Template:CraftingNecklaceTable: Difference between revisions

From Melvor Idle
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{{Otheruses|training the Crafting skill|the skill itself|Crafting}}
<noinclude>This template is now Lua-powered by getCraftingTable in [[Module:Skills/Artisan]]</noinclude>
{{V0.17.0}}[[Category:Guides]]
{{#invoke:Skills/Artisan|getCraftingTable|Necklaces}}
 
==Boosts==
There are several items you can use to increase the rate at which you train the Crafting skill:
 
{| class="wikitable"
|-
! style="width:180px" | Name
!Description
|-
| {{ItemIcon|Ancient Ring of Skills}} || The Ancient Ring of Skills is a rare drop that can be found while {{Skill|Fishing}}. It increases the XP gained from non-combat skills by 8%.
|-
| {{PetIcon|Firemaking}} || The Firemaking pet provides a +1% boost to XP gained in any skill.
|-
| {{ItemIcon|Firemaking Skillcape}} || The Firemaking Skillcape provides a +5% boost to XP gained in any skill when worn.
|-
| {{UpgradeIcon|Perpetual Haste}} || After beating the {{ZoneIcon|Air God Dungeon}} players can purchase Perpetual Haste, which decreases the time per action for Crafting and Fletching by 20%
|-
| {{PetIcon|Crafting}} || Once acquired, the Crafting pet reduces the time per action while Crafting by 0.3s
|-
| {{ItemIcon|Crafting Skillcape}} || The Crafting Skillcape reduces the time per action by 50%, making it very useful for players looking to keep gaining XP after reaching 99.
|-
| {{#invoke:Icons|Icon|Crafting Potion|img=Crafting Potion I|type=item}}
| The Crafting Potion can be made at {{SkillReq|Herblore|49}} and provides a chance to double the xp gained on any given crafting action.
|}
 
==Acquiring Materials==
 
Although it is possible to receive {{ItemIcon|Leather}} and {{ItemIcon|Green Dragonhide|Dragonhides}} from fighting various [[Monsters]], it is much faster to buy them from the [[Shop]]. Leather can be purchased directly from the shop for {{GP|100}} per pieces, and Dragonhides can be purchased for an amount of GP and Leather depending on the tier. This guide will assume you are purchasing all materials from the store as gathering them via combat will take substantially longer than it would to make the money through other means.
 
==Early Training==
 
From level 1 to level 57, players should make the best leather item they can. Jewelry materials cannot be feasibly acquired in large enough quantities to offer a real alternative, although players who already have {{ItemIcon|Gold Bar}}s and gems on hand may choose to mix them in to speed things up slightly.
 
{|class="wikitable"
|-
! Levels
! XP Needed
! Item
! XP/Item
! Profit/Item
! Count
! Total Profit
!Time
|-
| 1-7 || {{#vardefineecho:XPneeded|650}} || {{ItemIcon|Leather Gloves}} || {{#vardefineecho:XP|13}} || {{GP|-25}} || {{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}} || {{GP|{{#expr:{{#var:Count}} * -25}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 7-9 || {{#vardefineecho:XPneeded|319}} || {{ItemIcon|Leather Boots}} || {{#vardefineecho:XP|16}} || {{GP|-25}} || {{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}} || {{GP|{{#expr:{{#var:Count}} * -25}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 9-11 || {{#vardefineecho:XPneeded|389}} || {{ItemIcon|Leather Cowl}} || {{#vardefineecho:XP|18}} || {{GP|-25}} || {{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}} || {{GP|{{#expr:{{#var:Count}} * -25}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 11-14 || {{#vardefineecho:XPneeded|749}} || {{ItemIcon|Leather Vambraces}} || {{#vardefineecho:XP|22}} || {{GP|-25}} || {{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}} || {{GP|{{#expr:{{#var:Count}} * -25}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 14-18 || {{formatnum:{{#vardefineecho:XPneeded|1416}}}} || {{ItemIcon|Leather Body}} || {{#vardefineecho:XP|25}} || {{GP|-25}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{GP|{{#expr:{{#var:Count}} * -25}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 18-57 || {{formatnum:{{#vardefineecho:XPneeded|199731}}}} || {{ItemIcon|Leather Chaps}} || {{#vardefineecho:XP|27}} || {{GP|-25}} || {{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}} || {{GP|{{#expr:{{#var:Count}} * -25}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
! colspan="10" style="text-align:left" | Totals
|-
|1-57 || 203,254 || || || || 7,582 || {{GP|-189,550}} || {{Time|{{#expr:7582 * 3}}}}
|}
 
==Green Dragonhide==
 
From levels 57 to 71, items made out of {{ItemIcon|Green Dragonhide}} are the most efficient XP/level. Since Green Dragonhide can effectively be purchased from the shop for {{GP|200}} per piece and items made from Green Dragonhide sell for an amount equal to {{GP|200}} per piece of dragonhide required, making Green Dragonhide items is cost neutral as a baseline and will actually turn a small profit thanks to materials saved by the {{Icon|Mastery}} effect.
 
{|class="wikitable"
|-
! Levels
! XP Needed
! Item
! XP/Item
! Count
! Time
|-
| 57-60 || {{formatnum:{{#vardefineecho:XPneeded|70488}}}} || {{ItemIcon|Green D-hide Vambraces}} || {{#vardefineecho:XP|50}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 60-63 || {{formatnum:{{#vardefineecho:XPneeded|94857}}}} || {{ItemIcon|Green D-hide Chaps}} || {{#vardefineecho:XP|99}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 63-71 || {{formatnum:{{#vardefineecho:XPneeded|445846}}}} || {{ItemIcon|Green D-hide Body}} || {{#vardefineecho:XP|148}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
! colspan="10" style="text-align:left" | Totals
|-
|57-71 || 611,191 || || || 5,382 || {{Time|{{#expr:5382 * 3}}}}
|}
 
==Final Levels==
 
After reaching level 71, players have a choice: They can continue training using {{ItemIcon|Green D-hide Body|Green D-hide Bodies}} all the way to 99 while turning a small profit or they can begin creating {{ItemIcon|Blue D-hide Body|Blue D-hide bodies}} and gain slightly faster XP in exchange for losing money. There are three routes from 71 to 99:
 
===All Green Dragonhide===
 
{|class="wikitable"
|-
! Levels
! XP Needed
! Item
! XP/Item
! Count
! Time
|-
| 71-99 || {{formatnum:{{#vardefineecho:XPneeded|12219986}}}} || {{ItemIcon|Green D-hide Body}} || {{#vardefineecho:XP|148}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{Time|{{#vardefineecho:GreenTime|{{#expr:ceil({{#var:Count}}) * 3}}}}}}
|}
 
===All Blue Dragonhide===
 
{|class="wikitable"
|-
! Levels
! XP Needed
! Item
! XP/Item
! Profit/Item
! Count
! Total Profit
! Time
|-
| 71-99 || {{formatnum:{{#vardefineecho:XPneeded|12219986}}}} || {{ItemIcon|Blue D-hide Body}} || {{#vardefineecho:XP|168}} || {{GP|-150}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{GP|{{#expr:{{#var:Count}} * -150}}}} || {{Time|{{#vardefineecho:BlueTime|{{#expr:ceil({{#var:Count}}) * 3}}}}}}
|}
 
===Blue Dragonhide into Red Dragonhide===
 
{|class="wikitable"
|-
! Levels
! XP Needed
! Item
! XP/Item
! Profit/Item
! Count
! Total Profit
! Time
|-
| 71-77 || {{formatnum:{{#vardefineecho:XPneeded|661136}}}} || {{ItemIcon|Blue D-hide Body}} || {{#vardefineecho:XP|168}} || {{GP|-150}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{GP|{{#expr:{{#var:Count}} * -150}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
| 77-99 || {{formatnum:{{#vardefineecho:XPneeded|11558850}}}} || {{ItemIcon|Red D-hide Body}} || {{#vardefineecho:XP|187}} || {{GP|-450}} || {{formatnum:{{#vardefineecho:Count|{{#expr:ceil({{#var:XPneeded}}/{{#var:XP}})}}}}}} || {{GP|{{#expr:{{#var:Count}} * -450}}}} || {{Time|{{#expr:ceil({{#var:Count}}) * 3}}}}
|-
! colspan="10" style="text-align:left" | Totals
|-
|71-99 || 12,219,986 || || || || 65,749 || {{GP|-28406250}} || {{Time|{{#vardefineecho:RedTime|{{#expr:65749 * 3}}}}}}
|}
 
===Comparisons===
 
Using Green Dragonhide all the way to level 99 takes {{Time|{{#expr:{{#var:GreenTime}} - {{#var:BlueTime}}}}}} longer than swapping to Blue Dragonhide.
 
Using Blue Dragonhide all the way to level 99 takes {{Time|{{#expr:{{#var:BlueTime}} - {{#var:RedTime}}}}}} longer than swapping to Red Dragonhide.
 
 
[[Category:Skill Training]]

Latest revision as of 05:29, 21 August 2021

This template is now Lua-powered by getCraftingTable in Module:Skills/Artisan