Thieving: Difference between revisions

From Melvor Idle
(Updated table for v0.10.2, Added info on success rate and mastery.)
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Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving.
Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving.
== Success Rate ==
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [Thieving Gloves] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [Thieving Gloves] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.
== Mastery ==
== Mastery ==

Revision as of 13:40, 12 December 2019

Template:V0.10

Thieving

Thieving lets you commit theft. In game, of course.

Because of the possibility to take damage, It's best to have some food equipped so you can eat without breaking from thieving.

Success Rate

There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear [Thieving Gloves] with charges left the success rate is increased by 10%, and the success rate may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action.

Mastery

Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.

Thieving Targets

Target Name Thieving Level Experience Max Coins
Man (thieving).svg
Man 1 5 10
Goblin 10 10 25
Lumberjack (thieving).svg
Lumberjack 20 20 50
Farmer (thieving).svg
Farmer 30 30 40
Fisherman (thieving).svg
Fisherman 40 45 60
Chef (thieving).svg
Chef 50 55 70
Miner (thieving).svg
Miner 60 65 80
Knight (thieving).svg
Knight 75 90 100