Template:MagicCurseTable
From Melvor Idle
This template was via Lua on Module:Magic
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Blinding I | Lower Enemy Accuracy by 5% Lasts 3 Turns |
2 | ||
Soul Split I | Lower Enemy Magic Evasion Rating by 5% Lasts 3 Turns |
1 | ||
Weakening I | Lowers Enemy max hit by 5% (Does not effect Special Attacks) Lasts 3 Turns |
3 | ||
Anguish I | Enemy takes 5% more damage. Lasts 3 Turns |
2 | ||
Blinding II | Lower Enemy Accuracy by 10% Lasts 3 Turns |
3 | ||
Soul Split II | Lower Enemy Magic Evasion Rating by 10% Lasts 3 Turns |
2 | ||
Weakening II | Lowers Enemy max hit by 10% (Does not effect Special Attacks) Lasts 3 Turns |
3 | ||
Confusion | When an Enemy successfully hits you, Enemy takes damage equal to 3% of its remaining HP (Once per Attack Turn.). Lasts 3 Turns |
3 | ||
Anguish II | Enemy takes 10% more damage. Lasts 3 Turns |
3 | ||
Blinding III | Lower Enemy Accuracy by 15% Lasts 3 Turns |
4 | ||
Soul Split III | Lower Enemy Magic Evasion Rating by 15% Lasts 3 Turns |
3 | ||
Weakening III | Lowers Enemy max hit by 15% (Does not effect Special Attacks) Lasts 3 Turns |
3 | ||
Anguish III | Enemy takes 15% more damage. Lasts 3 Turns |
4 | ||
Decay | Enemy takes damage when they successfully attack the Player equal to 2% of their Max HP (Once per Attack Turn.). They also lose a total of 10% Evasion Rating Lasts 3 Turns |
2 |