Superheat

From Melvor Idle
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Superheat is a family of Alt. Magic spells that allow the player to magically turn ores into bars. There are four ( five) versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.

Superheating gives Magic experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.

In order to Superheat a specific type of bar, players need the same Smithing level that would be required to smelt the bar normally. Superheating does not grant any Smithing experience or Mastery experience, and Mastery bonuses will not apply.

The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does Puff, the Baby Dragon or the Smithing Skillcape's ability to save coal. Things providing a chance to double resources gained, such as Aorpheat's Signet Ring, do work with Superheat spells.

Spells

Spell Requirements Description XP Runes
Superheat I Superheat I Magic Level 5 Create 1 x bars using 1 x required ores. 8 1 Nature Rune, 2 Earth Rune, 2 Fire Rune
OR
1 Nature Rune, 2 Lava Rune
Superheat II Superheat II Magic Level 25 Create 2 x bars using 1 x required ores. 15 1 Nature Rune, 3 Earth Rune, 3 Fire Rune
OR
1 Nature Rune, 3 Lava Rune
Superheat III Superheat III Magic Level 64 Create 3 x bars using 1 x required ores. 28 1 Nature Rune, 4 Earth Rune, 4 Fire Rune, 1 Spirit Rune
OR
1 Nature Rune, 4 Lava Rune, 1 Spirit Rune
Superheat IV Superheat IV Magic Level 95 Create 3 x bars using 1 x required ores, ignoring all Coal Requirements. 50 2 Nature Rune, 7 Earth Rune, 7 Fire Rune, 3 Spirit Rune
OR
2 Nature Rune, 7 Lava Rune, 3 Spirit Rune
Superheat V Superheat V Magic Level 110 Create 5 x bars using 1 x required ores, ignoring all Coal Requirements. 114 16 Air Rune, 16 Earth Rune, 16 Fire Rune, 10 Soul Rune
OR
8 Infernal Rune, 10 Soul Rune