Template:HardcoreRegeneration: Difference between revisions
From Melvor Idle
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(Removing redundant category (Special:WhatLinksHere provides this functionality) & adding Template:V) |
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<includeonly><onlyinclude>To regain {{Skill|Hitpoints}} in [[Hardcore]], | {{V|1.0}} | ||
<includeonly><onlyinclude>To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration: | |||
{{#switch: {{{1|AllSources}}} | AllSources | Combat = | {{#switch: {{{1|AllSources}}} | AllSources | Combat = | ||
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| }} | | }} | ||
{{#switch: {{{1|AllSources}}} | AllSources | NonCombat = | {{#switch: {{{1|AllSources}}} | AllSources | NonCombat = | ||
Or from a variety of other non-combat sources | Or from a variety of other non-combat sources: | ||
* {{Skill|Cooking}} | * {{Skill|Cooking}} | ||
* {{Skill|Farming}} | * {{Skill|Farming}} | ||
* {{Skill|Thieving}} | * {{Skill|Thieving}} | ||
* {{Skill|Township}} | * {{Skill|Township}} | ||
| }} | | }}</includeonly></onlyinclude> | ||
=== Usage === | === Usage === |
Revision as of 18:44, 29 January 2023
This page was last updated for (v1.0). |
Usage
Use this template with one of three arguments: Combat, NoCombat, or AllSources.
Example
To regain Hitpoints in Hardcore, the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:
- Consuming food, gained from monster loot:
- Potatoes from Plant
- Salmon, Lobster, and Shark from Sweaty Monster, Wet Monster, and Moist Monster
- Trout from Raging Horned Elite
- Ancient Sword with its 25% chance for Life Leech (25% healing from damage dealt)
- Warlock Amulet with its 20% healing from damage done from spells
- Elder Crown with its 10% life steal and 100% bleed life steal
- Fervor with its 5/10/15% life steal
- Slayer Shop
Or from a variety of other non-combat sources: