Thieving: Difference between revisions

From Melvor Idle
m (Minor additions, and grammar fixes.)
(→‎Success Rate: Removing fractions that are modifying an existing percentage)
(56 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{V0.10.2}}
{{V|0.19.2}}


[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving lets you commit theft. In-game, of course.
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds.  
Thieving lets you steal gp from varies characters; from a minimum amount of 1, to the maximum amount of 100, per pickpocket.


Because of the possibility of taking damage, It's best to have some food equipped so you can eat without breaking from thieving.
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
== Success Rate ==
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [[Thieving Gloves]] with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.


== Mastery ==
== Mechanics ==
Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.
 
=== Success Rate ===
The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by <math>\frac{1}{400}</math> or 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.
 
Players can go beyond the 95% success rate cap in two ways:
* {{ItemIcon|Thieving Gloves}} provide +10% success rate as long as they have charges.
* Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
 
Two other things may influence the success rate but however will not go above the 95% soft cap, those are:
* {{ItemIcon|Gloves of Silence}} provides +5% success rate. (Can be acquired through [[Combat]])
*  Master pool 25% checkpoint provides +10% success rate. Check [[Thieving#Mastery Unlocks]] for more information.
 
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
 
=== Loot ===
 
- ''See also [[Combat#Loot and Rewards]]
 
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a <math>\frac{3}{4}</math> or 75% chance to receive an item from the target's loot table.
 
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
 
{{ItemIcon|Bobby's Pocket}} has a <math>\frac{1}{120}</math> or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
 
{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{10,000}</math> or 0.01% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
 
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
Loot can be multiplied in three ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a <math>\frac{1}{20}</math> upto <math>\frac{1}{4}</math> or 5-25% chance to double the quantity of items gained on a successful pickpocket. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear and {{ItemIcon|Aorpheat's Signet Ring}}). All the bonus mentioned stack additively.
=== Failure ===
 
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
 
==Mastery Unlocks==
 
===Item Mastery Unlocks===
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +<math>\frac{1}{400}</math> or +0.25%.
 
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}
 
== Skillcape ==
 
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
 
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Thieving action.
{{PetSkillInfo}}


== Thieving Targets ==
== Thieving Targets ==
{{ThievingTargetTable}}
=== Profit ===
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
{{OldStrategy|0.16.3}}
{| class="wikitable sortable"
{| class="wikitable sortable"
!Target
!Name
!Name
!Thieving Level
!GP/theft
!Experience
!GP/hour
!Max Hit
!GP/hour with {{ItemIcon|Chapeau Noir|notext=true}}
!Max Coins
|-
|-
| style ="text-align: left;" |[[File:Man (thieving).svg|50px|center]]
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: left;" |[[Man]]
| style ="text-align: right;" | {{GP|36.80}}
| style ="text-align: right;" |1
| style ="text-align: right;" | {{GP|44160.00}}
| style ="text-align: right;" |5
| style ="text-align: right;" | {{GP|48576.00}}
| style ="text-align: right;" |1
| style ="text-align: right;" |10
|-
|-
| style ="text-align: left;" |[[File:Goblin (thieving).svg|50px|center]]
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: left;" |[[Goblin]]
| style ="text-align: right;" | {{GP|51.05}}
| style ="text-align: right;" |10
| style ="text-align: right;" | {{GP|61260.00}}
| style ="text-align: right;" |10
| style ="text-align: right;" | {{GP|67386.00}}
| style ="text-align: right;" |2
| style ="text-align: right;" |25
|-
|-
| style ="text-align: left;" |[[File:Lumberjack (thieving).svg|50px|center]]
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: left;" |[[Lumberjack]]
| style ="text-align: right;" | {{GP|85.11}}
| style ="text-align: right;" |20
| style ="text-align: right;" | {{GP|102136.13}}
| style ="text-align: right;" |20
| style ="text-align: right;" | {{GP|112349.74}}
| style ="text-align: right;" |3
| style ="text-align: right;" |50
|-
|-
| style ="text-align: left;" |[[File:Farmer (thieving).svg|50px|center]]
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: left;" |[[Farmer]]
| style ="text-align: right;" | {{GP|156.21}}
| style ="text-align: right;" |30
| style ="text-align: right;" | {{GP|187455.11}}
| style ="text-align: right;" |30
| style ="text-align: right;" | {{GP|206200.63}}
| style ="text-align: right;" |3
| style ="text-align: right;" |40
|-
|-
| style ="text-align: left;" |[[File:Fisherman (thieving).svg|50px|center]]
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: left;" |[[Fisherman]]
| style ="text-align: right;" | {{GP|122.19}}
| style ="text-align: right;" |40
| style ="text-align: right;" | {{GP|146625.18}}
| style ="text-align: right;" |45
| style ="text-align: right;" | {{GP|161287.7}}
| style ="text-align: right;" |4
| style ="text-align: right;" |60
|-
|-
| style ="text-align: left;" |[[File:Chef (thieving).svg|50px|center]]
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: left;" |[[Chef]]
| style ="text-align: right;" | {{GP|123.85}}
| style ="text-align: right;" |50
| style ="text-align: right;" | {{GP|148615.81}}
| style ="text-align: right;" |55
| style ="text-align: right;" | {{GP|163477.39}}
| style ="text-align: right;" |4
| style ="text-align: right;" |70
|-
|-
| style ="text-align: left;" |[[File:Miner (thieving).svg|50px|center]]
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: left;" |[[Miner]]
| style ="text-align: right;" | {{GP|124.42}}
| style ="text-align: right;" |60
| style ="text-align: right;" | {{GP|149309.75}}
| style ="text-align: right;" |65
| style ="text-align: right;" | {{GP|164240.73}}
| style ="text-align: right;" |4
| style ="text-align: right;" |80
|-
|-
| style ="text-align: left;" |[[File:Knight (thieving).svg|50px|center]]
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: left;" |[[Knight]]
| style ="text-align: right;" | {{GP|137.60}}
| style ="text-align: right;" |75
| style ="text-align: right;" | {{GP|165121.13}}
| style ="text-align: right;" |90
| style ="text-align: right;" | {{GP|181633.24}}
| style ="text-align: right;" |5
| style ="text-align: right;" |100
|}
|}
[[Category:Skills]]


==Potion==


The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.
{{PotionTable|Gentle Hands Potion}}


{{MenuThieving}}
{{Menu}}
{{Menu}}
[[Category:Skills]]

Revision as of 18:16, 9 April 2021

This page was last updated for (v0.19.2).
Thieving

Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.

Thieving can be done with Offline Progression if the success rate is at 90% or above.

Mechanics

Success Rate

The base success rate of pickpocketing is 57.5%. This is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by [math]\displaystyle{ \frac{1}{400} }[/math] or 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.

Players can go beyond the 95% success rate cap in two ways:

  • Thieving Gloves provide +10% success rate as long as they have charges.
  • Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.

Two other things may influence the success rate but however will not go above the 95% soft cap, those are:

Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.

Loot

- See also Combat#Loot and Rewards

Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a [math]\displaystyle{ \frac{3}{4} }[/math] or 75% chance to receive an item from the target's loot table.

In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:

Bobby's Pocket has a [math]\displaystyle{ \frac{1}{120} }[/math] or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for Coins.svg 4,000.

Chapeau Noir has a [math]\displaystyle{ \frac{1}{10,000} }[/math] or 0.01% chance of being received on any successful pickpocket. When worn, it provides a [math]\displaystyle{ \frac{1}{10} }[/math] or 10% chance to double loot acquired from Combat or Thieving.

It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in three ways: Gentle Hands Potions can be used to provide a [math]\displaystyle{ \frac{1}{20} }[/math] upto [math]\displaystyle{ \frac{1}{4} }[/math] or 5-25% chance to double the quantity of items gained on a successful pickpocket. Agility can provide +[math]\displaystyle{ \frac{1}{20} }[/math] or +5% chance to double items gained through the Rock Climb obstacle course. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the Chapeau Noir, Master tier Slayer gear and Aorpheat's Signet Ring). All the bonus mentioned stack additively.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only.
50 -0.2s Thieving Interval for this NPC only.
99 +75 Thieving Stealth for this NPC only.

The bonus per mastery level to successfully pickpocket a Thieving target is +[math]\displaystyle{ \frac{1}{400} }[/math] or +0.25%.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,700,000 xp +30 Thieving Stealth, +3% Thieving XP
25% 4,250,000 xp Decreases Thieving Interval by 0.2s, +3% Thieving Mastery XP
50% 8,500,000 xp +100% gold from Thieving
95% 16,150,000 xp +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled
Total Mastery Pool XP 17,000,000

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Thieving Level 99.

Skillcape Name Requirements Effect
Thieving Skillcape Thieving Skillcape Thieving Level 99 +100% GP From Thieving
-0.5s Thieving Interval
+150 Stealth while Thieving
Superior Thieving Skillcape Superior Thieving Skillcape Thieving Level 120 +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails
+150% GP From Thieving
-0.8s Thieving Interval
+270 Stealth while Thieving

Pet

The pet can be unlocked by doing any Thieving action.

Pet Name Effect
Snek Snek +50% GP From Thieving

Thieving Targets

Profit

Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.

Changelog.svg This strategy was calculated for v0.16.3 and may have changed in newer updates.
Name GP/theft GP/hour GP/hour with
Man Coins.svg 36.80 Coins.svg 44,160.00 Coins.svg 48,576.00
Golbin (thieving).svg Golbin Coins.svg 51.05 Coins.svg 61,260.00 Coins.svg 67,386.00
Lumberjack Coins.svg 85.11 Coins.svg 102,136.13 Coins.svg 112,349.74
Farmer Coins.svg 156.21 Coins.svg 187,455.11 Coins.svg 206,200.63
Fisherman Coins.svg 122.19 Coins.svg 146,625.18 Coins.svg 161,287.7
Chef Coins.svg 123.85 Coins.svg 148,615.81 Coins.svg 163,477.39
Miner Coins.svg 124.42 Coins.svg 149,309.75 Coins.svg 164,240.73
Knight Coins.svg 137.60 Coins.svg 165,121.13 Coins.svg 181,633.24

Potion

The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Herblore Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.

Gentle Hands Potion
Potion Tier Charges Effect
Gentle Hands Potion I I 20 +15 Stealth while Thieving
Gentle Hands Potion II II 30 +30 Stealth while Thieving
Gentle Hands Potion III III 40 +50 Stealth while Thieving
Gentle Hands Potion IV IV 50 +75 Stealth while Thieving