Superheat: Difference between revisions

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'''{{PAGENAME}}''' are a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
'''{{PAGENAME}}''' is a family of {{Skill|Alt. Magic}} spells that allow the player to magically turn ores into bars. There are four versions of the spell, with each version requiring a higher {{Skill|Magic}} level and more [[Runecrafting#Runes|Rune]]s to cast but providing a stronger effect.
 
Superheating gives {{Skill|Magic}} experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.


In order to Superheat a specific type of bar, players need the same {{Skill|Smithing}} level that would be required to smelt the bar normally. Superheating does not grant any {{Skill|Smithing}} experience or {{Icon|Mastery}} experience, and Mastery bonuses will not apply.  
In order to Superheat a specific type of bar, players need the same {{Skill|Smithing}} level that would be required to smelt the bar normally. Superheating does not grant any {{Skill|Smithing}} experience or {{Icon|Mastery}} experience, and Mastery bonuses will not apply.  


The {{ItemIcon|Crown of Rhaelyx}} cannot save materials does not work while Superheating, nor does {{PetIcon|Puff}} or the {{ItemIcon|Smithing Skillcape}}'s ability to save coal.
The {{ItemIcon|Crown of Rhaelyx}}'s chance to save materials does not work while Superheating, nor does {{PetIcon|Puff}} or the {{ItemIcon|Smithing Skillcape}}'s ability to save coal. {{ItemIcon|Aorpheat's Signet Ring}}'s chance to double resources gained does work with Superheating.
 
{{ItemIcon|Aorpheat's Signet Ring}}'s to double resources gained does work with Superheating.


==Spells==
==Spells==

Revision as of 17:41, 13 October 2020

Superheat is a family of Alt. Magic spells that allow the player to magically turn ores into bars. There are four versions of the spell, with each version requiring a higher Magic level and more Runes to cast but providing a stronger effect.

Superheating gives Magic experience. The same amount of experience is given no matter what type of bar is created – as with any spell, XP does not depend on the items involved.

In order to Superheat a specific type of bar, players need the same Smithing level that would be required to smelt the bar normally. Superheating does not grant any Smithing experience or Mastery experience, and Mastery bonuses will not apply.

The Crown of Rhaelyx's chance to save materials does not work while Superheating, nor does Puff, the Baby Dragon or the Smithing Skillcape's ability to save coal. Aorpheat's Signet Ring's chance to double resources gained does work with Superheating.

Spells