450  1  425  
Fisherman  Port of Lemvor  Level 54  46  101  400  1  450  
Cyclops  Cave of Giants  Level 57  53  173  520  1  475  Cave Giant Boots  
Lumberjack  Outskirts  Level 61  62  155  480  1  500  Lumberjack's Top  
Squire  Fort  Level 66  67  169  550  1  525  Training Shield  
Miner  Outskirts  Level 70  73  180  600  1  550  Miner's Helmet  
Acolyte  Wizard Tower  Level 75  76  162  575  1  575  Book of Scholars  
Court Jester  Royal Castle  Level 79  82  198  715  1  625  Jester's Hat  
Wizard  Wizard Tower  Level 84  95  216  750  1  700  Amulet of Incantation  
Knight  Fort  Level 88  107  241  820  1  750  Knight's Defender  
Princess  Royal Castle  Level 92  120  266  890  1  850  300 Jadestone  
King  Royal Castle  Level 95  133  306  950  1  1,000  Gold Crested Shield  
Explorer  Lost Ruins  Level 100  184  290  1,000  1  1,050  Grappling Hook  
Necromancer  Undead Palace  Level 102  198  345  1,040  1  1,090  Necromancers Crown  
Pilgrim  Desert  Level 104  215  320  1,080  1  1,135  Amulet of Prayers  
Adventurer  Lost Ruins  Level 105  235  390  1,055  1  1,185  Adventurers Backpack  
Dark Knight  Undead Palace  Level 108  257  365  1,110  1  1,240  Dark Blade Defender  
Treasure Hunter  Lost Ruins  Level 110  309  440  1,135  1  1,365  Hunters Journal  
Sage  Mushroom Forest  Level 110  282  410  1,095  1  1,300  Potion Stirrer  
Travelling Merchant  Desert  Level 112  339  480  1,160  1  1,435  2,000 Travellers Compass  
Vampire  Twilight  Level 114  371  465  1,185  1  1,510  Blood Ring  
Madremonte  Mushroom Forest  Level 116  413  525  1,250  1  1,590  Crown of Madremonte  
Vampire Lord  Twilight  Level 118  503  550  1,300  1  1,670  Vampiric Cloak 
Mastery Unlocks
Item Mastery Unlocks
Level  Unlock 

1  Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only. 
50  0.2s Thieving Interval for this NPC only. 
99  +75 Thieving Stealth for this NPC only. 
Mastery Pool Checkpoints
Pool %  Pool XP  Bonus 

10%  1,700,000 xp  +30 Thieving Stealth, +3% Thieving XP 
25%  4,250,000 xp  Decreases Thieving Interval by 0.2s, +3% Thieving Mastery XP 
50%  8,500,000 xp  +100% gold from Thieving 
95%  16,150,000 xp  +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled 
Total Mastery Pool XP  17,000,000 
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The superior skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120.
Skillcape  Name  Requirements  Effect 

Thieving Skillcape  Level 99  +100% GP From Thieving 0.5s Thieving Interval +150 Stealth while Thieving  
Superior Thieving Skillcape  Level 120  +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving 0.8s Thieving Interval +270 Stealth while Thieving 
Pet
The pet can be unlocked by doing any Thieving action. The chance of obtaining Snek can be maximized by pickpocketing the NPC with the highest success rate, as this minimizes the amount of time spent stunned.
Pet  Name  Effect 

Snek  +50% GP From Thieving 
Potion
The Gentle Hands Potion increases stealth. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Gentle Hands Potion  

Potion  Tier  Charges  Effect 
I  20  +15 Stealth while Thieving  
II  30  +30 Stealth while Thieving  
III  40  +50 Stealth while Thieving  
IV  50  +75 Stealth while Thieving 
Summoning Boosts
This table shows all the Summoning Familiars and Synergies that provide a bonus to Thieving.
Familiar 1  Familiar 2  Effect  

Leprechaun  +50 GP From Thieving  
Ent  Leprechaun  When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP.  
Mole  Leprechaun  When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem.  
Octopus  Leprechaun  +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.  
Pig  Leprechaun  Take no damage when stunned by the Chef in Thieving  
Crow  Leprechaun  +1 Rune Essence gained when Thieving the Miner  
Leprechaun  Monkey  Automatically sell Common Drops from Thieving for +15x their base sale price  
Leprechaun  Salamander  +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner  
Leprechaun  Bear  +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer  
Leprechaun  Devil  While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.  
Leprechaun  Owl  +1.5% Thieving Mastery XP per maxed Star in Ko constellation in Astrology 
Skill Boosts
This table lists most sources of Thievingspecific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.
Source  Type  Thieving Boosts  Other Modifiers 

Rope Climb  Agility Obstacle 1  +2% Thieving Mastery XP  
Coal Stones  Agility Obstacle 4  +20% GP From Thieving  4% Global Skill XP +10% Food Healing Value +3% Chance to Preserve Resources in Skills 
Rock Climb  Agility Obstacle 5  +5% Chance to Double Items in Thieving  10% Chance to Preserve Resources in Skills +5% Chance to Double Items in Fishing +5% Chance to Double Items in Woodcutting +5% Chance to Double Items in Mining 
Rooftop Run  Agility Obstacle 5  0.2s Thieving Interval +20% GP From Thieving +3% Thieving Skill XP +35 Stealth while Thieving 
10% Damage To All Monsters 
Rooftop Climb  Agility Obstacle 14  25% Thieving Stun Interval +50% GP From Thieving +75 Stealth while Thieving 
30% Chance to Double Items Globally 30% Chance To Double Loot in Combat 
Elite Pillar of Expertise  Agility Pillar  3% Interval for all NonCombat Skills  +8% Chance to Double Items Globally +40% GP from all sources (Except Item Selling) +8% Global Mastery XP 
Ko  Constellation  5% Thieving Interval +8% Chance to Double Items in Thieving +8% Thieving Mastery XP +8% Thieving Skill XP +50 Stealth while Thieving 
5% Agility Interval +5% GP From Agility +8% Agility Mastery XP +8% Agility Skill XP 
Gentle Hands Potion I  Item  +15 Stealth while Thieving  
Gentle Hands Potion II  Item  +30 Stealth while Thieving  
Gentle Hands Potion III  Item  +50 Stealth while Thieving  
Gentle Hands Potion IV  Item  +75 Stealth while Thieving  
Skillers Boots  Item (Boots)  +2% NonCombat Skill XP  
SneakErs  Item (Boots, Passive)  +40 Stealth while Thieving  +5% GP from all sources (Except Item Selling) 
Cape of Completion  Item (Cape)  0.5s Thieving Interval +100% GP From Thieving +25% Mastery Pool XP Cap +150 Stealth while Thieving 
Bypass Slayer Area item requirements 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation 
Maximum Skillcape  Item (Cape)  0.5s Thieving Interval +100% GP From Thieving +150 Stealth while Thieving 
Bypass Slayer Area item requirements 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +5% Global Skill XP +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation 
Superior Cape of Completion  Item (Cape)  0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving +270 Stealth while Thieving 
Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit 
Superior Max Skillcape  Item (Cape)  0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving +270 Stealth while Thieving 
Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit 
Superior Thieving Skillcape  Item (Cape)  0.8s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +150% GP From Thieving +270 Stealth while Thieving 

Thiever's Cape  Item (Cape)  +10% GP From Thieving +2% Thieving Skill XP +25 Stealth while Thieving 

Thieving Skillcape  Item (Cape)  0.5s Thieving Interval +100% GP From Thieving +150 Stealth while Thieving 

Candelabra Lit  Item (Consumable)  3% Interval for all NonCombat Skills +4% NonCombat Skill XP 
+4% Global Mastery XP +3% Chance to Preserve Resources in Skills 
Masquerade Mask  Item (Consumable)  25% Thieving Stun Interval +45 Stealth while Thieving 
4% Damage Reduction 
Thief's Moneysack  Item (Consumable)  +20% minimum GP from Thieving  
Thiefs Moneysack II  Item (Consumable)  +30% minimum GP from Thieving  
Thieving Lesser Relic  Item (Consumable)  5% Thieving Interval +30 Stealth while Thieving 
Combat loot is automatically collected 
Gloves of Silence  Item (Gloves, Passive)  0.1s Thieving Interval +150 GP From Thieving +50 Stealth while Thieving 
+150 GP From Monsters 
Golbin Mask  Item (Helmet)  +20 GP From Thieving +2% Thieving Mastery XP +20 Stealth while Thieving 

Skillers Hat  Item (Helmet)  +2% NonCombat Skill XP  
Chapeau Noir  Item (Helmet, Passive)  +10% Chance to Double Items in Thieving  +10% Chance To Double Loot in Combat 
Golden Wreath  Item (Helmet, Passive)  +3% NonCombat Skill XP  +100 GP gained when earning GP, except Alt. Magic and Item Sales +3% Global Mastery XP 
Slayer Cowl (Legendary)  Item (Helmet, Passive)  +4% Chance to Double Items in Thieving  +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins 
Slayer Cowl (Master)  Item (Helmet, Passive)  +3% Chance to Double Items in Thieving  +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins 
Slayer Cowl (Mythical)  Item (Helmet, Passive)  +5% Chance to Double Items in Thieving  +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins 
Slayer Helmet (Legendary)  Item (Helmet, Passive)  +4% Chance to Double Items in Thieving  +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins 
Slayer Helmet (Master)  Item (Helmet, Passive)  +3% Chance to Double Items in Thieving  +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins 
Slayer Helmet (Mythical)  Item (Helmet, Passive)  +5% Chance to Double Items in Thieving  +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins 
Slayer Wizard Hat (Legendary)  Item (Helmet, Passive)  +4% Chance to Double Items in Thieving  +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins 
Slayer Wizard Hat (Master)  Item (Helmet, Passive)  +3% Chance to Double Items in Thieving  +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins 
Slayer Wizard Hat (Mythical)  Item (Helmet, Passive)  +5% Chance to Double Items in Thieving  +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins 
Skillers Body  Item (Platebody)  +2% NonCombat Skill XP  
Slayer Leather Body (Legendary)  Item (Platebody, Passive)  +4% Chance to Double Items in Thieving  +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins 
Slayer Leather Body (Master)  Item (Platebody, Passive)  +3% Chance to Double Items in Thieving  +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins 
Slayer Leather Body (Mythical)  Item (Platebody, Passive)  +5% Chance to Double Items in Thieving  +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins 
Slayer Platebody (Legendary)  Item (Platebody, Passive)  +4% Chance to Double Items in Thieving  +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins 
Slayer Platebody (Master)  Item (Platebody, Passive)  +3% Chance to Double Items in Thieving  +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins 
Slayer Platebody (Mythical)  Item (Platebody, Passive)  +5% Chance to Double Items in Thieving  +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins 
Slayer Wizard Robes (Legendary)  Item (Platebody, Passive)  +4% Chance to Double Items in Thieving  +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +25% Flat Slayer Area Effect Negation +6% Slayer Coins 
Slayer Wizard Robes (Master)  Item (Platebody, Passive)  +3% Chance to Double Items in Thieving  +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +20% Flat Slayer Area Effect Negation +5% Slayer Coins 
Slayer Wizard Robes (Mythical)  Item (Platebody, Passive)  +5% Chance to Double Items in Thieving  +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +30% Flat Slayer Area Effect Negation +8% Slayer Coins 
Skillers Leggings  Item (Platelegs)  +2% NonCombat Skill XP  
Thieving Shorts  Item (Platelegs)  +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +5% minimum GP from Thieving +50 Stealth while Thieving 

Ancient Ring of Skills  Item (Ring)  +8% NonCombat Skill XP  
Aorpheat's Signet Ring  Item (Ring, Passive)  +100% GP From Thieving  5% Chance to Double Items in Thieving 5% Chance To Double Loot in Combat +10% Chance to Double Items Globally +100% GP From Agility +100% GP from Firemaking. +100% GP From Monsters 
Hunters Journal  Item (Shield)  +0.01% chance to receive Thieving Area Unique Item  
Leprechaun  Item (Summon1, Summon2)  +50 GP From Thieving  
Grappling Hook  Item (Weapon)  0.1s Thieving Interval +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +50 Stealth while Thieving 

Harold  Pet  2% Interval for all NonCombat Skills +50% Mastery Pool XP Cap 
0.1s Attack Interval 0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges 
Snek  Pet  +50% GP From Thieving  
Bandit Hideout  Point of Interest  0.1s Thieving Interval +25 Stealth while Thieving 
+10% Ranged Accuracy Bonus +10% Ranged Evasion +10% Ranged Strength Bonus from Equipment 
Thieving Targets 

Man • Woman • Golbin • Bandit Thug • Golbin Chief • Marauder • Assistant Cook • Merchant • Chef • Bob the Farmer • Dock Hand • Troll • Fisherman • Cyclops • Lumberjack • Squire • Miner • Acolyte • Court Jester • Wizard • Knight • Princess • King • Explorer • Necromancer • Pilgrim • Adventurer • Dark Knight • Treasure Hunter • Sage • Travelling Merchant • Vampire • Madremonte • Vampire Lord 
Melvor Idle version v1.2 (Released: 3rd September 2023)  

Combat:
 
Skills:
 
Other:
 
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables 