Summoning: Difference between revisions

From Melvor Idle
m (Remove excessive whitespace)
m (Alt Magic -> Alt. Magic for consistency)
(31 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{V|0.20}}
{{V|1.0.3}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
[[File:Summoning (skill).svg|thumb|right|Summoning]]
[[File:Summoning (skill).svg|thumb|right|Summoning]]
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.
Line 13: Line 14:
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.'''
'''Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.'''


Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards leveling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:
Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:


{| class="wikitable"
{| class="wikitable"
Line 29: Line 30:
Note that:
Note that:
* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* Marks for all {{Icon|Combat}} skills (including {{Skill|Slayer}}) have a chance of being obtained on each hit rather than on kill
* {{Skill|Slayer}} marks can only be obtained from [[Slayer#Slayer Tasks|Slayer tasks]], and cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Slayer}} marks can only be obtained from the player's current [[Slayer#Slayer Tasks|Slayer task]] monster, they cannot be found from other [[Slayer#Slayer Tier Monsters|Slayer monsters]]
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt Magic}}
* {{Skill|Prayer}} marks can only be found when using a prayer that costs points per player attack
* {{Skill|Magic}} marks '''can''' be found when doing {{Skill|Alt. Magic}}
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]
* {{Skill|Strength}} marks '''cannot''' be found when catching fish from the Barbarian Fishing [[Fishing#Fishing Areas|fishing area]]
==== Mark Discovery Chance ====
The chance of discovering a mark for each action is given by the following formula:
<math>\text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier}</math>
Where:
* '''Tier''' is the familiar's tier
* '''Equipped Modifier''' is either:
** 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
** 1.75 if the familiar is equipped & discovered in a {{Icon|Combat}} skill
** 1 otherwise
* '''Action Time''' is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
{{ActionTimeOverrideTable}}
'''Note:''' For {{Skill|Firemaking}} the highest chance is achieved when burning the log with the highest {{Icon|Mastery}} level, rather than simply choosing the log with the lowest burn time. See below for more information.
===== Maximising Mark Discovery Chance =====
The chance of acquiring marks over time for a familiar can be increased by:
* Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding {{Skill|Alt. Magic}}), and increases the chance by 1.75 times for {{Icon|Combat}} skills as well as {{Skill|Alt. Magic}}
* Burning the log with the highest {{Icon|Mastery}} level for {{Skill|Firemaking}}. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
* Minimising the action time for the following resource-consuming skills: {{Skill|Cooking}}, {{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, and {{Skill|Herblore}}. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
* For {{Icon|Combat}} in particular:
** Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
** Using weapons with [[Special Attacks|special attacks]] that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval


=== Gaining Summoning XP ===
=== Gaining Summoning XP ===
Line 51: Line 77:
==== Using Familiars ====
==== Using Familiars ====


Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds.
Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, {{ItemIcon|Occultist}} and {{ItemIcon|Witch}} Summoning Tablets will be consumed for each {{Skill|Alt. Magic}} action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.


XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):
Line 57: Line 83:
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math>
<math>\text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10}</math>


For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) with the default 3 second cooking interval the XP earned will be <math>\frac{3 \times 25 \times 10}{25 + 10} = 21.4</math> xp.
When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to {{Icon|Mastery}} XP. Specifically this applies to skills which consume resources. These skills and their action times are listed [[#action_time_table|above]].
 
=== Unlocking And Using Synergies ===


Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.
For example, when cooking with {{ItemIcon|Pig}} Summoning Tablets equipped ({{SkillReq|Summoning|25}} required) the XP earned will be <math>\frac{2.55 \times 25 \times 10}{25 + 10} = 18.21</math> xp even if the player's actual cooking action time is the default 3 seconds.


The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between {{ItemIcon|Golbin Thief}} (Tier 1) and {{ItemIcon|Minotaur}} (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.
When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time, which is either a fixed value for skills listed within the [[#action_time_table|table above]], or the actual action time for all other skills.


While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the {{ItemIcon|Ent}} + {{ItemIcon|Mole}} Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.
=== Unlocking And Using Synergies ===
 
{{Main|Reference=Synergy}}
XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. This can be particularly useful for consuming higher level tablets like {{ItemIcon|Bear}} or {{ItemIcon|Devil}} through very fast Woodcutting actions using the {{ItemIcon|Ent}} Synergy.
{{:Synergy}}


== Summoning Marks ==
== Summoning Marks ==
Line 82: Line 106:


== Mastery Unlocks ==
== Mastery Unlocks ==
=== Item Mastery Unlocks ===
{{MasteryUnlocks}}
{{MasteryUnlocks}}


Line 92: Line 118:


== Pet ==
== Pet ==
{{PetIcon|Tim the Wolf}} can be unlocked either by creating Summoning Tablets or while gaining XP from using summoning tablets.
{{PetIcon|Tim the Wolf}} can only be unlocked whilst creating tablets, NOT whilst using them.


{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.
{{PetIcon|Mark}} is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.
Line 100: Line 126:
The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
The [[Necromancer Potion]] can be used to increase the number of Summoning Tablets created per action.
{{PotionTable|Necromancer Potion}}
{{PotionTable|Necromancer Potion}}
 
==Skill Boosts==
==XP Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
The following things can be used to increase the amount of Summoning XP received:
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,decreasedSummoningShardCost,increasedSummoningCreationCharges,increasedSummoningChargePreservation|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Summoning}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}

Revision as of 16:29, 21 May 2022

This page was last updated for (v1.0.3).
This article is about the Summoning skill. For training the skill, see Summoning/Training.
Summoning

Summoning is a skill that allows you to create Summoning Tablets for various familiars which provide bonuses to various tasks while equipped. Two types of tablets can be equipped in a single loadout. Some combinations of familiars provide a Synergy effect in addition to their regular benefits when equipped at the same time.

Mechanics

Gathering Summoning Marks

In order to create Summoning Tablets for a given familiar, the player must have at least one of the corresponding Summoning Marks. Summoning Marks for familiars are acquired by gaining XP in skills other than summoning. The Summoning Marks screen will show the skills that marks can be discovered in for each familiar the player has the level to summon.

Summoning Marks cannot be found until the player has reached the level to create the appropriate tablet (If playing in Adventure mode, the player must also have Summoning unlocked in order to begin finding Summoning Marks). At level 1, there are two Marks that can be found: The Mark of the Golbin Thief, which is discovered while training combat with a style that gains Attack, Strength, or Defence XP and the Mark of the Ent, which is discovered while Woodcutting.

Once the first Mark for a given Familiar has been found, the player will not find any more marks until they create at least one Summoning Tablet for that familiar.

Summoning Marks are not items and will not go to the player's bank. Once found, they instead will fill the progress bar towards levelling up the mark level for the appropriate familiar. The number of marks per level and the benefits are as follows:

Level Marks Needed to Level Up Cumulative Marks for Level Benefit
1 1 1 Unlocks the ability to create Summoning Tablets for the familiar
2 5 6 Unlocks the ability to use this familiar in synergies with Tier 1 familiars
3 10 16 Unlocks the ability to use this familiar in synergies with Tier 2 familiars
4 15 31 Unlocks the ability to use this familiar in synergies with Tier 3 familiars

Note that:

  • Marks for all Combat skills (including Slayer) have a chance of being obtained on each hit rather than on kill
  • Slayer marks can only be obtained from the player's current Slayer task monster, they cannot be found from other Slayer monsters
  • Prayer marks can only be found when using a prayer that costs points per player attack
  • Magic marks can be found when doing Alt. Magic
  • Strength marks cannot be found when catching fish from the Barbarian Fishing fishing area

Mark Discovery Chance

The chance of discovering a mark for each action is given by the following formula:

[math]\displaystyle{ \text{Mark Chance} = \frac{\text{Action Time}}{\left ( \text{Tier} + 1 \right )^2 \times 300} \times \text{Equipped Modifier} }[/math]

Where:

  • Tier is the familiar's tier
  • Equipped Modifier is either:
    • 2 if the familiar for which marks are being discovered is equipped & discovered in a non-Combat skill
    • 1.75 if the familiar is equipped & discovered in a Combat skill
    • 1 otherwise
  • Action Time is the time the action takes in seconds, which for Combat is the player's attack speed. Note that for the following skills, the value used here is fixed to the following, regardless of the actual time the action takes to complete:
Skill Seconds per Action
Firemaking 60% of the log's base burn interval
Cooking 85% of the recipe's base cooking interval
Smithing 1.7
Fletching 1.3
Crafting 1.65
Runecrafting 1.7
Herblore 1.7
Summoning 4.85

Note: For Firemaking the highest chance is achieved when burning the log with the highest Mastery level, rather than simply choosing the log with the lowest burn time. See below for more information.

Maximising Mark Discovery Chance

The chance of acquiring marks over time for a familiar can be increased by:

  • Equipping tablets of that same familiar. This doubles the chance for non-combat skills (excluding Alt. Magic), and increases the chance by 1.75 times for Combat skills as well as Alt. Magic
  • Burning the log with the highest Mastery level for Firemaking. Due to the fixed action time above varying per log, the log with the highest mastery level is the quickest relative to the base burn interval, which in turn maximises the mark chance
  • Minimising the action time for the following resource-consuming skills: Cooking, Smithing, Fletching, Crafting, Runecrafting, and Herblore. This improves the rate at which marks are acquired. For any other skills, changes to the action time have no impact on the rate of mark acquisition, although longer actions are usually preferable to reduce the number of tablets consumed over time
  • For Combat in particular:
    • Maximising the player's chance to hit will improve the acquisition rate as marks are only rolled on successful hits, not misses
    • Using weapons with special attacks that make multiple attacks does not increase the chance of discovering marks, as the action time used for hits beyond the first is the time since the last hit rather than the base attack interval

Gaining Summoning XP

Once the player has at least one Summoning Mark, they can begin leveling Summoning. There are two ways to gain Summoning XP: Creating Summoning Tablets, and using Summoning Tablets. Note however that only tablet creation grants Mastery XP.

Creating Summoning Tablets

Creating Summoning Tablets is a slow process relative to other artisan skills. Each action takes 5 seconds by default and produces 25 tablets. The interval can be reduced to 4.85 seconds if the player has the Forest Trail Agility Obstacle.

The number of tablets created can be increased in a number of ways, including the Runic Trail Agility Obstacle, the 95% Mastery Pool Checkpoint for Summoning, the Summoning Skillcape, Necromancer Robes, and Necromancer Potions.

Regardless of the number of tablets created, the same amount of XP will be earned for each action. The base amount of XP earned is equal to

[math]\displaystyle{ \text{XP Gained} = 5 + 2 \times \lfloor \text{Summoning Level Required} \times 0.2 \rfloor }[/math]

For example, creating Pig summoning tablets (requiring Summoning Level 25) will grant [math]\displaystyle{ 5 + 2 \times \lfloor 25 \times 0.2 \rfloor = 15 }[/math] xp.

Using Familiars

Summoning XP can be gained much more quickly by using the Summoning Tablets once created. XP is gained whenever a tablet charge is used. For non-combat tablets, this occurs whenever the player does an action in the relevant skill. For combat tablets, this occurs each time the familiar attack bar fills, which takes 3 seconds. Additionally, Occultist and Witch Summoning Tablets will be consumed for each Alt. Magic action performed, providing XP faster by 1 second than through combat, but gaining no other benefit from the Tablet.

XP gained follows a formula that is based on the level of the summon and the amount of time the action took (in seconds):

[math]\displaystyle{ \text{XP Gained} = \frac{\text{Action Time} \times \text{Summoning Level Required} \times 10}{\text{Summoning Level Required} + 10} }[/math]

When a tablet is consumed some skills use a fixed value for the time per action regardless of the player's bonuses, similarly to Mastery XP. Specifically this applies to skills which consume resources. These skills and their action times are listed above.

For example, when cooking with Pig Summoning Tablets equipped (Summoning Level 25 required) the XP earned will be [math]\displaystyle{ \frac{2.55 \times 25 \times 10}{25 + 10} = 18.21 }[/math] xp even if the player's actual cooking action time is the default 3 seconds.

When tablets are used as part of a synergy, XP will be gained for each tablet used. Both tablets will use the same action time, which is either a fixed value for skills listed within the table above, or the actual action time for all other skills.

Unlocking And Using Synergies

- Main article: Synergy

Some familiars produce an additional effect when both are used at the same time. These combination effects are called Synergies and can be unlocked by reaching a high enough Mark level with both summons. Even if both familiars are equipped, the Synergy effect will not happen unless it is unlocked.

The Mark level required for a synergy is equal to one plus the tier level of the other summon in the synergy. For example, to unlock the synergy between Golbin Thief (Tier 1) and Minotaur (Tier 2) the player needs to reach Mark Level 3 for Golbin Thief and Mark Level 2 for Minotaur.

While using an unlocked Synergy, a charge will be used from each tablet. These charges are used in addition to any charges that would normally be used for the action. For example, when using the Ent + Mole Synergy (+2% chance per action in Woodcutting to gain a random gem), two Ent tablets and one Mole tablet will be used for each action.

For combat tablets, 2 of each tablet will be used. Nearly all combat summons are consumed when the summon attacks. One exception is the Fox + Unicorn synergy (+150 Flat Hitpoints Regeneration) which is consumed when the player regenerates health.

XP is gained for each tablet used, which means Synergies earn XP faster due to consuming more tablets. As the XP earned scales with action time, the amount of XP earned per tablet can be maximised by choosing the longest action.

Summoning Marks

Summoning Tablets

Synergies

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
10 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
20 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
30 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
40 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
50 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
50 +1 Shard Cost Reduction for this Summoning Tablet only.
60 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
70 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
80 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
90 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
99 +5% Cost Reduction, excluding Shards, for this Summoning Tablet only.
99 +1 Shard Cost Reduction for this Summoning Tablet only.
99 +10 Base Quantity for this Summoning Tablet only.

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,450,000 xp +5% Summoning Mastery XP
25% 3,625,000 xp +1 Shard Cost Reduction for Tier 1 & Tier 2 Summoning Tablets
50% 7,250,000 xp +10% resource preservation chance for Summoning
95% 13,775,000 xp +1 Shard Cost Reduction for Tier 3 Summoning Tablets. +10 Base Quantity for Summoning Tablet Creation.
Total Mastery Pool XP 14,500,000

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Summoning Level 99.

Skillcape Name Requirements Effect
Summoning Skillcape Summoning Skillcape Summoning Level 99 +20% Chance to Preserve Resources in Summoning
+10% Chance to preserve Summoning Charges
+10 Base Quantity for Summoning Tablet Creation
Superior Summoning Skillcape Superior Summoning Skillcape Summoning Level 120 +15% Chance to preserve Summoning Charges
+25% Chance to Preserve Resources in Summoning
-10% Summoning Interval
+10% Summoning Maximum Hit
+10 Base Quantity for Summoning Tablet Creation

Pet

Tim the Wolf can only be unlocked whilst creating tablets, NOT whilst using them.

Mark is acquired differently from other skill pets, and is unlocked when the player reaches the maximum mark level of 4 in each of the Summoning marks.

Pet Name Effect
Tim the Wolf Tim the Wolf -1 Shard Cost when creating Familiars in Summoning
Mark Mark +10% Chance to preserve Summoning Charges

Potion

The Necromancer Potion can be used to increase the number of Summoning Tablets created per action.

Necromancer Potion
Potion Tier Charges Effect
Necromancer Potion I I 15 +1 Base Quantity for Summoning Tablet Creation
Necromancer Potion II II 30 +2 Base Quantity for Summoning Tablet Creation
Necromancer Potion III III 45 +3 Base Quantity for Summoning Tablet Creation
Necromancer Potion IV IV 60 +5 Base Quantity for Summoning Tablet Creation

Skill Boosts

This table lists most sources of Summoning-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery rewards.