Thieving: Difference between revisions

From Melvor Idle
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== Thieving Targets ==
== Thieving Targets ==
{| class="wikitable sortable"
{{ThievingTargetTable}}
!Target
!Name
!Thieving Level
!Experience
!Max Hit
!Max Coins
|-
| style ="text-align: left;" |[[File:Man (thieving).svg|50px|middle|link=Man]]
| style ="text-align: left;" |[[Man]]
| style ="text-align: right;" |1
| style ="text-align: right;" |5
| style ="text-align: right;" |10
| style ="text-align: right;" |20
|-
| style ="text-align: left;" |[[File:Golbin (thieving).svg|50px|middle|link=Golbin (thieving)]]
| style ="text-align: left;" |[[Golbin (thieving)|Golbin]]
| style ="text-align: right;" |10
| style ="text-align: right;" |10
| style ="text-align: right;" |20
| style ="text-align: right;" |50
|-
| style ="text-align: left;" |[[File:Lumberjack (thieving).svg|50px|middle|link=Lumberjack]]
| style ="text-align: left;" |[[Lumberjack]]
| style ="text-align: right;" |20
| style ="text-align: right;" |20
| style ="text-align: right;" |30
| style ="text-align: right;" |100
|-
| style ="text-align: left;" |[[File:Farmer (thieving).svg|50px|middle|link=Farmer]]
| style ="text-align: left;" |[[Farmer]]
| style ="text-align: right;" |30
| style ="text-align: right;" |30
| style ="text-align: right;" |30
| style ="text-align: right;" |120
|-
| style ="text-align: left;" |[[File:Fisherman (thieving).svg|50px|middle|link=Fisherman]]
| style ="text-align: left;" |[[Fisherman]]
| style ="text-align: right;" |40
| style ="text-align: right;" |45
| style ="text-align: right;" |40
| style ="text-align: right;" |140
|-
| style ="text-align: left;" |[[File:Chef (thieving).svg|50px|middle|link=Chef]]
| style ="text-align: left;" |[[Chef]]
| style ="text-align: right;" |50
| style ="text-align: right;" |55
| style ="text-align: right;" |40
| style ="text-align: right;" |160
|-
| style ="text-align: left;" |[[File:Miner (thieving).svg|50px|middle|link=Miner]]
| style ="text-align: left;" |[[Miner]]
| style ="text-align: right;" |60
| style ="text-align: right;" |65
| style ="text-align: right;" |40
| style ="text-align: right;" |180
|-
| style ="text-align: left;" |[[File:Knight (thieving).svg|50px|middle|link=Knight]]
| style ="text-align: left;" |[[Knight]]
| style ="text-align: right;" |75
| style ="text-align: right;" |90
| style ="text-align: right;" |50
| style ="text-align: right;" |200
|}
[[Category:Skills]]
[[Category:Skills]]


{{Menu}}
{{Menu}}

Revision as of 09:56, 2 April 2020

Template:V0.14

Thieving

Thieving lets you commit theft. In-game, of course. Each thieving attempt takes three seconds. On a success you are awarded gp up to the Max Coins of the target and have a 75% chance to receive an item from its loot table. On failure you are stunned for 3 seconds and take damage up to the Max Hit of the target; this damage is reduced by damage reduction provided by Equipment. In addition there is a 1 in 120 chance to receive a Bobbys Pocket per successful pickpocket;it can be sold for Coins.svg 4000. There is also a 1 in 10000 chance to receive a Chapeau Noir, which gives a 10% chance to double the quantity of items gained from thieving or combat. Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising thieving to level 99 will unlock the Thieving Skillcape for purchase from the Shop. Equipping the skillcape raises your thieving success rate to 100%.

Because of the possibility of taking damage, It's best to have some food equipped so you can eat without breaking from thieving.

Success Rate

There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear Thieving Gloves with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the Thieving Skillcape guarantees a 100% success rate.

Mastery Unlocks

Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.

Thieving Targets