|This page is out of date (v0.16.3).
Thieving is used to pickpocket GP and items. Each Thieving attempt takes 3 seconds.
Thieving can be done with Offline Progression if the success rate is at 90% or above.
The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per Mastery level the player has for the target. This chance is capped at a maximum of 95%.
Players can go beyond the 95% success chance cap in two ways: Thieving Gloves provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Reaching 99 Mastery means that any pickpocket attempts on that target will be successful
Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.
- See also Combat#Loot and Rewards
Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.
In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:
Bobby's Pocket has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for 4,000.
Chapeau Noir has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from Combat or Thieving.
It is possible to receive loot, a Bobby's Pocket, and a Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
Loot can be multiplied in two ways: Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the Chapeau Noir and Aorpheat's Signet Ring). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.
Item Mastery Unlocks
||Each level provides a slight increase in success rate as well as increased % GP acquired equal to your Mastery Level.
||Never fail a pickpocket attempt.
The bonus per mastery level to successfully pickpocket a Thieving target is +0.25%.
Mastery Pool Checkpoints
||+5% increased Thieving Mastery XP
||+10% increased success rate for all NPC
||+10% chance to receive double items from Thieving
||+100% increased gold from Thieving
|Total Mastery Pool XP
The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99.
The pet can be unlocked by doing any Thieving action.
||Gain 50% Extra Gold from Thieving
Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.
| This strategy was calculated for v0.16.3 and may have changed in newer updates.
The Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Level 45 using 1 Lemontyle Herb and 2 Strawberry Seeds.
||5% chance for double Thieving rewards
||10% chance for double Thieving rewards
||15% chance for double Thieving rewards
||25% chance for double Thieving rewards