Template:HardcoreRegeneration: Difference between revisions

From Melvor Idle
(Removing redundant category (Special:WhatLinksHere provides this functionality) & adding Template:V)
(Change Fervor to link to Auroras rather than one of the many Fervor spells; amend for some TotH sources, requires further review)
 
Line 10: Line 10:
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal
* {{Icon|Fervor III|type=aurora|Fervor}} with its 5/10/15% life steal
* {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal
* {{Skill|Slayer|Slayer Shop}}
* {{Skill|Slayer|Slayer Shop}}
** {{Icon|Basic Resupply}}
** {{Icon|Basic Resupply}}
** {{Icon|Standard Resupply}}
** {{Icon|Standard Resupply}}
** {{Icon|Generous Resupply|}}
** {{Icon|Generous Resupply}}
** {{TotH}} {{Icon|Plentiful Resupply}}
** {{TotH}} {{Icon|Bountiful Resupply}}
| }}
| }}
{{#switch: {{{1|AllSources}}} | AllSources | NonCombat =
{{#switch: {{{1|AllSources}}} | AllSources | NonCombat =

Latest revision as of 18:53, 29 January 2023

This page was last updated for (v1.0).


Usage

Use this template with one of three arguments: Combat, NoCombat, or AllSources.

Example

To regain Hitpoints in Hardcore, the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:

Or from a variety of other non-combat sources: