Difference between revisions of "Thieving"

From Melvor Idle
m (→‎Thieving Targets: Updated "Golbin" to match the game. This has been confirmed to not be a bug multiple time, most recently in the Discord on 3/20.)
(→‎Thieving Targets: Changed link to thieving page instead of disambig)
Line 29: Line 29:
| style ="text-align: left;" |[[File:Goblin (thieving).svg|50px|middle|link=Goblin]]
| style ="text-align: left;" |[[File:Goblin (thieving).svg|50px|middle|link=Goblin]]
| style ="text-align: left;" |[[Golbin]]
| style ="text-align: left;" |[[Golbin (thieving)|Golbin]]
| style ="text-align: right;" |10
| style ="text-align: right;" |10
| style ="text-align: right;" |10
| style ="text-align: right;" |10

Revision as of 21:24, 23 March 2020



Thieving lets you commit theft. In-game, of course. Each thieving attempt takes three seconds. On a success you are awarded gp up to the Max Coins of the target and have a 75% chance to receive an item from its loot table. On failure you are stunned for 3 seconds and take damage up to the Max Hit of the target; this damage is reduced by damage reduction provided by Equipment. In addition there is a 1 in 120 chance to receive a Bobbys Pocket per successful pickpocket;it can be sold for Coins.svg 4000. There is also a 1 in 10000 chance to receive a Chapeau Noir, which gives a 10% chance to double the quantity of items gained from thieving or combat. Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising thieving to level 99 will unlock the Thieving Skillcape for purchase from the Shop. Equipping the skillcape raises your thieving success rate to 100%.

Because of the possibility of taking damage, It's best to have some food equipped so you can eat without breaking from thieving.

Success Rate

There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear Thieving Gloves with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the Thieving Skillcape guarantees a 100% success rate.

Mastery Unlocks

Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.

Thieving Targets

Target Name Thieving Level Experience Max Hit Max Coins
Man (thieving).svg Man 1 5 10 10
50px Golbin 10 10 20 25
Lumberjack (thieving).svg Lumberjack 20 20 30 50
Farmer (thieving).svg Farmer 30 30 30 40
Fisherman (thieving).svg Fisherman 40 45 40 60
Chef (thieving).svg Chef 50 55 40 70
Miner (thieving).svg Miner 60 65 40 80
Knight (thieving).svg Knight 75 90 50 100

Melvor Idle version v0.19.2 (Released: 1st April 2021)
Attack (skill).svg Attack
Strength (skill).svg Strength
Defence (skill).svg Defence
Hitpoints (skill).svg Hitpoints
Ranged (skill).svg Ranged
Magic (skill).svg Magic
Prayer (skill).svg Prayer
Slayer (skill).svg Slayer
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Agility (skill).svg Agility
Alternative Magic (skill).svg Alternative Magic
Other:Man (thieving).svg Beginners Guide Guides.svg Guides Bank Slot (upgrade).svg Bank Combat.svg Combat Mastery.svg Mastery Coins.svg Money Making Shop.svg Shop Easter.svg Easter Eggs Finn, the Cat (pet).png Pets Golden Golbin (pet).svg Golbin Raid
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables