Template:GolbinRaidModifiers
Uses the getRaidModifierList
function within Module:GolbinRaid to display a list of modifiers available within Golbin raids.
Modifier |
---|
+/-1% Accuracy Rating +/-5% Accuracy Rating |
+/-1% Melee Accuracy Rating +/-5% Melee Accuracy Rating |
+/-1% Melee Maximum Hit +/-5% Melee Maximum Hit |
+/-1% Melee Evasion +/-5% Melee Evasion |
+/-1% Ranged Accuracy Rating +/-5% Ranged Accuracy Rating |
+/-1% Ranged Maximum Hit +/-5% Ranged Maximum Hit |
+/-1% Ranged Evasion +/-5% Ranged Evasion |
+/-1% Magic Accuracy Rating +/-5% Magic Accuracy Rating |
+/-1% Magic Maximum Hit +/-5% Magic Maximum Hit |
+/-1% Magic Evasion +/-5% Magic Evasion |
+/-10 Maximum Hit +/-50 Maximum Hit |
+/-1% Maximum Hit +/-5% Maximum Hit |
+/-1% Damage Reduction +/-5% Damage Reduction |
+10 Flat Hitpoints Regeneration +50 Flat Hitpoints Regeneration |
+/-0.05s Attack Interval +/-0.25s Attack Interval |
+/-1% Attack Interval +/-5% Attack Interval |
+/-1% Maximum Hitpoints +/-5% Maximum Hitpoints |
+/-10 Maximum Hitpoints +/-50 Maximum Hitpoints |
+1% Reflect Damage +5% Reflect Damage |
+10 Reflect Damage +50 Reflect Damage |
+0-10 Reflect Damage +0-50 Reflect Damage |
+1% Lifesteal +5% Lifesteal |
+1% Melee lifesteal +5% Melee lifesteal |
+1% Ranged lifesteal +5% Ranged lifesteal |
+1% Magic lifesteal +5% Magic lifesteal |
+1% Bleed lifesteal +5% Bleed lifesteal |
+1% Burn lifesteal +5% Burn lifesteal |
+1% Poison lifesteal +5% Poison lifesteal |
+1% Melee critical hit chance +5% Melee critical hit chance |
+1% Ranged critical hit chance +5% Ranged critical hit chance |
+1% Magic critical hit chance +5% Magic critical hit chance |
+/-1% of Maximum Hit added to Minimum Hit +/-5% of Maximum Hit added to Minimum Hit |
+/-10 Minimum Hit +/-50 Minimum Hit |
+/-1% more Damage taken +/-5% more Damage taken |
+1% of remaining Hitpoints taken as damage on a successful attack (once per turn) +5% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
+1% of Maximum Hitpoints taken as damage on a successful attack (once per turn) +5% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
+/-1% Global Evasion +/-5% Global Evasion |