Tailor

Revision as of 17:01, 1 November 2022 by Gau Cho (talk | contribs) (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
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The Tailor is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts.

This page was last updated for (v1.1).


Tailor
Tailor
Building ID: melvorF:Tailor
Requirements:
Township Level 15
Base Cost:
Grasslands 2,050 GP, 150 Wood, 113 Stone, 150 Leather
Snowlands 2,650 GP, 150 Wood, 113 Stone, 150 Leather, 25 Coal, 100 Clothing
Upgrades To:
Clothier
Grasslands 10,000 GP, 450 Planks, 450 Stone, 1,200 Leather
Snowlands 14,000 GP, 450 Planks, 450 Stone, 1,200 Leather, 150 Coal, 600 Clothing
Maximum Built:
20 per biome, 40 total
Provides:
Grasslands: Clothing +15
Snowlands: Clothing +30
Biomes:
Grasslands
Snowlands


Upgrade Chart

Name   Tailor   Clothier   Outfitter     Clothiers Estate
Requirements   Level 15   Level 35
  2,500
  Level 80
  40,000
  Level 110
  175,000
Cost   Grasslands 2,050  , 150  , 113  , 150   10,000  , 450  , 450  , 1,200   44,000  , 5,000  , 16,000  , 1,500  , 15,000   127,000  , 15,000  , 38,000  , 8,000  , 15,000  , 30,000  
  Snowlands 2,650  , 150  , 113  , 150  , 25  , 100   14,000  , 450  , 450  , 1,200  , 150  , 600   54,000  , 5,000  , 16,000  , 1,500  , 15,000  , 3,200  , 3,200   158,000  , 15,000  , 50,000  , 8,000  , 15,000  , 30,000  , 40,000  , 20,000  
Benefits   Grasslands   +15   +60   +100   +180
  Snowlands   +30   +120   +200   +360