Superheat I: Difference between revisions

From Melvor Idle
(trying to figure out where text should go so box stays at top right side)
(link to other spells of same type)
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*[[File:Nature Rune (item).svg|25px|middle|link=Nature Rune]] 1 [[Nature Rune]]
*[[File:Nature Rune (item).svg|25px|middle|link=Nature Rune]] 1 [[Nature Rune]]
*[[File:Lava Rune (item).svg|25px|middle|link=Lava Rune]] 2 [[Lava Rune]]}}
*[[File:Lava Rune (item).svg|25px|middle|link=Lava Rune]] 2 [[Lava Rune]]}}
''See also: [[Superheat II]], [[Superheat III]], [[Superheat IV]]''


For example, use 1 {{ItemIcon|Tin Ore}} and 1 {{ItemIcon|Copper Ore}} along with the required runes to create 1 {{ItemIcon|Bronze Bar}}. The same XP is given no matter what type of bar is created, and this is true for any spell – XP is based on the spell, not on the items involved.
For example, use 1 {{ItemIcon|Tin Ore}} and 1 {{ItemIcon|Copper Ore}} along with the required runes to create 1 {{ItemIcon|Bronze Bar}}. The same XP is given no matter what type of bar is created, and this is true for any spell – XP is based on the spell, not on the items involved.

Revision as of 23:05, 3 October 2020

Template:V0.16.3

Superheat I
Superheat I (spell).svg
Alt. Magic ID: 1
Level Required: Magic (skill).svg 5 Magic
Effect: Create 1 x bar using 1 x required ores.
Experience: 8
Runes:

See also: Superheat II, Superheat III, Superheat IV

For example, use 1 Tin Ore and 1 Copper Ore along with the required runes to create 1 Bronze Bar. The same XP is given no matter what type of bar is created, and this is true for any spell – XP is based on the spell, not on the items involved.

Superheating gives Magic XP, not Smithing XP.