Template:MagicSpellsTable

From Melvor Idle

This template is lua-powered by getStandardSpellsTable in Module:Magic

Spell Requirements Spell Dmg Description Runes
Wind Strike Wind Strike Magic Level 1 20 Combat spell with a max hit of 20 2 Air Rune, 1 Mind Rune
Water Strike Water Strike Magic Level 3 45 Combat spell with a max hit of 45 1 Air Rune, 1 Mind Rune, 1 Water Rune
OR
1 Mist Rune, 1 Mind Rune
Earth Strike Earth Strike Magic Level 6 70 Combat spell with a max hit of 70 1 Air Rune, 1 Mind Rune, 1 Earth Rune
OR
1 Dust Rune, 1 Mind Rune
Fire Strike Fire Strike Magic Level 10 95 Combat spell with a max hit of 95 1 Air Rune, 1 Mind Rune, 1 Fire Rune
OR
1 Smoke Rune, 1 Mind Rune
Wind Bolt Wind Bolt Magic Level 14 90 Combat spell with a max hit of 90 4 Air Rune, 1 Chaos Rune
Water Bolt Water Bolt Magic Level 16 105 Combat spell with a max hit of 105 2 Air Rune, 1 Chaos Rune, 2 Water Rune
OR
2 Mist Rune, 1 Chaos Rune
Earth Bolt Earth Bolt Magic Level 19 120 Combat spell with a max hit of 120 2 Air Rune, 1 Chaos Rune, 3 Earth Rune
OR
2 Dust Rune, 1 Chaos Rune
Fire Bolt Fire Bolt Magic Level 23 135 Combat spell with a max hit of 135 3 Air Rune, 1 Chaos Rune, 4 Fire Rune
OR
3 Smoke Rune, 1 Chaos Rune
Wind Blast Wind Blast Magic Level 28 130 Combat spell with a max hit of 130 6 Air Rune, 1 Death Rune
Water Blast Water Blast Magic Level 30 145 Combat spell with a max hit of 145 3 Air Rune, 1 Death Rune, 4 Water Rune
OR
3 Mist Rune, 1 Death Rune
Earth Blast Earth Blast Magic Level 33 160 Combat spell with a max hit of 160 3 Air Rune, 1 Death Rune, 4 Earth Rune
OR
3 Dust Rune, 1 Death Rune
Fire Blast Fire Blast Magic Level 37 175 Combat spell with a max hit of 175 4 Air Rune, 1 Death Rune, 5 Fire Rune
OR
4 Smoke Rune, 1 Death Rune
Nature's Call Nature's Call Magic Level 40
Nature's Call Staff Equipped
210 Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. 2 Air Rune, 2 Water Rune, 2 Earth Rune, 2 Fire Rune, 2 Nature Rune
OR
2 Steam Rune, 2 Dust Rune, 2 Nature Rune
Wind Wave Wind Wave Magic Level 43 170 Combat spell with a max hit of 170 10 Air Rune, 1 Blood Rune
Water Wave Water Wave Magic Level 45 185 Combat spell with a max hit of 185 5 Air Rune, 1 Blood Rune, 7 Water Rune
OR
5 Mist Rune, 1 Blood Rune
Earth Wave Earth Wave Magic Level 48 200 Combat spell with a max hit of 200 5 Air Rune, 1 Blood Rune, 7 Earth Rune
OR
5 Dust Rune, 1 Blood Rune
Fire Wave Fire Wave Magic Level 52 215 Combat spell with a max hit of 215 5 Air Rune, 1 Blood Rune, 7 Fire Rune
OR
5 Smoke Rune, 1 Blood Rune
Wind Surge Wind Surge Magic Level 57 210 Combat spell with a max hit of 210 10 Air Rune, 1 Ancient Rune
Water Surge Water Surge Magic Level 61 225 Combat spell with a max hit of 225 7 Air Rune, 1 Ancient Rune, 10 Water Rune
OR
7 Mist Rune, 1 Ancient Rune
Earth Surge Earth Surge Magic Level 64 240 Combat spell with a max hit of 240 7 Air Rune, 1 Ancient Rune, 10 Earth Rune
OR
7 Dust Rune, 1 Ancient Rune
Nature's Wrath Nature's Wrath Magic Level 65
Nature's Wrath Staff Equipped
320 Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. 4 Air Rune, 4 Water Rune, 4 Earth Rune, 4 Fire Rune, 4 Nature Rune
OR
4 Steam Rune, 4 Dust Rune, 4 Nature Rune
Fire Surge Fire Surge Magic Level 68 255 Combat spell with a max hit of 255 7 Air Rune, 1 Ancient Rune, 10 Fire Rune
OR
7 Smoke Rune, 1 Ancient Rune