Thieving: Difference between revisions

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=== Success Rate ===
=== Success Rate ===
The chance of success is 100*(100+stealth)/(100+Perception), resulting in a guaranteed success once your stealth equals their perception.
The chance of success is 100*<math>\frac{stealth}{perception}</math> resulting in a guaranteed success once your stealth equals their perception.


There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting the targets unique item (if applicable)
There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting the targets unique item (if applicable)

Revision as of 08:27, 1 October 2021

This page was last updated for (v0.20).
This article is about the Thieving skill. For training the skill, see Thieving/Training.
Thieving

Thieving is used to pickpocket GP and items. Each Thieving attempt takes a base 3 seconds, reduced as low as 1.8

Thieving can be done with Offline Progression if the success rate is at 90% or above.

Mechanics

Success Rate

The chance of success is 100*[math]\displaystyle{ \frac{stealth}{perception} }[/math] resulting in a guaranteed success once your stealth equals their perception.

There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting the targets unique item (if applicable)


Loot

- See also Combat#Loot and Rewards

Successfully pickpocketing a target will always award the player with GP between the minimum and maximum of the target. There is also a chance to receive loot from most targets as listed on their "common drops"

In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items, as well as multiple area specific items, and in most cases, an item unique to that npc, in addition to the normal loot:

Bobby's Pocket has a or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for Coins.svg 4,000.

Chapeau Noir has a [math]\displaystyle{ \frac{1}{20,000} }[/math] or 0.005% chance of being received on any successful pickpocket. When worn, it provides a [math]\displaystyle{ \frac{1}{10} }[/math] or 10% chance to double loot acquired from Combat or Thieving. Sneak-Ers have a [math]\displaystyle{ \frac{1}{15.000} }[/math] or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp

The drop rates of area unique drops vary per area, and the drop rates of NPC uniques vary depending on your stealth compared to their perception.

It is possible to receive loot, alongside any (or even all) rare or unique drop all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*[math]\displaystyle{ \frac{stealth}{perception} }[/math], meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth. Agility can provide +[math]\displaystyle{ \frac{1}{20} }[/math] or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir, Master tier Slayer gear, Aorpheat's Signet Ring) and Ring of Wealth. All the bonus mentioned stack additively.

GP gained can be increased by the following bonuses. In addition, the 50% Mastery pool checkpoint increases GP gained by 100%. Note that any flat bonuses (such as that provided by Gloves of Silence) are increased by any percentage bonuses that are active.

Further, the loot and GP gained can be modified in various ways by Leprechaun Summoning synergies, see Leprechaun for a list of each synergy.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment, Pets and Stone Skin. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade. Specifically for Chef, the Pig and Leprechaun synergy can be used to completely negate damage from failed attempts.

Thieving Targets

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only.
50 -0.2s Thieving Interval for this NPC only.
99 +75 Thieving Stealth for this NPC only.


Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,700,000 xp +30 Thieving Stealth, +3% Thieving XP
25% 4,250,000 xp Decreases Thieving Interval by 0.2s, +3% Thieving Mastery XP
50% 8,500,000 xp +100% gold from Thieving
95% 16,150,000 xp +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled
Total Mastery Pool XP 17,000,000

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Thieving Level 99.

Skillcape Name Requirements Effect
Thieving Skillcape Thieving Skillcape Thieving Level 99 +100% GP From Thieving
-0.5s Thieving Interval
+150 Stealth while Thieving
Superior Thieving Skillcape Superior Thieving Skillcape Thieving Level 120 +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails
+150% GP From Thieving
-0.8s Thieving Interval
+270 Stealth while Thieving

Pet

The pet can be unlocked by doing any Thieving action.

Pet Name Effect
Snek Snek +50% GP From Thieving

Potion

The Gentle Hands Potion increases stealth. It can be made with Herblore Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.

Gentle Hands Potion
Potion Tier Charges Effect
Gentle Hands Potion I I 20 +15 Stealth while Thieving
Gentle Hands Potion II II 30 +30 Stealth while Thieving
Gentle Hands Potion III III 40 +50 Stealth while Thieving
Gentle Hands Potion IV IV 50 +75 Stealth while Thieving

Summoning Boosts

This table shows all the Summoning Familiars and Synergies that provide a bonus to Thieving.

Skill Boosts

This table lists most sources of Thieving-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.