From Melvor Idle
This page is up to date (v0.16.3).

Thieving is used to pickpocket GP and items. Each Thieving attempt takes three seconds.

Thieving can be done with Offline Progression if the success rate is at 90% or above.


Success Rate

The base success rate of pickpocketing is 57.5%. This chance is increased by 0.7% for every level in Thieving the player has above the target's level requirement, and is further increased by 0.25% per Mastery.svg Mastery level the player has for the target. This chance is capped at a maximum of 95%.

Players can go beyond the 95% success chance cap in two ways: Thieving Gloves (item).svg Thieving Gloves provide +10% success chance as long as they have charges, and this bonus can go beyond 95%. Wearing the Thieving Skillcape (item).svg Thieving Skillcape will increase the chance of success on every pickpocketing attempt to 100%.

Although it is possible to see a success rate higher than 100% when using Thieving Gloves, going beyond 100% success rate does not provide any actual benefit.


Successfully pickpocketing a target will always award the player with GP up to the Max Coins of the target. There is also a 75% chance to receive an item from the target's loot table.

In addition to the rewards for the specific target being pickpocketed, successful attempt also have a chance to reward the player with two rare items in addition to the normal loot:

Bobby's Pocket (item).svg Bobby's Pocket has a 1-in-120 chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for Coins.svg 4,000.

Chapeau Noir (item).svg Chapeau Noir has a 1-in-10,000 chance of being received on any successful pickpocket. When worn, it provides a 10% chance to double loot acquired from Combat.svg Combat or Thieving.

It is possible to receive loot, a Bobby's Pocket (item).svg Bobby's Pocket, and a Chapeau Noir (item).svg Chapeau Noir all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.

Loot can be multiplied in two ways: Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Equipment items can also provide a separate doubling effect (currently the two items that provide a chance to double loot are the Chapeau Noir (item).svg Chapeau Noir and Aorpheat's Signet Ring (item).svg Aorpheat's Signet Ring). It is possible to receive both boosts on the same action, resulting in 4x the base number of items being received.


Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by Equipment. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming food manually, or automatically with the Auto Eat upgrade.

Mastery Unlocks

Every mastery level for a Thieving target increases the chance to pickpocket by 0.25%.


The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Thieving 99.

Skillcape Name Effect
Thieving Skillcape (item).svg Thieving Skillcape 100% Thieving success rate


The pet can be unlocked by doing any Thieving action.

Pet Name Effect
Snek (pet).png Snek Gain 50% Extra Gold from Thieving

Thieving Targets


Assuming a 95% success chance and that every piece of loot - but not mastery tokens - is sold, it is possible to calculate the average profit over a long time for each target.

Name GP/theft GP/hour GP/hour with CP
Man (thieving).svg Man 36.80 44,160.00 48,576.00
Golbin (thieving).svg Golbin 51.05 61,260.00 67,386.00
Lumberjack (thieving).svg Lumberjack 85.11 102,136.13 112,349.74
Farmer (thieving).svg Farmer 156.21 187,455.11 206,200.63
Fisherman (thieving).svg Fisherman 122.19 146,625.18 161,287.7
Chef (thieving).svg Chef 123.85 148,615.81 163,477.39
Miner (thieving).svg Miner 124.42 149,309.75 164,240.73
Knight (thieving).svg Knight 137.60 165,121.13 181,633.24


The Gentle Hands Potion I (item).svg Gentle Hands Potion gives a chance of receiving double loot while pickpocketing. It can be made with Herblore 45 using 1 Lemontyle Herb (item).svg Lemontyle Herb and 2 Strawberry Seeds (item).svg Strawberry Seeds.

Potion Tier Charges Effect
Gentle Hands Potion I (item).svg I 20 5% chance for double Thieving rewards
Gentle Hands Potion II (item).svg II 30 10% chance for double Thieving rewards
Gentle Hands Potion III (item).svg III 40 15% chance for double Thieving rewards
Gentle Hands Potion IV (item).svg IV 50 25% chance for double Thieving rewards
Melvor Idle version v0.16.3 (Released: 14th September 2020)
Attack (skill).svg Attack
Strength (skill).svg Strength
Defence (skill).svg Defence
Hitpoints (skill).svg Hitpoints
Ranged (skill).svg Ranged
Magic (skill).svg Magic
Prayer (skill).svg Prayer
Slayer (skill).svg Slayer
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Magic (skill).svg Alt Magic
Other: Man (thieving).svg Beginners Guide Question.svg FAQ Bank Slot (upgrade).svg Bank Combat.svg Combat Mastery.svg Mastery Coins.svg Money Making Shop header.svg Shop Easter.svg Easter Eggs Finn, the Cat (pet).png Pets Golden Golbin (pet).svg Golbin Raid
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables