Difference between revisions of "Thieving"
Spectroscopy (talk | contribs) m (Fixed missing '1' in man gp/hour profit) |
Falterfire (talk | contribs) (→Success Rate: Removing fractions that are modifying an existing percentage) |
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− | {{ | + | {{V|0.19.2}} |
[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
− | Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes | + | Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds. |
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Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above. | ||
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=== Success Rate === | === Success Rate === | ||
− | The base success rate of pickpocketing is 57.5%. This | + | The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by <math>\frac{1}{400}</math> or 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. |
− | Players can go beyond the 95% success | + | Players can go beyond the 95% success rate cap in two ways: |
+ | * {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges. | ||
+ | * Reaching 99 Mastery means that any pickpocket attempts on that target will be successful. | ||
+ | |||
+ | Two other things may influence the success rate but however will not go above the 95% soft cap, those are: | ||
+ | * {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]]) | ||
+ | * Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information. | ||
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit. | ||
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- ''See also [[Combat#Loot and Rewards]] | - ''See also [[Combat#Loot and Rewards]] | ||
− | Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table. | + | Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a <math>\frac{3}{4}</math> or 75% chance to receive an item from the target's loot table. |
− | In addition to the rewards for the specific target being pickpocketed, successful | + | In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot: |
− | {{ItemIcon|Bobby's Pocket}} has a 1 | + | {{ItemIcon|Bobby's Pocket}} has a <math>\frac{1}{120}</math> or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}. |
− | {{ItemIcon|Chapeau Noir}} has a 1 | + | {{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{10,000}</math> or 0.01% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving. |
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action. | ||
− | Loot can be multiplied in | + | Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> upto <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively. |
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=== Failure === | === Failure === | ||
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. | Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. | ||
− | == Mastery Unlocks == | + | ==Mastery Unlocks== |
− | + | ||
+ | ===Item Mastery Unlocks=== | ||
+ | {{MasteryUnlocks}} | ||
+ | The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%. | ||
+ | |||
+ | ===Mastery Pool Checkpoints=== | ||
+ | {{MasteryCheckpoints}} | ||
== Skillcape == | == Skillcape == | ||
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | ||
− | + | {{SkillcapeInfo}} | |
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== Pet == | == Pet == | ||
The [[Pets|pet]] can be unlocked by doing any Thieving action. | The [[Pets|pet]] can be unlocked by doing any Thieving action. | ||
− | { | + | {{PetSkillInfo}} |
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== Thieving Targets == | == Thieving Targets == | ||
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=== Profit === | === Profit === | ||
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target. | Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target. | ||
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+ | {{OldStrategy|0.16.3}} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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==Potion== | ==Potion== | ||
− | The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using | + | The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}. |
− | + | {{PotionTable|Gentle Hands Potion}} | |
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+ | {{MenuThieving}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 18:16, 9 April 2021
This page is up to date (v0.19.2). |
Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.
Thieving can be done with Offline Progression if the success rate is at 90% or above.
Contents
Mechanics
Success Rate
The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by [math]\frac{1}{400}[/math] or 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.
Players can go beyond the 95% success rate cap in two ways:
- Thieving Gloves provide +10% success rate as long as they have charges.
- Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
- Gloves of Silence provides +5% success rate. (Can be acquired through Combat)
- Master pool 25% checkpoint provides +10% success rate. Check Thieving#Mastery Unlocks for more information.
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
Loot
- See also Combat#Loot and Rewards
Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a [math]\frac{3}{4}[/math] or 75% chance to receive an item from the target's loot table.
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
Bobby's Pocket has a [math]\frac{1}{120}[/math] or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000.
Chapeau Noir has a [math]\frac{1}{10,000}[/math] or 0.01% chance of being received on any successful pickpocket. When worn, it provides a [math]\frac{1}{10}[/math] or 10% chance to double loot acquired from Combat or Thieving.
It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
Loot can be multiplied in three ways: Gentle Hands Potions can be used to provide a [math]\frac{1}{20}[/math] upto [math]\frac{1}{4}[/math] or 5-25% chance to double the quantity of items gained on a successful pickpocket. Agility can provide +[math]\frac{1}{20}[/math] or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir, Master tier Slayer gear and Aorpheat's Signet Ring). All the bonus mentioned stack additively.
Failure
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.
Mastery Unlocks
Item Mastery Unlocks
Level | Unlock |
---|---|
1 | Each level provides a slight increase in success rate as well as increased % GP acquired equal to your Mastery Level. |
99 | Never fail a pickpocket attempt. |
The bonus per mastery level to successfully pickpocket a Thieving target is +[math]\frac{1}{400}[/math] or +0.25%.
Mastery Pool Checkpoints
Pool % | Pool XP | Bonus |
---|---|---|
10% | 400,000 xp | +5% increased Thieving Mastery XP |
25% | 1,000,000 xp | +10% increased success rate for all NPC |
50% | 2,000,000 xp | +10% chance to receive double items from Thieving |
95% | 3,800,000 xp | +100% increased gold from Thieving |
Total Mastery Pool XP | 4,000,000 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
Skillcape | Name | Effect |
---|---|---|
Thieving Skillcape | Reduce Thieving Interval by 0.5s |
Pet
The pet can be unlocked by doing any Thieving action.
Pet | Name | Effect |
---|---|---|
Snek | +50% GP From Thieving |
Thieving Targets
Target | Name | Level | Experience | Max Hit | Max Coins |
---|---|---|---|---|---|
Man | 1 | 5 | 10 | 20 | |
Golbin | 10 | 10 | 20 | 50 | |
Lumberjack | 20 | 20 | 30 | 100 | |
Farmer | 30 | 30 | 30 | 120 | |
Fisherman | 40 | 45 | 40 | 140 | |
Chef | 50 | 55 | 40 | 160 | |
Miner | 60 | 65 | 40 | 180 | |
Knight | 75 | 90 | 50 | 200 |
Profit
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
This strategy was calculated for v0.16.3 and may have changed in newer updates. |
Name | GP/theft | GP/hour | GP/hour with |
---|---|---|---|
Man | 36.80 | 44,160.00 | 48,576.00 |
Golbin | 51.05 | 61,260.00 | 67,386.00 |
Lumberjack | 85.11 | 102,136.13 | 112,349.74 |
Farmer | 156.21 | 187,455.11 | 206,200.63 |
Fisherman | 122.19 | 146,625.18 | 161,287.7 |
Chef | 123.85 | 148,615.81 | 163,477.39 |
Miner | 124.42 | 149,309.75 | 164,240.73 |
Knight | 137.60 | 165,121.13 | 181,633.24 |
Potion
The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
Potion | Tier | Charges | Effect |
---|---|---|---|
I | 20 | 5% chance for double Thieving rewards | |
II | 30 | 10% chance for double Thieving rewards | |
III | 40 | 15% chance for double Thieving rewards | |
IV | 50 | 25% chance for double Thieving rewards |
Thieving Targets |
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Man • Golbin • Lumberjack • Farmer • Fisherman • Chef • Miner • Knight |
Melvor Idle version v0.19.2 (Released: 1st April 2021) | ||||||||||||||
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Combat:
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Skills:
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Other: Beginners Guide Guides Bank Combat Mastery Money Making Shop Easter Eggs Pets Golbin Raid | ||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |