Template:HardcoreRegeneration: Difference between revisions

From Melvor Idle
m (default argument :D)
m (icon time)
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* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal
* {{Icon|Fervor III|type=aurora|Fervor}} with its 5/10/15% life steal
* {{Skill|Slayer|Slayer Shop}}
* {{Skill|Slayer|Slayer Shop}}
** {{Icon|Basic Resupply}}
** {{Icon|Basic Resupply}}
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| }}
| }}
{{#switch: {{{1|AllSources}}} | AllSources | NonCombat =
{{#switch: {{{1|AllSources}}} | AllSources | NonCombat =
* [[Cooking]]
* {{Skill|Cooking}}
| }}</includeonly></onlyinclude>
| }}</includeonly></onlyinclude>



Revision as of 02:54, 27 November 2021


Usage

Use this template with one of three arguments: Combat, NoCombat, or AllSources.

Example

To regain Hitpoints in Hardcore, our choices are very limited: