Template:HardcoreRegeneration: Difference between revisions
From Melvor Idle
m (checking where it is located) |
m (more food sources) |
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{{#switch: {{{1|AllSources}}} | AllSources | NonCombat = | {{#switch: {{{1|AllSources}}} | AllSources | NonCombat = | ||
Or from a variety of other non-combat sources | |||
* {{Skill|Cooking}} | * {{Skill|Cooking}} | ||
* {{Skill|Farming}} | |||
* {{Skill|Thieving}} | |||
* {{Skill|Township}} | |||
| }}[[Category:Pages with HardcoreRegeneration]]</includeonly></onlyinclude> | | }}[[Category:Pages with HardcoreRegeneration]]</includeonly></onlyinclude> | ||
Revision as of 12:43, 10 November 2022
Usage
Use this template with one of three arguments: Combat, NoCombat, or AllSources.
Example
To regain Hitpoints in Hardcore, our choices are very limited:
- Consuming food, gained from monster loot:
- Potatoes from Plant
- Salmon, Lobster, and Shark from Sweaty Monster, Wet Monster, and Moist Monster
- Trout from Raging Horned Elite
- Ancient Sword with its 25% chance for Life Leech (25% healing from damage dealt)
- Warlock Amulet with its 20% healing from damage done from spells
- Elder Crown with its 10% life steal and 100% bleed life steal
- Fervor with its 5/10/15% life steal
- Slayer Shop
Or from a variety of other non-combat sources