Thieving: Difference between revisions

From Melvor Idle
(→‎Success Rate: Added details on how much Mastery affects success chance.)
(Reformatted some stuff, added some details.)
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[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds. Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. Successful attempts will also give an item 75% of the time from the target's loot table. In addition there is a 1 in 120 chance to receive a [[Bobbys Pocket|Bobby's Pocket]] per successful pickpocket, which can be sold for [[File:Coins.svg|25px|middle]] 4000. There is also a 1 in 10000 chance to receive a [[Chapeau Noir]], which gives a 10% chance to double the quantity of items gained from Thieving or [[Combat]].  [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising Thieving to level 99 will unlock the [[Thieving Skillcape]] for purchase from the [[Shop]]. Equipping the [[Thieving Skillcape]] raises the Thieving success rate to 100%.
Thieving is used to pickpocket [[GP]] and items. Each Thieving attempt takes three seconds.  


Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.


Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.


== Success Rate ==
== Mechanics ==
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%. When wearing [[Thieving Gloves]] with charges left the pickpocketing success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the [[Thieving Skillcape]] guarantees a 100% success rate.
 
=== Success Rate ===
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per {{Icon|Mastery}} level the player has for the target. This chance is capped at a maximum of 95%.  
 
Players can go beyond the 95% success chance cap in two ways: {{ItemIcon|Thieving Gloves}} provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the {{Thieving Skillcape}} will increase the chance of success on every pickpocketing attempt to 100%.
 
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
 
=== Loot ===
 
Successfully pickpocketing a target will always award the player with [[GP]] up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
 
In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:
 
{{ItemIcon|Bobby's Pocket}} has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
 
{{ItemIcon|Chapeau Noir}} has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
 
It is possible to receive loot, a {{ItemIcon|Bobby's Pocket}}, and a {{ItemIcon|Chapeau Noir}} all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
Loot can be multiplied in two ways: [[Herblore#Skill_Potions|Gentle Hands Potions]] can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
 
=== Failure ===
 
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]]. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade.
 


== Mastery Unlocks ==
== Mastery Unlocks ==

Revision as of 16:22, 10 September 2020

Template:V0.16.2

Thieving

Thieving is used to pickpocket GP and items. Each Thieving attempt takes three seconds.


Thieving can be done with Offline Progression if the success rate is at 90% or above.

Mechanics

Success Rate

The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.

Players can go beyond the 95% success chance cap in two ways: Thieving Gloves provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the Template:Thieving Skillcape will increase the chance of success on every pickpocketing attempt to 100%.

Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.

Loot

Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.

In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:

Bobby's Pocket has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for Coins.svg 4,000.

Chapeau Noir has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from Combat or Thieving.

It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in two ways: Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the Chapeau Noir and Aorpheat's Signet Ring). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.

Failure

Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.


Mastery Unlocks

Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Thieving Level 99.

Skillcape Name Effect
Thieving Skillcape (item).svg Thieving Skillcape 100% Thieving success rate

Pet

The pet can be unlocked by doing any Thieving action.

Pet Name Effect
Snek (pet).png Snek Gain 50% Extra Gold from Thieving

Thieving Targets

Profit

Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.

Name GP/theft GP/hour GP/hour with CP
Man (thieving).svg Man 36.80 44,160.00 48,576.00
Golbin (thieving).svg Golbin 51.05 61,260.00 67,386.00
Lumberjack (thieving).svg Lumberjack 85.11 102,136.13 112,349.74
Farmer (thieving).svg Farmer 156.21 187,455.11 206,200.63
Fisherman (thieving).svg Fisherman 122.19 146,625.18 161,287.7
Chef (thieving).svg Chef 123.85 148,615.81 163,477.39
Miner (thieving).svg Miner 124.42 149,309.75 164,240.73
Knight (thieving).svg Knight 137.60 165,121.13 181,633.24

Potion

The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Herblore Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.

Potion Tier Charges Effect
Gentle Hands Potion I (item).svg I 20 5% chance for double Thieving rewards
Gentle Hands Potion II (item).svg II 30 10% chance for double Thieving rewards
Gentle Hands Potion III (item).svg III 40 15% chance for double Thieving rewards
Gentle Hands Potion IV (item).svg IV 50 25% chance for double Thieving rewards