Template:Icon: Difference between revisions

From Melvor Idle
(Use Module:Icons, ensuring consistent logic for icons in both Lua generated & user-written content)
(Add more complete documentation for options)
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Other options:  
Other options:
 
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The 'notext' option sends only the image (with link), so {{T|Icon|Mastery|notext=true}} becomes {{Icon|Mastery|notext=true}}
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! rowspan="2" | Option !! rowspan="2" | Description !! colspan="2" | Example
The 'menu' option formats the icon in a handy table (useful for menuboxes) so {{T|Icon|Combat|menu=true}} becomes {{Icon|Combat|menu=true}}
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! Input !! style="min-width:200px" | Output
The 'qty' option allows you to specify a number of items to go between the icon and the text, so {{T|Icon|type=item|Elder Dragonhide|qty=5000}} becomes {{Icon|type=item|Elder Dragonhide|qty=5000}}
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| <code>type</code> || Specifies the icon type || {{T|Icon|Normal Log|type=item}} || {{Icon|Normal Logs|type=item}}
The 'size' option allows you to specify larger icons, so {{T|Icon|Combat|size=50|notext=true}} becomes {{Icon|Combat|size=50|notext=true}}
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| <code>ext</code> || Specifies the image's extension. This should almost always be automatically determined, therefore if this option is required for the correct image to display then there is likely an issue with extension overrides within [[Module:Icons]] || {{T|Icon|Golbin|type=monster|ext=svg}} || {{Icon|Golbin|type=monster|ext=svg}}
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| <code>size</code> || Determines the height (in pixels) of the image. If not specified the default is 25px (or 23px if the <code>menu</code> option is used) || {{T|Icon|Combat|size=50}} || {{Icon|Combat|size=50}}
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| <code>qty</code> || Specifies the number of item to go alongside the icon and text || {{T|Icon|type=item|Elder Dragonhide|qty=5000}} || {{Icon|type=item|Elder Dragonhide|qty=5000}}
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| <code>img</code> || If specified, this determines which image is used, in which case the first parameter only determines the link rather than the link and image || {{T|Icon|Mining|img=Cool Rock|type=pet}} || {{Icon|Mining|img=Cool Rock|type=pet}}
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| <code>notext</code> || If specified, only the image (with link) is generated || {{T|Icon|Mastery|notext=true}} || {{Icon|Mastery|notext=true}}
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| <code>nolink</code> || If specified, the text is generated without a link || {{T|Icon|Mastery|nolink=true}} || {{Icon|Mastery|nolink=true}}
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| <code>noicon</code> || If specified, only the text (with link) is generated. This has limited use here, and was originally intended for use in Lua modules to allow for ease of disambiguating links || {{T|Icon|Cyclops|type=thieving|noicon=true}} || {{Icon|Cyclops|type=thieving|noicon=true}}
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| <code>menu</code> || Formats the icon in a handy table (useful for menuboxes) || {{T|Icon|Combat|menu=true}} || {{Icon|Combat|menu=true}}
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Revision as of 00:12, 2 December 2021

A generic version of the template used in things like Template:ItemIcon or Template:UpgradeIcon.

You probably want to use one of the following instead for most things:

For example: {{ItemIcon|Raw Trout}} becomes Raw Trout.

Some icon categories/types do not have these shorthand templates, so instead the type parameter should be used: {{Icon|<IconName>|type=<IconType>}}. The types this applies to are as follows:

  • mark for Summoning marks
  • spell for standard and ancient magick spells
  • curse for curse spells
  • aurora for aurora spells
  • thieving for Thieving NPCs
  • constellation for Astrology constellations

Format is like so: {{Icon|Castle of Kings|Knight Time|type=combatArea}} becomes Knight Time.

You can also just do {{Icon|Combat}} Combat if you need an icon for an image that doesn't belong to a given category.

Some special overrides exist:

Input Output
{{Icon|Melee}} Melee
{{Icon|Item Alchemy}} Item Alchemy
{{Icon|Superheat}} Superheat
{{Icon|Basic Resupply}} Basic Resupply
{{Icon|Standard Resupply}} Standard Resupply
{{Icon|Generous Resupply}} Generous Resupply
{{Icon|Golbin|type=monster}} Golbin
{{Icon|Spider (lv. 51)|type=monster}} Spider (lv. 51)
{{Icon|Spider2|type=monster}} File:Spider2 (monster).png Brown Spider
{{Icon|Alt. Magic|type=skill}} Alt. Magic

Other options: