Thieving: Difference between revisions

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{{V0.16.2}}
{{V0.16.3}}


[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds. Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. Successful attempts will also give an item 75% of the time from the target's loot table. In addition there is a 1 in 120 chance to receive a [[Bobbys Pocket|Bobby's Pocket]] per successful pickpocket, which can be sold for [[File:Coins.svg|25px|middle]] 4000. There is also a 1 in 10000 chance to receive a [[Chapeau Noir]], which gives a 10% chance to double the quantity of items gained from Thieving or [[Combat]]. [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising Thieving to level 99 will unlock the [[Thieving Skillcape]] for purchase from the [[Shop]]. Equipping the [[Thieving Skillcape]] raises the Thieving success rate to 100%.
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes 3 seconds.  
 
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
 
== Mechanics ==
 
=== Success Rate ===
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.
 
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.
 
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
 
=== Loot ===
 
- ''See also [[Combat#Loot and Rewards]]
 
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
 
In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:
 
{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
 
{{ItemIcon|Chapeau Noir}} has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
 
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
Loot can be multiplied in two ways: [[Gentle Hands Potion|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
 
=== Failure ===


Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.


Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
==Mastery Unlocks==


== Success Rate ==
===Item Mastery Unlocks===
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. When wearing [[Thieving Gloves]] with charges left the pickpocketing success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the [[Thieving Skillcape]] guarantees a 100% success rate.
{{MasteryUnlocks}}
The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%.


== Mastery Unlocks ==
===Mastery Pool Checkpoints===
Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.
{{MasteryCheckpoints}}


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] ||100% Thieving success rate
|}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Thieving action.
The [[Pets|pet]] can be unlocked by doing any Thieving action.
{| class="wikitable"
{{PetSkillInfo}}
|-
! Pet !! Name !! Effect
|-
| [[File:Snek (pet).png|60x60px|frameless]] || [[Snek]] || Gain 50% Extra Gold from Thieving
|}


== Thieving Targets ==
== Thieving Targets ==
Line 41: Line 60:
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.


{| class="wikitable sortable mw-collapsible mw-collapsed"
{{OldStrategy|version=v0.16.3}}
 
{| class="wikitable sortable"
!Name
!Name
!GP/theft
!GP/theft
!GP/hour
!GP/hour
!GP/hour with [[Chapeau Noir|CP]]
!GP/hour with {{ItemIcon|Chapeau Noir|notext=true}}
|-
|-
| style ="text-align: left;" |[[File:Man (thieving).svg|25px|middle]] [[Man]]
| style ="text-align: left;" |{{Icon|type=thieving|Man}}
| style ="text-align: right;" | 36.80
| style ="text-align: right;" | {{GP|36.80}}
| style ="text-align: right;" | 44,160.00
| style ="text-align: right;" | {{GP|44160.00}}
| style ="text-align: right;" | 48,576.00
| style ="text-align: right;" | {{GP|48576.00}}
|-
|-
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle]] [[Golbin (thieving)|Golbin]]
| style ="text-align: left;" |[[File:Golbin (thieving).svg|25px|middle|link=Golbin (thieving)]] [[Golbin (thieving)|Golbin]]
| style ="text-align: right;" | 51.05
| style ="text-align: right;" | {{GP|51.05}}
| style ="text-align: right;" | 61,260.00
| style ="text-align: right;" | {{GP|61260.00}}
| style ="text-align: right;" | 67,386.00
| style ="text-align: right;" | {{GP|67386.00}}
|-
|-
| style ="text-align: left;" |[[File:Lumberjack (thieving).svg|25px|middle]] [[Lumberjack]]
| style ="text-align: left;" |{{Icon|type=thieving|Lumberjack}}
| style ="text-align: right;" | 85.11
| style ="text-align: right;" | {{GP|85.11}}
| style ="text-align: right;" | 102,136.13
| style ="text-align: right;" | {{GP|102136.13}}
| style ="text-align: right;" | 112,349.74
| style ="text-align: right;" | {{GP|112349.74}}
|-
|-
| style ="text-align: left;" |[[File:Farmer (thieving).svg|25px|middle]] [[Farmer]]
| style ="text-align: left;" |{{Icon|type=thieving|Farmer}}
| style ="text-align: right;" | 156.21
| style ="text-align: right;" | {{GP|156.21}}
| style ="text-align: right;" | 187,455.11
| style ="text-align: right;" | {{GP|187455.11}}
| style ="text-align: right;" | 206,200.63
| style ="text-align: right;" | {{GP|206200.63}}
|-
|-
| style ="text-align: left;" |[[File:Fisherman (thieving).svg|25px|middle]] [[Fisherman]]
| style ="text-align: left;" |{{Icon|type=thieving|Fisherman}}
| style ="text-align: right;" | 122.19
| style ="text-align: right;" | {{GP|122.19}}
| style ="text-align: right;" | 146,625.18
| style ="text-align: right;" | {{GP|146625.18}}
| style ="text-align: right;" | 161,287.7
| style ="text-align: right;" | {{GP|161287.7}}
|-
|-
| style ="text-align: left;" |[[File:Chef (thieving).svg|25px|middle]] [[Chef]]
| style ="text-align: left;" |{{Icon|type=thieving|Chef}}
| style ="text-align: right;" | 123.85
| style ="text-align: right;" | {{GP|123.85}}
| style ="text-align: right;" | 148,615.81
| style ="text-align: right;" | {{GP|148615.81}}
| style ="text-align: right;" | 163,477.39
| style ="text-align: right;" | {{GP|163477.39}}
|-
|-
| style ="text-align: left;" |[[File:Miner (thieving).svg|25px|middle]] [[Miner]]
| style ="text-align: left;" |{{Icon|type=thieving|Miner}}
| style ="text-align: right;" | 124.42
| style ="text-align: right;" | {{GP|124.42}}
| style ="text-align: right;" | 149,309.75
| style ="text-align: right;" | {{GP|149309.75}}
| style ="text-align: right;" | 164,240.73
| style ="text-align: right;" | {{GP|164240.73}}
|-
|-
| style ="text-align: left;" |[[File:Knight (thieving).svg|25px|middle]] [[Knight]]
| style ="text-align: left;" |{{Icon|type=thieving|Knight}}
| style ="text-align: right;" | 137.60
| style ="text-align: right;" | {{GP|137.60}}
| style ="text-align: right;" | 165,121.13
| style ="text-align: right;" | {{GP|165121.13}}
| style ="text-align: right;" | 181,633.24
| style ="text-align: right;" | {{GP|181633.24}}
|}
|}


==Potion==
==Potion==


The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using 1 {{ItemIcon|Lemontyle Herb}} and 2 {{ItemIcon|Strawberry Seeds}}.  
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} gives a chance of receiving double loot while pickpocketing. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
 
{{PotionTable|Gentle Hands Potion}}
{| class="wikitable"
|-
! Potion !! Tier !! Charges !! Effect
|-
| [[File:Gentle Hands Potion I (item).svg|60px]] || [[Gentle Hands Potion I|I]] || 20 || 5% chance for double Thieving rewards
|-
|[[File:Gentle Hands Potion II (item).svg|60px]] || [[Gentle Hands Potion II|II]] || 30 || 10% chance for double Thieving rewards
|-
|[[File:Gentle Hands Potion III (item).svg|60px]] || [[Gentle Hands Potion III|III]] || 40 || 15% chance for double Thieving rewards
|-
|[[File:Gentle Hands Potion IV (item).svg|60px]] || [[Gentle Hands Potion IV|IV]] || 50 || 25% chance for double Thieving rewards
|}


{{Menu}}
{{Menu}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 21:54, 13 January 2021

Template:V0.16.3

Thieving

Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.

Thieving can be done with Offline Progression if the success rate is at 90% or above.

Mechanics

Success Rate

The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.

Players can go beyond the 95% success chance cap in two ways: Thieving Gloves provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful.

Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.

Loot

- See also Combat#Loot and Rewards

Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.

In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with two rare items in addition to the normal loot:

Bobby's Pocket has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for Coins.svg 4,000.

Chapeau Noir has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from Combat or Thieving.

It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in two ways: Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the Chapeau Noir and Aorpheat's Signet Ring). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each level provides +1 Thieving Stealth and +1% GP acquired for this NPC only.
50 -0.2s Thieving Interval for this NPC only.
99 +75 Thieving Stealth for this NPC only.

The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,700,000 xp +30 Thieving Stealth, +3% Thieving XP
25% 4,250,000 xp Decreases Thieving Interval by 0.2s, +3% Thieving Mastery XP
50% 8,500,000 xp +100% gold from Thieving
95% 16,150,000 xp +100 Thieving Stealth, chance to gain unique area items from Thieving is tripled
Total Mastery Pool XP 17,000,000

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Thieving Level 99.

Skillcape Name Requirements Effect
Thieving Skillcape Thieving Skillcape Thieving Level 99 +100% GP From Thieving
-0.5s Thieving Interval
+150 Stealth while Thieving
Superior Thieving Skillcape Superior Thieving Skillcape Thieving Level 120 +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails
+150% GP From Thieving
-0.8s Thieving Interval
+270 Stealth while Thieving

Pet

The pet can be unlocked by doing any Thieving action.

Pet Name Effect
Snek Snek +50% GP From Thieving

Thieving Targets

Profit

Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.

Changelog.svg This strategy was calculated for v{{{1}}} and may have changed in newer updates.

[[Category:V{{{1}}}]]

Name GP/theft GP/hour GP/hour with
Man Coins.svg 36.80 Coins.svg 44,160.00 Coins.svg 48,576.00
Golbin (thieving).svg Golbin Coins.svg 51.05 Coins.svg 61,260.00 Coins.svg 67,386.00
Lumberjack Coins.svg 85.11 Coins.svg 102,136.13 Coins.svg 112,349.74
Farmer Coins.svg 156.21 Coins.svg 187,455.11 Coins.svg 206,200.63
Fisherman Coins.svg 122.19 Coins.svg 146,625.18 Coins.svg 161,287.7
Chef Coins.svg 123.85 Coins.svg 148,615.81 Coins.svg 163,477.39
Miner Coins.svg 124.42 Coins.svg 149,309.75 Coins.svg 164,240.73
Knight Coins.svg 137.60 Coins.svg 165,121.13 Coins.svg 181,633.24

Potion

The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Herblore Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.

Gentle Hands Potion
Potion Tier Charges Effect
Gentle Hands Potion I I 20 +15 Stealth while Thieving
Gentle Hands Potion II II 30 +30 Stealth while Thieving
Gentle Hands Potion III III 40 +50 Stealth while Thieving
Gentle Hands Potion IV IV 50 +75 Stealth while Thieving